My Handlock rank 2 atm
- Last updated Jan 5, 2015 (GvG Launch)
- Edit
- |
Wild
- 21 Minions
- 9 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 9600
- Dust Needed: Loading Collection
- Created: 1/3/2015 (GvG Launch)
- user-18473419
- Registered User
-
- 1
- 3
- 10
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
79
Mortal coil: Great removal for 1drops, lepergnome some mechs. And it can pop several divine shields.
Dark bomb: Another great removal for a small cost. It's very strong since it kills undertakers / mechwarpers which are the keycards for most rushdecks.
Hellfire: It's great since there are allot of aggro decks at this point, i definitly recommend 2 of them in your deck.
Shadowflame: Probbaly 1 of my favorite cards, Sylvana's + Shadowflame or molten + shadowflame it doesn't matter how, it's awsome!
Siphon soul: it heals for 3, and destroys a minion, great when playing against heavy control decks.
Lord Jaraxxus: it heals your hero up to 15, give it a 3/8 weapon and a super op passive, if it's played it the right time it will be a great finisher.
Ironbeak owl: The reason why i have 1 of them is because i have no watchers in this deck, it does help a lot silencing sludge belchers / sylvana's since they're almost in every deck.
Sunfury protector: It's a 2 drop which can give taunt to your giants / drakes, what else do you want?!
Big game hunter: It's a weak 3drop but it's battlecry is amazing. You can simply take out a dr.boom / rag for only 3mana and leaves you with a 4/2 creature.
Defender Argus: Same as a sunfury but he give your adjacent minions +1+1 and taunt. Overall great card for this deck.
Twilight Drake: This is 1 of the keycards within handlock decks. The turn 4 4/10 drake is insane, if not silenced he can get out of hand fast.
Antique healbot: The reason why i put 2 of them within this deck is because currently they're so many rush decks that 7/10 you won't even reach turn7. This cards helps you allot with the +8 health and it leaves a 3/3 creature on to the battlefield.
Loatheb: If you've several giants on to the battlefield you don't want them to get combo'd / boardcleared. Loatheb makes sure that they can't use those combo's like EQ / Consencration
Sludge Belchers: Probably 1 of the most played taunts in the game. Every control deck has them, i don't think i've to explain them.
Sylvana's: The combo of shadowflame + Sylvana's is insane, and if the opponent plays a big creature, just drop sylvana's and let the fun begin.
Dr Boom: This card is 1 of the strongest in GvG, He has an insane value, a 7drop for a 9/9 ( 7/7 + 2x 1/1 which has the possibilty of dealing 1-4 damage each on a random enemy target.
Alexstraza: Whenever you've a molten + Dr boom on the field you can just use alexstraza as a finisher and 1shot them, she can also be played as a defensive tactic healing you up to 15 health while leaving you with a 8/8 creature.
Mountain Giant: Because of the card draw within a handlock deck this card is just amazing, you can drop him at turn 4 and with luck the 2nd one at turn 5. Great card for every handlock imo.
Molten Giant: Handlocks usually get around 14hp at turn 6-7, especially in the current meta. The molten giants are so strong when you're below 14 health, since you can drop 2 and taunt them up with the sunfury protector.
I have all cards for this deck except for sylvannas and alexstrasa. I have enough dust to craft one legend.
which is more important For hand lock?
Great deck dude, destroys handlock stereotypes, without cards like watchers, 4 heals, grants you a great level of flexibility, thus against hunters, i have around 40-50% winrate, which is really unusual. For everyone who's complaining that this hand is bad: you play this hand differently, and with an old playstyle you're definitely gonna lose. LESS DEFENCE, MORE VALUE ;)
I currently run a budget version of this deck since I don't have Lord Jaraxxus yet. It's been doing very well, only changes I have is that I run 1 hellfire atm with 2x shadowflame and run 2 owls. The owls always seem to come in handy in combination with Watchers, Aldor'ed Giants etc.
I don't see the use of double Siphon with that many big creatures. I play a similar version tho, without alex and with the watchers and it works as far as you know how to deal with different decks as I can tell. I'm new to handlock and to game (1 month) and never passed lvl10 tho so - still learning.
I agree with SexyModaFoka. I saw Strifecro playing Zombie Chow for early game pressure so he could knock out people in the end. Plus isn't it better to have Ancient Watcher in your deck ready to go for Shadowflame? I would think you'd want to at least take out Alex and figure out how to put in some of these other cards. Just my opinion but I've never made it past rank 3 so what do I know. Seems like it's working for you so.....
It's a keycard ;) and worth every dust. If you're going to play Handlock...you want this!
On of the best cards I've ever crafted. It made such a huge difference in my handlock game. Do it! Do it! Do it!
If you have 2 mountain giants, 2 molten giants, dr. boom, and loatheb, you can definitely play handlock once you craft jaraxxus (and it's a bonus to have alex, sylvanas, and rag as potential sideboards as well). And handlock is freakin awesome for laddering. So I say do it. Plus, jaraxxus is just awesome.
With this deck you have 6+ targets for BGH. So 2x BGH won't slow you down too much. Plus if they're running 2 BGH, they aren't running some other cards that can actually threaten you. Handlocks in general can handle just about anything... including Hunters.
Loving this deck dude. All the heals really do make a difference.
I've been playing mostly Mech Mage and Hunter all season and have been stuck between 11 and 13 all day, not making any real progress. I gave this deck a try and went on a rampage. I've only lost 2 games and currently at level 9 on a winning streak. This deck totally kills mech-mage and pretty much all control. I've done really well against zoo, too. I'm sure I'll have some trouble with Hunters (only played one so far, surprisingly), but I fully expect to at least make it below level 5 this season, using this deck from now on.
I always liked handlock, but pre-GvG was so Hunter heavy that I couldn't justify laddering with it. I'm so glad it's made a comeback.
Thanks EmZyQ!
Rag is much better in my opinion, its gives immediate value and is a huge threat on the board. Sneeds is way too slow imo, also has little synergy with the deck.
This is a very slow deck, with only 1 owl, no watchers, and a lot of late-game, you can get overrun easily. You likely have to mulligan perfectly every time, so I'd say it's both the deck and how you're playing it. I agree with you though, should either be jaraxxus or alex, both of them clogs up your hand too much, something like an extra mortal coil would be better imo.
Went to Rank 7 last season with a very similar Handlock Deck but now i cant even get Rank 15...wtf is going on?!
thx for the advice, i will try that it's really getting out of hand atm. do you mean to swap loatheb for spellbreaker or just another owl?
The jaraxus can be killed by sacrafical pact. R.I.P. you said the current meta game lets you lose a lot of health For molten giants. Butif I learned correctly, the meta game changes quickly. I don't know which deck your talking about. Just add in the Deck that lets you lose health quick.
Do you mean hand lock mirror matches?
I am not sold on axing ancient watchers... vs hunters, they help a LOT, and they are the best shaddowflame fodder there is vs zoo and mech decks...
You must be doing something wrong. I've gone from 25 to 14 today with it.
Try to read some guides how to play handlock, just because it is not usual Hearthstone experience, when you play THAT warlock deck.
Or you may watch YouTube "Trump"(which more likely then just reading guides, i think) - he has some videos with handlocks. He's pretty awesome in describing all the things he's doing.
i have a theory about that. im thinking at the low ranks more people play things like assassinate and mindcontrol, if you look at higher rank decks they usually don't have those. against stompy decks this can actually make lower ranks more difficult.
however i may just be talking out of my ass.