dlineman Mill Druid
- Last updated Jan 2, 2015 (GvG Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 2120
- Dust Needed: Loading Collection
- Created: 1/2/2015 (GvG Launch)
- TheChiv
- Registered User
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- 17
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- 116
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Battle Tag:
thechiv#1153
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Region:
N/A
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Total Deck Rating
1122
Inspired by the concept of other Mill based druid decks, dlineman's variation makes effective use of Poison Seeds and Starfall [/card]to clear away threats while pumping more and more cards into his opponents hands. And just when your opponent is near the end of his deck and hoping to finish you off, [card]Tree of life reset the board and leads to overall frustration. This is a fun deck that averages about 50% on ladder and sometimes more off ladder.
Match ups.
Most control based decks will spend a good amount of time building card advantage. LET THEM. See a Northshire Cleric hero power it. Acolyte of Pain hero power it. Force them to get ahead in their Deck then when you mill them into fatigue you will be at and advantage.
Aggro is a different story.
im still learning myself how to play this deck cause i've never played a mill deck on this game other card games i have though and this deck is very fun! especially against warlocks!
Anyone have experience using Goblin Sapper in these types of decks? I'm playing with a druid mill deck myself and decided to put 2 of these in there. Seems like a natural fit, but maybe I'm missing something.
They're great when they work, but against aggro it's a subpar 2/4.
Try using Deathlords, they pull creatures from the opponents deck and stall really well.
The problem is that Deathlord not only draws a card for the opponent, but it's always a minion and it plays it for your opponent for free. That's not just card advantage, which you are already giving your opponent with Naturalize and Dancing Swords, but also mana advantage. In my experience, it loses you the game far more than it helps you win.
Why only one Brewmaster?
Awesome deck! Surprisingly effective + tons of fun guaranteed. Thank you
I was testing a rogue deck and I ran into a mill druid, he was running mukla.
It was nasty...
I agree that this deck is weak against aggro decks. That is why this deck may not be particularly strong for ladder, at the moment. But it can be a solid matchups pick in tournaments, or when the meta slows down on the ladder. I went on a hefty winning streak once I was already in legend with the deck, mainly because I was facing a steady flow of handlocks and warriors.
If you feel that the deck is boring, though, then I guess it's just not for you. I don't feel that the games being longer inherently makes them less fun for the mill druid player, though. But opinions are opinions
No need to apologize! No hard feelings at all, man. I wasn't even the slightest bit offended
So......Are you guys getting a room or....?
3:44 "the main philosophy behind CREATING this deck..." i really like this guy and he seems cool but he didn't "create" the deck
I found that the most reasonable card to swap for King Mukla is Dancing Swords. I think it's really a preference call, but King Mukla gets the best value when the bananas cause your opponent to overdraw. Dancing Swords gets them into fatigue faster, so it's a better play on turn 3. Mukla is rarely an effective drop on turns 3, 4, or 5, unless you get a dream draw of
turn 3: Grove Tender
turn 4: Oracle+Naturalize
turn 5: Mukla+ either oracle, naturalize, or brew
Besides a scenario similar to the one above, I found that Mukla ended up hurting more than it helped. But I encourage you to try it out and see how it works for you!
If you want to fit Deathlord into the deck for aggro matchups, that seems to be a very reasonable change. It does make you weaker against control decks, but it is manageable if you place deathlord when you already have naturalize in your hand, or other forms of removal. Definitely go for it!
who cares? play hearthstone...
I find Druid overdraw less effective and less controlling than rouge overdraw. That being said, this is my favorite version of this deck that I've played with. Tree of Life op.
I dont' know guys, it is strange... Blizzard says they will not create cards to force opponent discards because it is not fun.
I faced this kind of mill deck 3 or 4 times already and I was surely pissed about all the removal and healing. It definitely is not fun to play against and is as much pain as playing against old school freeze mages. At least against mages you could do stuff besides looking to your opponent heal his a$$ off and just wait your deck to be exhausted.
I just don't get it. The community complained a lot about Freeze Mage being $#%$¨% to play against, complained about the "one-sided" or "solitaire" games when playing versus Miracle Rogues but now are excited about this. Go figure!
unexpectedly faced this in casual play last night. thought it was an easy win (i was playing mech mage) and actually ended up losing. very creative and may have potential in the future but just don't see the inventory in vanilla + GvG to make this work on ranked. plus it's slow on ladder. wonder if this will become a tournament option?
...
If you are having trouble with card draw in this deck, I recommend checking out the Natural Remedies deck. That deck has been around for longer than mine, and runs Starfires, which should help with inconsistent card draws.