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[BRM Update] Feydkins Iron Dummy

  • Last updated May 2, 2015 (Blackrock Launch)
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Wild

  • 18 Minions
  • 11 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1480
  • Dust Needed: Loading Collection
  • Created: 12/25/2014 (GvG Launch)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    101

View 3 other Decks by carbonium3
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Hi folks! First of all, I have always struggled with rogue. Of all the heroes I find it to be the most inconsistent. It's dependance on combos and use of cheap spells is surely to blame. Like most of you I had mediocre success pre-GVG with rogue by playing the popular miracle decks. I built this deck in an attempt to make something that is as consistent (or better) as pre-GVG miracle. I haven't got it nailed down yet but am working daily to do so. Expect changes!

Please note that I've updated the deck but have yet to update the details below. Some information may be irrelevant.

Concept
The strategy used with this deck is to build up board presence using a Iron Sensei and the various mechs while keeping a 1/2 weapon handy and saving weapon cards when possible. Maintain board control and chip your opponent down to 20-or-so health. Then you explode with weapon buffs and wreck them!

Core Cards - Everything else can be changed to suit mana/meta requirements.
Iron Sensei
Target Dummy
Deadly Poison
Goblin Auto-Barber
Mechwarper
Tinker's Sharpsword Oil

Mulligan Strategy
I typicaly mulligan hard for Target Dummy and Iron Sensei. Cheap mech bodies like Clockwork Gnome or Goblin Auto-Barber aren't bad either. However, it is very dependant on your opponents class and deck type.

'The Dream'
Clockwork Gnome (played turn 1)
The Coin (played turn 2)
Iron Sensei (played turn 2)
Target Dummy (played turn 2)

'The Other Dream'
The Coin (played turn 1)
Mechwarper (played turn 1)
Iron Sensei (played turn 2)
Target Dummy (played turn 2)

Mulligan Heroes Breakdown
If you find yourself with these cards against each opponent then don't dump them.
vs. Mirror: Backstab to get rid of potential Iron Sensei!
vs. Warrior: Deadly Poison for Acolyte of Pain.
vs. Druid: Deadly Poison for 3 damage on Mechwarper or Zombie Chow.
vs. Hunter: Backstab, Deadly Poison, or Eviscerate for early threats.
vs. Mage: Deadly Poison or Backstab to deal with Mana Wyrm, Snowchugger, and Undertaker.
vs. Priest: Deadly Poison for Northshire Cleric.
vs. Shaman: Nothing special, though I wouldn't send Deadly Poison -or- Backstab away.
vs. Cancer Warlock: I hope you have The Dream.
vs. Demon Warlock: Deadly Poison.
vs. Handlock: Go for the dream. Show that Ancient Watcher who's boss!

What happened to stealthiness?
Anyone following this deck knows it originally had Master of Disguisex2. They worked extremely well for about 3 days. I'm not entirely sure what changed but they're gone for now. I played several games with Conceal but didn't come out any better for it. I've found lately that people are still using their removal on the buffed minions instead of taking out Iron Sensei. Go figure.

Constructive Feedback Shoutouts
OnyxWarden, needlestorm, LooxHS, Elfimage