[AcB] Jotto's Tempo Shaman
- Last updated Dec 16, 2014 (GvG Launch)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 3140
- Dust Needed: Loading Collection
- Created: 12/14/2014 (GvG Launch)
- user-11638600
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- 33
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Battle Tag:
jotto#2841
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Region:
N/A
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Total Deck Rating
454
The interesting thing about this shaman deck is that with the new gvg additions there are both aggressive and controlling playstyles depending on both the match up and your draw.
Early Game
Whirling Zap-o-matic: This mech allows you to deal massive amounts of damage if left unchecked and is very useful for early game trading or punishing greedy control decks.
Annoy-o-Tron: The replacement for Haunted Creeper, this little guy blocks up to 3 attacks, works with Flametongue Totem and is brutal with a Powermace deathrattle.
Powermace: Absolutely brilliant, takes out up to two minions and buffs anyone of your three mechs for massive value against both aggro and control decks.
Harvest Golem: Becoming a mech really helps in this deck as you can use Powermace with either half of the Harvest Golem which can be really hard to deal with.
Zombie Chow: Very good against the new aggro mech decks and with a Flametongue Totem he will take out a 3/4.
Feral Spirit: Solid shaman card that provides taunt against midrange and control decks while also being an aggro stop on turn three.
Flametongue Totem: One of the best cards against control in the deck, this card converts each totem you have into 2 damage each if they die when they attack and has a large amount of synergy with the other minions in the deck when it comes to trading.
Removal
Crackle: The latest and greatest version of shaman removal, this card is very good and the rng is a benefit and not a hindrance as you will often kill 3 hp minions with this spell.
Rockbiter Weapon: The standard 1 mana 3 damage spell in shaman, this can also be used with Doomhammer for 10 damage immediately.
Earth Shock: In my opinion the best silence in the game, this can be used to kill 1hp deathrattles out right and works with spell damage.
Hex: This card is one of the reasons to play shaman, 3 mana to kill anything and effectively silence it is absolutely insane.
Lightning Storm: Your go to aoe spell to make aggro decks suffer, the rng sometimes comes into it but considering most aoe is 2 damage it's not so bad.
Mid- Late game
Doomhammer: The one of windfury weapon is very handy for either minions removal or direct damage.
Fire Elemental: Arguably the best card shaman has to offer, a 6/5 for 6 mana that kills something you turn you play it is ridiculously good.
Loatheb: One of the best minions in the game, hard to remove, protects your board and is a 5/5 for 5 mana.
Antique Healbot: One of the weaknesses of shaman in the past has been their lack of life gain, this cards for fills that role wonderfully, late game a 3/3 that heals for 8 health is fantastic against aggro decks or control decks setting up for a burst combo.
Neptulon: It is hard to count the number of games this guy has won for me, a 7 mana 7/7 that draws 4 cards is absurd. The murlocs are usually very good as you can get the tribal synergies going off of 4 of them. Not to mention that dealing with a 7/7 is usually not that easy.
Good Match ups
Warrior, Mage, Druid, Warlock
Bad Match ups
Hunter, Priest
Thank you all for reading.
Jotto
deck sux
I love (most of ) the deck but I don't have Neptulon yet. I only have enough dust to create 1 legendary and I don't only want to play Shaman. Would Dr.Boom be a suitable replacement?
Very nice. I feel with 7 mech you can consider removing doomhammer/zombie chow for Powermace for another buffer.
If Whirling Zap-o-matic gets buffed it's like a Rockbiter-ed Doomhammer until your opponent gets rid of it.
yes like I dont know arcane nulifier for that nasty 4/7 taunt they have to bounce into cause phuc yo spell
This physically hurt me to read.
I love the deck but I hate how priest just flicks it with it's pinky finger and wins so easily.
I like the decklist and tried it but I don't have Neptulon ... I saw that some of you replaced him by Mana Tide Totem but doesn't that affects the mid-to-late game potential of the deck ? Would something like Troggzor or Al'Akir the Windlord be better or is that just not enough card advantage ? Thanks for the help !
Well I love Thalnos in just about anything, it serves a different purpose than the chow but I definitely think he'd be a good fit in this deck.
Didn't have Neptulon, so replaced him with Mana Tide Totem. I figured that with such a tempo based deck, it would be easy to keep it alive to draw at least two cards. I am also skeptical about Neptulon in general. Sure it generates value and card advantage, but I find that in this deck you win by out tempo-ing them and seizing initiative, or aim to fatigue by removing opponent's big threats with your great removal and with your totems being hard to deal with, both of which Neptulon dosen't seem to help with that much. Perhaps even Dr Boom, Al'Akir or even Rag would be good substitutes too.
Love the deck! Playing a slight variation, and just went 8-1 with it! (not very high ranked tho)
My version is here:
http://www.hearthpwn.com/decks/142885-stormfrosts-gvg-tempo-shaman
This deck is amazing exactly as is, it gives aggro mages fits!
Don't have Neptulon and I'm not going to craft it just yet, running Sea Giant instead.
You could use Jeeves, that is what I have been using so far. It provides another target for Powermace and from what I have experienced you can have an empty hand by turn 5-7.
Seems nice, except no card draw?
Welcome to shaman, Azure drake is like the only real card draw in most shaman decks. I run 2 drakes, thalnos and gnomish inventor, but in general we just don't have much card draw. Neptulon kinda fixes that though, thankfully.
at first I was skeptical, but I like this deck a lot. very nice card explenations, too :) a great way of thinking about Neptulon.
The only problem I some times have, is when I have too much weapons in my hand, but maybe I was just unlucky.
Also I found myself struggling vs midrange demonlocks and mages. They just had more value to get on the board + better carddraw.
Maybe its a good idea to fit 1-2 Azure Drakes in? perhaps instead of 1 Zombie Chow and 1 Whirling Zap-o-matic? I'm personally no big fan of those tbh. They can ge matchwinning sometimes. Or just lackluster in others.
I feel like they are somehow counterproductive. The zap-o-matic gives you early pressure on your opponent, dealing 6 or maybe even 10 dmg to their face if you got a perfect opening, whilst the chow gives them 5 back :-D they somehow negate each other (sometimes)
I see that obviously one (the chow) is better vs aggro, whilst the zap-o-matic is nice tempo vs heavy control. But I think it might be better running either or, not both, depending on what you are facing a lot and switching the other out for maybe an Azure Drake.
Edit: I got rid if the zap-o-matics and 1 chow and instead put in each 1 Defender of Argus, Azure Drake and Kezan Mystic against all them Mages (+Hunters). Works quite well for me.
Seems like a good deck at first glance, but honestly there is absolutely no card drawing? That's really what is bothering me here.
well, Neptulon gives you a huge card boost. but thats about it. if Neptulon is the last card in your deck... well, sucks to be you.
As I wrote above: maybe its a good idea to fit 1-2 Azure Drakes in? perhaps instead of 1 Zombie Chow and 1 Whirling Zap-o-matic? I'm personally no big fan of those tbh. They can ge matchwinning sometimes. Or just lackluster in others.
zombie yes, zapo no. that little thing HAS to be taken care of or the shaman just plain out wins the game
looks like a nice build. i lack Neptulon so i'll probably stick The Black Knight in since thats my only neutral legendary. if i do get it, ill put it in for the sake of trying it out.