[WILD] MiracleMechMage (v.3.0)
- Last updated Aug 26, 2016 (Karazhan)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mech Mage
- Crafting Cost: 4840
- Dust Needed: Loading Collection
- Created: 12/9/2014 (GvG Launch)
- MrThreePik
- Deck Architect
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- 11
- 12
- 45
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Battle Tag:
MrThreePik#1517
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Region:
US
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Total Deck Rating
1454
v.3.0 Update – Tested and true vs the new aggro meta, see the updated F.A.Q. below!
Arcane Missiles addition as a mana efficient way to contest board while developing minions against the aggro meta. Fel Reaver addition to add a whopping 32 power in total to help win the race. This "all in" aggro archetype aims to continuously apply pressure and is at an advantage in the current meta.
Along with traditional mech synergy, there are 10 spells including spare parts to synergize with Flamewaker and Archmage Antonidas. Now get on the ladder and reap some!
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Greetings! MrThreePik here with a brand new deck tech for all you Mage players out there that can't wait to get your hands on the new Goblins vs. Gnomes cards!
First, I would like to thank all of you that upvoted my FastMage deck here on HearthPwn and I'm stoked on the amount of positive feedback that was received. I will keep making Mage decks for you all. What I am even more stoked about, however, is this deck; the MiracleMechMage. What is a mech miracle, you say? Read on young padawan.
The Deck:
We're all sitting here after the release thinking "Well damn, we sure got shafted with our legendary card Flame Leviathan. Luckily for us, Blizzard somehow knew that Archmage Antonidas would have the potential to make a bold reappearance on the scene.
Along with the new mech oriented cards this deck aims to flood the board with mana advantage through Mechwarper. This deck is one that is aggressively tempo oriented and seeks to take advantageous trades and hero powers along with cards like Goblin Blastmage. Lastly, the deck tries to make the most use out of spare parts, in which help synergize plays and make win conditions.
Spare Parts, the bread and butter:
Yes, spare parts. They are the bread and butter of this deck, as they help maintain aggressive board control, fill our mana curve, and most importantly, act as spell triggers for Archmage Antonidas. So, let us take a look shall we?
Reversing Switch: One of the least appealing of the parts. I feel like this part really shines in helping friendly minions trade-up, make favourable trades or to simply get in some extra damage.
Time Rewinder: Unfortunately, there are relatively few battlecry minions in this deck. The best use of this card is with Goblin Blastmage and Loatheb to activate their battlecries. Also, you can can simply return a minion to your hand to heal it back to full HP.
Emergency Coolant: Ahh, the freeze. This card is great for the aggressive board control style of this deck. This card alone can lock in early game tempo and can really shine against aggro decks.
Rusty Horn: Simply used to taunt up a friendly minion for defensive reasons or to taunt an enemy minion who is hiding behind a taunt. This part is very strong against aggro decks, and in protecting key minions such as Mechwarper, Archmage Antonidas. It can also be used in conjuction with The Black Knight if you decide to run him.
Whirling Blades & Armor Plating: These two parts are just above average in this deck in the case of spare parts. They simply help friendly minions become more resilient or do more damage. Try to use them smartly, like armoring a Blastmage to remove him from Swipe range.
Finicky Cloakfield: This is the miracle card! It is usually a must-keep, of course, for Archmage Antonidas and by concealing him you can try and secure a late game advantage. There are only rare cases in which an opponent's Loatheb, Flare or Sylvanas Windrunner may somehow ruin the plan. I could not believe when I actually got the miracle my first time playing the deck!
Mechs and Such:
Clockwork Gnome: Standard 1 drop Mech creature with deathrattle, receive a spare part. I love spare parts!
Mana Wyrm: Along with the various spells and spare parts in this deck Mana Wyrm is a strong early game threat with the potential to grow.
Cogmaster: A solid 1 drop that can push a tremendous amount of early face damage when dealing 3 damage to your opponent for multiple turns in a row.
Annoy-o-Tron: As the name of the card states, it is extremely annoying for most classes to trade with due to divine shield. This taunt minion helps preserve an early game board, and often-times works very well against a competitive aggro start.
Mechwarper: Simply overpowered. Reduce the mana cost of all mechs by 1. With the early mech aggression this deck sports, this is a card that wins games. That being said, mulligan everything 3 mana and higher for this dude unless you have a very solid curve.
Snowchugger: This card is my favourite card out of all of the released mage cards. It provides so much early game utility against both aggro decks and weapon classes. We now have a direct counter to Fiery War Axe given that you can freeze the hero before he gets the hit.
Harvest Golem / Spider Tank: Spider Tank used in v.2.0 due to a minor case of Feral Spirit and a big case of Grim Patron. Harvest Golem is considerable due to Damaged Golem often times sticking around to act as an activator for Goblin Blastmage or Tinkertown Technician.
Tinkertown Technician (unlisted): Without a mech on board this minion is simply a 3/3, which is standard. However, with a mech on board you get a whole whopping +1/1 in stats and a juicy spare part. You can also fish spare parts with Time Rewinder given that you have a mech in play. Bottom line, this card synergizes greatly with all mechs and is a must in every mech deck.
Flamewaker: This card simply synergizes too well with spare parts and spells to not run at least 1 of. It can be clutch when trying to make set up trades or clear of low health minions. Plan accordingly. This deck has 6 spare parts to ensure plenty of spell synergy to go around.
Mechanical Yeti: A strong 5 health four drop that gives a precious spare part upon death. Many may prefer two copies of this to Piloted Shredder to the amount of 4 damage attacks around (eg: Truesilver Champion, Piloted Shredder).
Piloted Shredder (unlisted): Just a solid overall 4-drop mech. It replaces Harvest Golem in all aspects in my opinion. Beware! The odd Doomsayer may foil your plans.
Goblin Blastmage: This card provides average stats for a 4 drop minion. Where it really shines, however, is when its battlecry can be activated in which a boosted Arcane Missiles. Time Rewinder can be used on 10 mana for 8 missiles!
Fel Reaver: The anti-aggro monster! Go all in with these guys and hammer your opponent down before they can even blink. Hopefully it sticks!
The Black Knight (unlisted): A strong six drop that that provides a huge tempo advantage in that often provides lethal with threating board control going into midgame. Rusty Horn is superb in conjunction to act as hard removal, especially control threats such as Ragnaros the Firelord.
Archmage Antonidas: This legendary card is the late game win condition of the deck. The miracle is the turn 8 death sentence with Finicky Cloakfield or any other spell to essentially seal your tempo advantage or harvest that last bit of burn to finish your opponent.
Dr. Boom: Included for obvious reasons. This card is extremely clutch in some situations due to the Boom Bot RNG that can come into play. A lot of pros think it is the best 7-drop legendary and I am inclined to agree.
The Spells: Mage spell cards are pretty versatile and obvious with their intention. They can kill or remove threats, even control them with freeze.
Arcane Missiles: Good vs aggro and great in conjunction Flamewaker!
Arcane Intellect (unlisted): This deck focuses on card cycle to fuel combos, apply pressure, and help top-deck. I typically remove this from my opening hand unless sometimes with coin against Priest. This deck does not have secrets and I prefer this versions consistency.
Unstable Portal (unlisted): There has been overwhelming positive feedback on this card. This card can single-handedly win games through outrageous value due to the lower mana cost. Although it relies heavily on RNG the risk/reward has been seen to be rather undetrimental, therefore it deserves a spot in the deck.
F.A.Q.
1) Is there a replacement for?
There is always a replacement! However, the main focus of the deck is mechs. Therefore, if you see yourself struggling to get the legendaries or epics focusing on early game mech synerygy is the budget approach to MechMage.
2) How do I beat a control meta?
A Mirror Entity + Mad Scientist combo has proven to be good against control decks due to their high value creatures. Focus on value spells such as Unstable Portal as well as all of the spell part generating minions such as Toshley to maximize Flamewaker and Archmage Antonidas value.
3) Why Fel Reaver & how do I beat an aggro meta?
With 16 power, Fel Reaver can overwhelm your opponent even after a mediocre start. When aggro decks dominate the ladder this card becomes stronger as your opponents will have less resources or hard removal to deal with them. That being said, Fel Reaver will often times finish your opponent before they can burn through your deck.
4) Have you considered Gazlowe?
After experimentation I did not find Gazlowe to be high impact enough in even a semi-fast meta. Against control, Sylvanas Windrunner, Toshley and The Black Knight would usually take precedent. No one is stopping you from playing Gazlowe or Mimiron's Head!
In closing,
Thank you all for reading this article and don't forget to to toss an upvote! I hope you all make the best of the MechMage deck!
If you want to discuss the deck, you can add my Real ID MrThreePik#1517. Add me on NA or EU, and I will do my best to speak with you. You can always comment on this page and I will eventually reply!
See you on the ladder!
Sea giant MAY work just as well, if not better than fel reaver, considering the massive amounts of aggro decks on the ladder.
Secret Pal works as well for laddering for a couple season.. don't need to regret..
Archmage Antonidas is the card that always seems to slip through my fingers
Is this a tier 1 deck?
This is solid deck but is unfortunately a tier 3 (Reference) in the current meta.
if you are looking for tier 1, rock the Legend Secret Pally or you can try Reynad's OP Dragon Priest
I think freeze mage is tier 2 if u wanna try that...
Read my post below.
Add control warrior and pirate rogue onto the list of decks destroyed with this deck. When I say destroyed I mean I still have 27 health or better.
i'm still rank 19 because i keep running into these sunova bitches. LMAO
I'm still new to the game and don't have a lot of dust or gold in that case. What's a good substitution for Dr Boom, Archmage Antonidas, and Flamewaker??
There is no substitute for boom or Antonidas or flame Walker. Those cards are essential to this deck.
Damn autocorrect. Flamewaker.
I have been testing a modified version of this deck in casual. If you don't have reavers then replace them with Kel'Thuzad and Sylvanas. I also replaced a clockwork gnome for a piloted shredder.
I destroy most decks that I come up against including secret pally, zoo lock, hand lock, mill rogue, other mech mage decks, new patron warrior,various druid decks and a bunch of other weird combinations. About the only one I sometimes have a difficult time with is the shaman using this deck otherwise this deck kicks ass.
I rarely ever make it to late game. They usually concede before then.
Thank you so much for sharing.
What cards did you sub out?
I was missing 2 reavers and 1 clockwork gnome. I subbed them with sylvannas, Kel'Thuzad and a piloted shredder. That is in the above description though.
I wasn't sure if you meant you swapped cards in addition to those.
Ok. No other subs. This deck kicks ass but haven't tried it in ranked yet. I am getting a feel for the deck first. The Sylvanas KT combo or Boom KT combo usually pulls a concede from the other side if you make it that far. Normally by round 7 the game is done. I did just have a weird combination rogue beat me (just barely) because they blade flurried my minions on the board. Then the next minions they spelled them out too and left me top decking. They still only had 4 health left when they won though.
I don't have Flamewaker is it a must for this deck?
Tried using this deck. Runs out of steam too quickly. I suggest Echo of Medivh to replace Fel Reaver which should give the deck enough gas to keep pushing through damage in the mid-late game.