Control Mech Paladin 92% Winrate from 3 to Legend
- Last updated Jul 1, 2019 (Rise of the Mech)
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Wild
- 21 Minions
- 7 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9220
- Dust Needed: Loading Collection
- Created: 6/29/2019 (Rise of the Mech)
- TheZuma
- Registered User
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- 12
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Total Deck Rating
3
The deck is not mine, i just tweeked it a little, i was using an old Mech Pala build from Kibler, but it lacked Healing against Hunters and aggro Shamans, and relying only on Zilliax was a bit harsh. This deck is really good against the meta (Mech Hunters specially), and it does well vs Token Druids and Control Warriors.
Against Warriors, try to keep a max of 3 Minions to avoid Brawl, and only build big minions, dont have to play on curve, just draw fast and try to handbuff your mechs. Focus on buffing the eggs.
Against hunter only go for pressure if you have a good hand, if you don't, try to control the board and heal whenever you can.
Always mulligan for card draw, against aggro you can keep Glow-tron and Galvanizer, and against control warrior, always keep draw, eggs and glowstone Tech. Don't mulligan for Skater Bot, as it will be better later with the lifesteal and bigger minions.
This deck absolutely destroys warrior! Thanks so much 8/8 wins against warrior on the ladder at r12. Have I ever been waiting for a good hard counter to this meta :D
it's sad u promote those kind of decks in the meta :)
Edit: Added proofs from legend climbing last month.
I do fairly well against Dragon Mage and freeze mage, not Conjurers for some reason, maybe because they´re faster, even then is somewhere around 40% winrate, not the worst.
Like Saveshock said, go fast, go wide, but the strategy is a little different then warrior, against warrior you wanna create some 2 or 3 big minions, to avoid brawl and Shield Slam (rarely see execute these days). Like i said, against mages you can build like 3 or 4 big minions, but always make a high health to take out a giant and stick to the board; sometimes, depending on my hand, i save rush bot and zilliax to take out giants. With Glowstone Tech buff, Zilliax + 1-2 one drops can take one out.
Any comment on high roll mage?
Be fast and very aggressive.
Don't make only one big mech in order to play around polymorph.
The match is the same of the warrior, if you can win the board it's almost a easy win if you lose the board things get hard.
I think if they happen to get polymorph from mana cyclone you're pretty much done for... conjurer's calling also beats your magnetized stuff. Just saying from experience, mech paladin doesn't do too well against mage. I've been playing this deck in legend and have never beaten a mage once.
I do fairly well against Dragon Mage and freeze mage, not Conjurers for some reason, maybe because they´re faster, even then is somewhere around 40% winrate, not the worst.
Like Saveshock said, go fast, go wide, but the strategy is a little different then warrior, against warrior you wanna create some 2 or 3 big minions, to avoid brawl and Shield Slam (rarely see execute these days). Like i said, against mages you can build like 3 or 4 big minions, but always make a high health to take out a giant and stick to the board; sometimes, depending on my hand, i save rush bot and zilliax to take out giants. With Glowstone Tech buff, Zilliax + 1-2 one drops can take one out.
Conjurer's destroys youre minions, but they still work with Kangor's, against mages you really have to have a good Kangors, specially with rush.
Probably because they're too fast :( Usually by the time I have a decent hand and drop glowstone technician they already have a bunch of giants up.
The only time I came close to not losing on turn 6-7 was when I got a 1 mana wargear from prismatic lens (magnetized with zilliax to kill giants). Even then, they drew khadgar pretty soon and I lost the game. Maybe I'll play this again when the meta changes a bit, a while ago it was 60% warrior 30% mage but now it's the other way round TT