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[Zlimex] Druid Milling Deck GvG

  • Last updated Jan 7, 2015 (GvG Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 9040
  • Dust Needed: Loading Collection
  • Created: 12/3/2014 (Naxx Launch)
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  • Zlimex
  • Registered User
    • 5
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  • Battle Tag:

    Zlimex#1266

  • Region:

    EU

  • Total Deck Rating

    75

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So I was looking over the druid cards, and then I suddenly thought, could a mill deck finally work?

There are several new cards that make this possible, that works well with the old cards:

I don't know if this will be too slow, but to restore all characters to full health sounds pretty insane. And remember, all CHARACTERS means the heroes aswell. This can be used to kill you opponent from fatigue if you have made him draw many cards the turns before.

Malorne does so you always have a card in your deck, even when you are fatigued. So if both players are fatigued, the player with the immortal 9-7 would have a much bigger chance of winning the war.

Excellent card for overdrawing your opponent, while also destroying one of his minions for 1 mana.

These are just some of the cards that make this a viable deck. I can't wait to test this myself.

Edit 1: Removed ramp cards (Innervate and Wild Growth) since I don't think they are as usefull in a mill deck. Instead added 2 Clockwork Giant and 2 Goblin Sapper to benefit from your opponent having many cards.

Edit 2: Removed 1 Tree of Life and changed it with Troggzor the Earthinator, since I think 1 Tree of Life is more than enough.

Edit 3: Removed 2 Healing Touch, since they are too slow vs aggro decks. Added 2 Youthful Brewmaster to get more mill effects. They also give the deck more earlygame.

Edit 4: Removed 2 Annoy-o-Tron since it might not do enough (needs testing). Added Poison Seeds for the Poison Seeds + Explosive Sheep combo (Thanks to Anheliarr for the tip).

Edit 5: Removed 1 Poison Seeds and added Sylvanas Windrunner to get more lategame potential.

Edit 6: Changed 2 Mechanical Yeti with 2 Defender of Argus. I have gotten reports about the yetis being too slow, and that the deck needs more taunt. I think this will be a good addition, since we have a lot of big creatures to give taunt in this deck. 

Edit 7: Removed 2 Explosive Sheep in change for 2 Starfall for a more consistent removal spell. 

 

If you have any tips for the deck, feel free to leave a comment. Hope you like the deck!

-Zlimex
ingame name -Dfer