[Zlimex] Druid Milling Deck GvG
- Last updated Jan 7, 2015 (GvG Launch)
- Edit
- |
Wild
- 20 Minions
- 10 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 9040
- Dust Needed: Loading Collection
- Created: 12/3/2014 (Naxx Launch)
- Zlimex
- Registered User
-
- 5
- 11
- 26
-
Battle Tag:
Zlimex#1266
-
Region:
EU
-
Total Deck Rating
75
So I was looking over the druid cards, and then I suddenly thought, could a mill deck finally work?
There are several new cards that make this possible, that works well with the old cards:
I don't know if this will be too slow, but to restore all characters to full health sounds pretty insane. And remember, all CHARACTERS means the heroes aswell. This can be used to kill you opponent from fatigue if you have made him draw many cards the turns before.
Malorne does so you always have a card in your deck, even when you are fatigued. So if both players are fatigued, the player with the immortal 9-7 would have a much bigger chance of winning the war.
Excellent card for overdrawing your opponent, while also destroying one of his minions for 1 mana.
These are just some of the cards that make this a viable deck. I can't wait to test this myself.
Edit 1: Removed ramp cards (Innervate and Wild Growth) since I don't think they are as usefull in a mill deck. Instead added 2 Clockwork Giant and 2 Goblin Sapper to benefit from your opponent having many cards.
Edit 2: Removed 1 Tree of Life and changed it with Troggzor the Earthinator, since I think 1 Tree of Life is more than enough.
Edit 3: Removed 2 Healing Touch, since they are too slow vs aggro decks. Added 2 Youthful Brewmaster to get more mill effects. They also give the deck more earlygame.
Edit 4: Removed 2 Annoy-o-Tron since it might not do enough (needs testing). Added Poison Seeds for the Poison Seeds + Explosive Sheep combo (Thanks to Anheliarr for the tip).
Edit 5: Removed 1 Poison Seeds and added Sylvanas Windrunner to get more lategame potential.
Edit 6: Changed 2 Mechanical Yeti with 2 Defender of Argus. I have gotten reports about the yetis being too slow, and that the deck needs more taunt. I think this will be a good addition, since we have a lot of big creatures to give taunt in this deck.
Edit 7: Removed 2 Explosive Sheep in change for 2 Starfall for a more consistent removal spell.
If you have any tips for the deck, feel free to leave a comment. Hope you like the deck!
-Zlimex
ingame name -Dfer
Ok,so pre GvG era i was playing a rogue mill deck with some success.When i saw your deck i thought it was great to give it a try and with my spare dust i craft what i was missing.but really,i can NOT win a single game.it's my playstyle?it's my wrong mulligan decisions?i do not know.Any help from you or anyone that have success with that deck would be great.Thanks anyway for sharing your deck mate
I think what might help make this a more solid deck is not only draw to drain opponents cards, but your own as well for speed. I have not had the chance to get any of the essential cards for this deck to test, but what I am predicting from playing against a few mill decks with the same goal and concept, is that combining Mana Wraith [/card] with other annoying high drops and anti-spell taunt like [card]arcane nullifier x-21, Hogger to help farm more creatures, Deathlord for long lasting and more mill.
I just think without using cards that create more cards and multiply, this deck can't really survive the long run enough to make the game last as long as it needs to to allow the rest of the deck to be worth being there.
I am playing against this deck right now as a control priest... really annoying long game so far.
Yup. All my games as mill against priest last 20-30 minutes. Pretty satisfying when you do 30dmg in a turn from fatigue though.
well that was awkward, priest had Auchenai Soulpriest and thoughtstole my Tree of Life. ended up insta killing everything on the board haha
on another note, Mountain Giant seems interchangeable with Clockwork Giant for those who don't have it. having lots of fun with this deck so far, thnx OP
EDIT: I've replaced 2 Explosive Sheep , 2 Clockwork Giant and Malorne WITH 2 Sludge Belcher, Faceless Manipulator, Starfall, Bloodmage Thalnos. Reasons for this include lacking 5 drops, losing mostly to extreme aggro decks, and thalanos for a bit of draw power + combo with Swipe and Starfall to boardclear in general and after Poison Seeds. Also I haven't gone to the point where I've had to fatigue race someone.
Going to experiment replacing Faceless Manipulator with Loatheb later
This Deck is pretty fun. I played some casual with it and I made a couple personal tweaks. Firstly, since your giving your opponent a ton of their deck to play with, there is ALWAYS a target for The Black Knight Also, I added 1 Big Game Hunter for the same reason. The toughest matchups seem to be the quick agro decks so cards like Deathlord really help out there (he feels a lot safer to play when he is paired with a Naturalize, The big hole it seems is a solid 1 or 2 drop to keep up with agro that has synergy. It's a super fun way to play regardless :)
I have all the cards with the exception of Clockwork Giant . Is there any replacements I can use for this one???
i've found that Mountain Giant replaces it quite well
Tree of Life - really ?
Sylvanas + Naturalize is EXTRA sick !!! You can take one huge minion for you and still give 2 cards for the oponent !
I would like to see more cards Mana Wraith to keep aggros bay.
Nice to see that there are people trying out my deck :) I will be trying it out myself tomorrow. Can't wait :)
Remember to give it a like if you like the deck :D
I like the idea of the deck since I run a Rouge mill deck. I find against heavy aggro it's a hit or miss that and I don't have all the cards for the deck yet. I feel like 2 trees of life might be better and Malorne can be amazing. I've actually gotten a chance to use him in a fatigue race. My opponent had even copied him but I still got the upper hand.
Clockwork giant can be really amazing as I got one out at turn 4 before. Then poison seeds is amazing in certain situations especially with an explosive sheep. I did find getting the explosive sheep off on the turn you drop it a bit hard sometimes so I added moon fire.
I do feel the deck needs some taunts and I added two healing touches.
This deck looks great! I would consider adding 1-2 Jeeves and getting rid of some of the higher cost minions. I've been running a (sort-of-not-really successful) mill deck pre-gig and one of the biggest problems is just winning or losing most games before mill damage even comes into play. Focusing on lots of smaller cost cards to exhaust your own hand, and forcing your opponent to play catchup, has been working for me with Jeeves. Getting more milled than your opponent when you have Naturalize is basically a non-concern
Also: Lorewalker Cho. When combined with a good taunt like Deathlord on a clear board, you can basically force your opponent to kill Cho with a spell, which is awesome. Cho is a must for any Druid mill IMO.
Great deck man, I love how you can avoid fatigue damage with Malorne.
Yeah, and since we can survive fatigue better than our opponent, then why not rush to fatigue as fast as possible? :D
Makes sense to me!
This has already been confirmed by blizzard that it doesn't work, but I still feel 1 Poison Seeds and 2 Explosive Sheep is good for AOE clear.
Seems to be really annoying deck to play against.
Im not sure where i read this but : staff said that they dont want to see the mill deck happening in heathStone .. . Dont you all think they already figure this out???