[61% WR 5-Legend] Secret Spell Hunter
- Last updated Apr 22, 2019 (Rise of Shadows)
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Wild
- 10 Minions
- 17 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 7620
- Dust Needed: Loading Collection
- Created: 4/21/2019 (Rise of Shadows)
- FunkiMonki
- Registered User
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- 8
- 16
- 46
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
4275
Shhhh!! Can you guys keep a secret? I just came up with a very powerful and fun new Hunter deck and I want YOU to try it! I recently reached legend rank from rank 5 with a 61% win rate (proof below) with this exciting deck and it was very fun the whole climb! Full write-up below and I hope you all enjoy this deck :).
If you like this deck, please give it a +1 so others have a chance to see it as well!
General Strategy:
Early game- We want to establish some early aggression and board control with Secretkeeper, our secrets (usually Freezing Trap, or Explosive Trap), followed up by Sunreaver Spy, Animal Companion, Masked Contender and Eaglehorn Bow. When having multiple 3-cost options in hand I usually will play the one that will develop my board the best, so its usually Animal Companion on an empty board with no secrets, Masked Contender if I do have a secret, and Eaglehorn Bow if my opponent is aggressive and I need to board clear. When having Masked Contender in hand and 2 secrets, I will usually play the secret that will most likely not activate on turn 2 so that way Masked Contender will get his value when played on turn 3.
Mid game- Using our strong spells like Marked Shot, Baited Arrow, and Unleash the Beast and Lifedrinker we can continue to control the board whilst still developing a board of our own for constant pressure. Against other tempo or midrange decks you want to try to put out as much damage each turn as possible by using your hero power a lot so that might include playing a 3-drop + hero power on turn 5, Lifedrinker + hero power on turn 6, Baited Arrow + hero power on turn 7, etc. but never prioritize your hero power if it means falling too far behind on board.
Late game- Games won't usually last too long but if you are facing a control Warrior then you want to hope to draw Zul'jin and get the most amount of value off him as possible. This might mean holding onto him for a couple turns even if he's the only card in hand if you haven't used your Unleash the Beast, Baited Arrow, or many secrets yet. It is also good to hold onto Rapid Fire and Kill Command when possible to use with Vereesa Windrunner. Even better yet, to use Vereesa Windrunner, then cast all your spells then attack with the weapon before you cast Zul'jin for even more value!
General Mulligan:
Never keep anything 4-cost or higher. 1 3-cost card is usually enough unless you're going second then I might keep an Animal Companion and Eaglehorn Bow. Usually only 1 secret is enough unless you happen to get a Secretkeeper and a couple secrets.
Trap Guide:
Explosive Trap - Druid, Hunter, Rogue, Shaman (Murlocs), Warlock
Freezing Trap - Every class
Rat Trap - Rogue, Shaman, Warlock, Warrior
Snake Trap - Druid, Hunter, Rogue, Warlock
Snipe - Paladin, Shaman
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
Watch me stream live - https://www.twitch.tv/funkimonki
Subscribe to my Youtube- https://www.youtube.com/channel/UC5JSDPfmvo1bfpG6438Qg8w
i was wondering the same thing
I think it will see play in many hunter decks in the future, good card.
She is a pretty solid card, and will only get better in the next few expansions. Although, she is a class card and doesn't fit into too many decks yet so if you want to save your dust you could replace her for another Kill Command and 2 Rapid Fire for 2 Springpaw, or Leeroy Jenkins
dope deck! went from r10 0* to r5 3*. deck is very solid. vareesa is actually really nice right before Zul'jin. I agree with Impulsive, deadly shot would be a welcome card but so far so good without.
Way to go!! Keep on climbing! :). I've found that I didn't really need a Deadly Shot because I usually forced my opponent into a Freezing Trap or I discovered one from Marked Shot.
Can't copy to HS :c, it doesn't reconize the "AAECAR8KqALHA64G2wmY8AKnggObhQOiigP5lgP7lgMKngG1A4cEyQT+DO/xAvWJA+aWA76YA/+mAwA="
AAECAR8KqALHA64G2wmY8AKnggObhQOiigP5lgP7lgMKngG1A4cEyQT+DO/xAvWJA+aWA+yWA76YAwA=
Try this code, I copied it straight from my deck tracker. Hope it works!
it works, thanks you!!!!
is Subject 9 worth crafting?
Well, he is a very niche card and not very versatile among other decks so if you're low on dust I would say not. You could always replace him for another Kill Command or Baited Arrow or Unleash the Beast
ty
crazy deck..!!!nice work for one more time.!!
Thank you so much!
What would you replace Vereesa with?
Also, really enjoying this deck at the moment.
Awesome, it's great to hear that you like it! I would replace Vereesa with another Kill Command and the 2 Rapid Fire for Springpaw
Before I try it here's an upvote just for the screenshot having more than 15 games played XD
haha thank you!! I definitely put in some work with this deck!
Very nice deck!
I have changed from
-2x Lifedrinker
-1x Eaglehorn Bow
to
+2x Exotic Mountseller
+1x Deadly Shot
Works fine to me. Exotic for endgame because this deck has a lot spells.
Deadly Shot also for Zul'jin -cleaning and remove Priest's 30 life taunt minions.
Thinking on Archmage Vargoth might be also good with Animal Companion and Unleash the Beast
Thanks! Cool changes! For me, Eaglehorn Bow is irreplaceable though just because of how much damage it can put out with playing all of our secrets and being able to deal with so many 3-drops in the current meta.
Yes youright! I was always in that situation when Eagle was equipped but wanted to use Vereesa so eagle was deleted always.