Alternative Khadgar Anti-Aggro
- Last updated Apr 20, 2019 (Rise of Shadows)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Khadgar Mage
- Crafting Cost: 9340
- Dust Needed: Loading Collection
- Created: 4/20/2019 (Rise of Shadows)
- Sockerkorn
- Registered User
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Battle Tag:
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Total Deck Rating
2
This deck was inspired to counter Token druid & Control warrior.
Made it just to meme with Ragnaros, turned out to be pretty solid in general.
So far it has pretty high winrate vs Token druids, Rogues in general, Warriors & 50/50 vs Dragon mages.
This deck was made an hour before i posted it here. It could definitely use some work.
At first i was using x2 Baleful Banker instead of x2 Shooting Star. But it was hard to properly combo the banker & it took a lot of space when drawing it early.
If you wanna counter Edwin or have more early game, remove one Power of Creation and add another Conjurer's Calling.
If you're facing a lot of Weapons, remove Blast Wave, add an Acidic Swamp Ooze
Try it out & give some feedback :)
This deck doesn't run Mountain Giants because, in order to beat Token druids & Zoo decks, the extra AoE with celestial is heavy dependant. Unless you actually draw the Mountain Giant combo, you'll lose. Going by RNG. It'll give you a 50/50 win chance. By either drawing it or not drawing it.
This deck however, personally for me. has a 100% win rate vs Token druids and zoo's. Thanks to Arcane explosion. Kalecgos, evens out the lack of early damage by adding the additional push. Power of Creation has given me more saves than Conjurer's calling. That's why i choose to only run one of those.
But Feel free to come with some updated feedback once you've tried it out! To max out it's potential, especially deeper within Legend levels
Is there any particular reason why you're running only one Conjurer's Calling but two Power of Creation? I've always found CC to be much more reliable since 6-cost minions overall are rather lackluster (unless you get Damaged Stegotron which is a 50/50 chance)
I haven't tried this deck yet but I'll give it a couple of spins, though I'd personally go
-2x Arcane Explosion
-1x Kalecgos
-1x Power of Creation
and add
+2x Mountain Giant
+1x Blast Wave
+1x Conjurer's Calling
Mountain Giant has combo value with Conjurer's Calling, if you can pull the combo off against an aggro deck and pull out Grave Horror (the only other 12 cost minion) then that's great value.
I also added an extra Blast Wave to help with card draw for the mountain giants as it's really potent against aggro decks, but also still viable against other matchups due to the extra spells in your version of this deck that you can use to lower hp beforehand.
I'll report back later with the results