Post-Rotation Infinite Shudderwock Shaman
- Last updated Apr 4, 2019 (Level Up Nerf)
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Wild
- 19 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Shudderwock Shaman
- Crafting Cost: 10720
- Dust Needed: Loading Collection
- Created: 4/4/2019 (Level Up Nerf)
- ShadeTheNovice
- Registered User
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Total Deck Rating
42
Even with the rotation of Grumble, Worldshaker, a staple in any infinite Shudderwock deck, it is still possible using the new card Barista Lynchen, albeit you can no longer play them for 1 mana anymore.
The combo works as such. First you need to play out Coppertail Imposter and a Twilight Drake (or two) to be able to play a high health stealthed Shudderwock, and hope the opponent has no way of removing it, which is pretty difficult for most opponents to do. On your next turn, you play Baleful Banker on the Shudderwock, then play Barista Lynchen adding a Shudderwock and a Baleful Banker to your hand, which you can then play again on the Shudderwock on the field. Now you have a Shudderwock in your hand and 2 in your deck. Once you draw one of them from your deck you can go infinite by playing Shudderwocks one at a time, constantly adding copies to your hand and deck using Barista Lynchens and Baleful Bankers battlecrys from Shudderwock. The Shudderwock copies don't even return to your hand, so you can slowly build up a board of 6 attack minions.
Potion Vendor is there to have the Shudderwocks heal you each time you play them, but otherwise the rest of the deck is there to draw out your combo and keep you alive.
This is losing a lot of the survival tools from the old shudderwock decks. Shudderwock could freeze/kill the board and do face damage and healing. This provides infinite value, but on turn 9 it barely impacts the board. I don't know if infitine shudderwock is worth it except for memes.
Good list. Would be hard to keep your hand size down once Hagatha is played. Think you only play here vs aggro.
Any room for Jeppeto?
The issue with Jeppeto is that it would turn the Shudderwocks into 1 mana 1/1's which could kill itself with Shudderwock replaying the Hagatha hero card's battlecry, thus ending it's effect. Maybe you can run a version without the Hagatha hero card then, but I think that wouldn't be worth it.
I understand. The other problem I see is what is the win condition? Without lifedrinker you are not really damaging the oponent by playing Shudderwock each time. Yes it will be annoying for him to deal with but what else? Is it a fatigue deck?
I mean you could put in Lifedrinkers instead of Potion Vendors, but the point of the deck is that you can constantly clear the opponents side of the board and play a big minion. Eventually they will run out of removal for your Shudderwocks and you can just overwhelm them. The reason I didn't put Lifedrinkers in is because your only doing 6 damage a turn with them, which would take forever to kill someone from full health anyways, so might as well just rely on Shudderwock as a minion to kill them.
That is a fireball going face every turn. 6 damage is a lot every turn for until one of you dies. Plus the added 6 heal to face is also really good to keep you alive.