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RAWR MIRACLE DRUID 5.0 Refined Deck

  • Last updated Nov 27, 2014 (Naxx Launch)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5260
  • Dust Needed: Loading Collection
  • Created: 11/27/2014 (Naxx Launch)
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  • Total Deck Rating

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I didn't believe Miracle Druid made a comeback. But then I tried it, and OH BOY was I WRONG. This deck is a monster and it absolutely owns the meta of ZOO AND DEATHRATTLE HUNTER EVERYWHERE. Go show them whose boss. I refined this deck from some guys decklist I found by taking out all the slow cards and putting in more rush cards. I personally think sometimes this deck has TOO much draw power but w/e.

I noticed while playing this deck, I mean it might be obvious to some people but, like the old miracle rogue that cycles for "Leeroy + 2x shadowstep" this deck cycles for "FORCE OF NATURE + SAVAGE ROAR" uber finisher combo because run through so many cards in your hand. Except this deck is like a miracle, token druid, force savage combo all in one package. 

Cards and Combos Explained:

Auctioneer - Innervate/Moonfire 0 mana free cards. Wild growth is like 3 free cards at MAX 10 MANA because of EXCESS MANA SO OP. WRATH for 2 free cards or one; take it or leave it. And one mana claw also is easy to cycle for a card too :]. 

Ancient of Lore- Since were on the subject of card draw, lets just add + 2 more free ones here too. But i find myself using LORE more to HEAL in these matchups because my face gets pummeled so hard. But since the rest of the deck draw power is so strong, you don't even use Lore to draw, he's like a heal bot vs hunter/zoo. In other match ups, he obviously draws you cards as needed.

Violet Teacher- Okay yeah this card is broken. I was using yeti in my 4 mana slot but now I think about it, this card is like built for dis meta. Getting 1/1's for free is quite good at clearing all the 1/1s your enemy summons all the time (screw you hunter,) but of course he could always unleash the hounds on you...QQ. I find these free 1/1s to be good targets to absorb pesky traps like freezing as well. In general, these 1/1s let you flood board and prep a stronger savage roar combo.

Wild Pyromancer- I admit I stole this idea off someone. It works like magic. With moonfire/claw and even innervate it allows for some wicked combos (reminding me of pyro+power ward from priest) to clear boards. By the way, I've never had a problem with Wild pyro killing my Violet teachers 1/1

Blood Mage Thalnos- I dont see many people running this and I think its a BIG MISTAKE. It combos so well with moonfire early and wrath to clear annoying creatures. With swipe, it becomes a massive aoe. It is much cheaper than Azure Drake spell power and allows you to get the spell power early, when you need it the most. 

Druid of the Claw- I see alot of people omit this guy from their deck...WHY? He literally lets you pummel people down faster with charge as needed or for wonderful 4/6 taunt. I've used his charge to take away freezing traps as well as use the taunts to survive as needed. Don't think people should remove him ~.~

 This deck has become one of my favorites really! Hope you enjoy this deck and check out more of my decks at this here! ~Blackrao