NEW Spirit Prince Rogue [Post-Cold Blood Nerf]
- Last updated Feb 7, 2019 (Level Up Nerf)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Rogue
- Crafting Cost: 11560
- Dust Needed: Loading Collection
- Created: 2/1/2019 (Level Up Nerf)
- GamerPanda
- Registered User
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- 9
- 44
- 39
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Battle Tag:
GamerPanda#11334
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Region:
US
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Total Deck Rating
761
OVERVIEW
Prince Tempo Rogue has been my favorite viable Rogue class for a long time. With the announcement of the mana cost of Cold Blood moving to 2-cost from 1, Prince Rogue can no longer include Cold Blood, which I see in virtually every Tempo deck list. One might still get the effect from Crazed Chemist but the cost is much greater.
The top performing Tempo deck right now utilizes a pirate package, and so I incorporated a small Captain Hooktusk + Crew pack. The card is just good, board refill and deck thinning works well with Fal'dorei Strider as well.
This new Prince Tempo version takes advantage of Spirit of the Shark to get powerful effects from battlecry and combo minions:
Fire Fly adds 2 1-cost cards to assist with combos.
Prince Keleseth buffs the deck +2/+2, +4/+4 with Shadowstep combo
SI:7 Agent becomes Combo: Eviscerate.
Edwin VanCleef can become insanely huge with double trigger.
Elven Minstrel becomes: Combo: Sprint (essentially)
Fal'dorei Strider shuffles 6 4/4 Spooders.
Fungalmancer becomes: Give adjacent minions Blessing of Kings
Captain Hooktusk could potentially draw 5 Pirates with Rush.
Volcanosaur (which I removed but is worth mentioning) becomes a near-Galvadon.
Other synergistic cards that are not in this deck at the moment would include Saronite Chain Gang, Lifedrinker, Volcanosaur, Bonemare, Gurubashi Hypemon, Mind Control Tech, Seaforium Bomber, Myra Rotspring, Former Champ, Sonya Shadowdancer
1-2 tech cards would also be nice to include. I also see the Zilliax/ Corpsetaker/ Windfury Harpy or Stormwatcher combo in many deck lists. Fan of Knives might be a good idea until Odd Pally dies.
So far it's been bringing fun back to HS for me as I was in a bit of a rut. Love being able to use both Fal'Dorei Strider and Hooktusk, both super fun cards. Being able to keep Prince is just icing on the cake.
---------------------------------------------------- UPDATES & SUBSTITUTIONS
Update 2/7: I added the 2nd Spirit of the Shark back, just to keep the theme of the deck. I still think having 2 in hand is not a great situation. You can still get great value from 1 Spirit when played at the right time. I am running 2X Tar Creeper and seeing if it helps vs aggro or more aggressive midrange decks. I am still considering Mojomaster Zihi in place of something as well to assert dominance in control and OTK matchups.
68% WR on Hooktusk when played, btw! Hoping to bring the WR up a bit. I dabbled with -1 Ticket Scalper but it hurt the Captain Hooktusk recruit a little too often. I easily made it to Rank 9-10 today, hope the climb continues for y'all.
**** PIRATE PACKAGE can be subbed out as follows:
2X Southsea Captain --> 2X Hench-Clan Thug
2X Ticket Scalper --> 2X Saronite Chain Gang or 2X Lifedrinker
2X Cursed Castaway --> Sonya Shadowdancer and Mojomaster Zihi
1X Captain Hooktusk --> Your choice! (Pick Volcanosaur....you know you want to...)
User Jsnep7's list is in the comments and User KiwiinBacon made a video of my initial list (posted above, includes Volcanosaurs that don't see play).
---------------------------------------------------- MULLIGAN
Obviously keep Prince Keleseth. Only keep Shadowstep with Keleseth. Keep Fire Fly and Backstab. Keep SI:7 Agent with The Coin. Edwin VanCleef is a keep with Backstab and Coin, could keep with coin. I would also keep Fal'dorei Strider. Spirit of the Shark, although the centerpiece, may not get full value without more mana to spend after playing it, so I typically won't keep it unless I have Coin and Fal'Dorei Strider.
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VS. AGGRO
This is a weakness for the deck as there aren't many 3-drop plays that can contest an aggro board. Keep Tar Creeper and Zilliax in the mulligan to slow down and heal into the mid-game where you need to take board control. The win condition here is survival until your board can overtake theirs through trades, Backstab, SI:7 Agent, Fire Fly, Hero Power, Vilespine Slayer if you survive that long. Spirit of the Shark is way too slow in this matchup. Without Fan of Knives Odd Paladin is oppressive, maybe the worst matchup.
VS. CONTROL & COMBO/OTK
This deck is a little slower and you will encounter board wipes, but that's OK for us because you should always have a way to present a threatening board- that's basically our win condition. We can refill more than they can wipe. Getting Leyline Spiders going will help if you're hand is a bit small. Take full advantage of Spirit of the Shark combos- Shadowstep can be amazing for 4X battlecry triggers. Bait big removal on Turn 7 and Captain Hooktusk on 8 to refill- Hooktusk can turn a lost mid-game around and draw you cards. If they have no other AOE it might be GG. I have played this deck against several Odd Warriors and won by the refill potential of the deck.
Leeroy Jenkins - Shadowstep - Leeroy Jenkins is 12 damage burst for 8 mana so hold that 2nd Shadowstepif you can. You could also get multiple Eviscerate effects off of SI:7 Agent + Shadowstep with Spirit on board.
If you're losing to OTK, consider adding Mojomaster Zihi to delay big clears, death knights (looking at you, Frost Lich Jaina), and the combos themselves.
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I think that pretty much sums of all that's necessary for now. Please let me know if you need more info- Kiwi pilots the deck well in the video if you're looking to see it in action. It's the last month before Keleseth rotates so enjoy it as much as possible now!
Hey, I kinda like this Deck but it has some major flaws. Usually my hand is clumbed up with combo cards like 2x fungalmancer + 2x vilespin + 1 Leeroy etc... which I cant really play on their own. Other than the 2x Fireflies this Deck has not very much combo/synergy activation. The only games I win are the games where I draw Hooktusk and don't die before that....
Hey there. Sorry you're having trouble... I typically don't have a problem activating in the majority of cases. Sometimes you will be unlucky enough to draw a bunch 5 drops but you have 11 cheap (~2 or less cost) activators if you count the Flame Elementals and what you pick up from Shadowstep if you don't immediately play it. Of course if you don't draw them, or can't use Shadowstep to activate, you need to wait until you're in the later game to combo with your 3-4 drops, but that's often not the case, especially with Coin. Try a few more games and see if you still are unable to activate...I think you may just be unlucky or are maybe using those activators perhaps too freely. I've sometimes found it necessary to play a tempo SI:7 with no activation or even a vilespine, which sucks, but it doesn't happen often enough for me to need a change. I'm happy to watch your game too if you add me :) I run 2X Creeper as well instead of 2X Spirit. I made it to Rank 6 this past season and could have gotten further if I played more.
Yeah, of course I'm not piloting the deck optimal after a few games but after 3 games in a row stuck with mancers and spines without a board to mance into or cheap cards to activate the spine it got pretty frustrating. But the deck has enormous fun potential. Just now I had a game where I could play Keleseth with 2 shadowsteps and a Edwin on turn 5 with a spirit on board. A +6/+6 Deck with a 24/24 Edwin on Turn 5 is hilarious. I made a screen but have no idea how to insert a image here. I will stick with the deck until I'm good with it because I really like the concept. But with the ladder full of odd paladin and midrange hunter it's often frustrating cause your hand is too clumpy. Oh and unfortunately I play on EU. :/
Woâaaaah Legendary deck!!!!!
Absolutely awesome deck, thank you for sharing!
can Zola the Gorgon fit? so 2x hench-clan and zola? you get 2 extra copies of spirits and in general you have a lot of cards worth copying even without the spirit on board
Yeah Zola could work. I think Spirit at 4 mana is a little expensive to want many copies in your hand but zola could work with any valuable battlecry minion. Try it and let us know how it is working and what list you used if it's successful. I see about 52% WR on HSreplay for my list right now, hopefully going up soon or with better changes.
Awesome list! used to play reinan23 hooktusk list before cold blod nerf so i was already kind of familiar with the cards. First game (rank 14) i managed to cast keleseth x4 on turn 5 lol i currently miss Edwin VanCleef , x1 Vilespine Slayer , x1 Southsea Captain , which i have replaced with Questing Adventurer Assassination and Myra Rotspring . Also i cut one Elven Minstrel for one Lifedrinker . What do you suggest as replacements?
Oh nice! The 4X Keleseth dream. I would maybe suggest, if you're cutting 4 cards, to go for 2X Hench-Clan Thug, or 1X Thug and a 2nd Creeper, Sonya, if you have her, and the Lifedrinker swap is OK. I do find the 2 minstrels helpful in getting spooders to draw quicker, but I think 1X Minstrel is cut-able. Others have said lifedrinker was successful for them and I tried it a bit, didn't feel bad to play. Good to have 2nd source of heal, good combo with spirit. Maybe consider 2X if you're going to use the drinkers.
I took out one Southsea Captain and put in a blink fox. Pretty good for me. At Rank 9 now.
I kinda of feel bad. I rarely play Wild and decided to give this deck a go. I started at rank 20 and I think I confuse the heck out of newer players as they think they have me beat because I am sitting on cards and not doing much.... Then .... the shuffling begins :)
I'm assuming Hooktusk is pretty essential to this list? The only card I don't have, but I keep a tracker of packs since legendary so I know I'm at 31 on my 40 pack pity timer, and she's 1 of 6 legendaries I don't have in RR. And I'm almost at enough dust to craft if I don't open her. I've been thinking of crafting her anyway as I thought Wild Pirate Rogue was an okay deck that I wouldn't mind playing too. If I do I might finally regret that Patches DE after nerf...
I would say she is critical if you're using the other pirate minions. But you could always not use her and use the substitutions I listed above :)
For now I made a few adjustments, might give it a try without the pirates. I opened two more RR packs and got Gral... Still a rogue legendary, but not the one I was hoping for!
Might give him a try in the deck as well, but for now I'm running with some of the suggestions you listed with one exception.
-2 Captains for +2 Thugs
-2 Scalpers for +2 Lifedrinkers
-1 Cursed Castaway for +1 Saronite
Then my unconventional choice: -1 Hooktusk for +1 Nightblade. Seems odd but... with Spirit on board it's basically a 1 mana 4/4 and Fireball to face. Been using her in my Odd Face Mage recently, and it can sometimes win games so thought I'd try it out here too.
That's a super cool idea. I didn't even think of Nightblade. It has a more aggressive style than my list and should close things up a little quicker. Good luck!
Dont worry Thonson you will not regret dusting Patches because Wild Even Rogue (with Pirates) are much better than regular Pirate Rogue. So if you open Hooktusk go for it :) I would say it's the best Rogue deck in wild right now.
Thanks for the info! I bought two packs earlier, one at a time, and actually opened a Rogue legendary... but it was Gral and not Hooktusk! Never lucky... Haha!
This deck gets smoked by hunter consistently, and that is most of the meta 10-1.
Yeah Paladin and Hunter are bad matchups.... HSReplay data:
A mere 31% WR vs. Odd Paladin
Very slightly favored 50.7% WR vs. Midrange Hunter
35-37% vs. Spell and Secret Hunters
As I wrote I'm trying a 2nd Tar Creeper but that's probably not enough to really shift the matchups...but it can help.
it should be called prince pirate rogue honestly