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[Tempo/Control] Spare Part Druid - New Archetype

  • Last updated Nov 27, 2014 (Naxx Launch)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3940
  • Dust Needed: Loading Collection
  • Created: 11/21/2014 (Naxx Launch)
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  • Battle Tag:

    VeiledSyn#1435

  • Region:

    US

  • Total Deck Rating

    493

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This is a new build and deck archetype that I have put together, it looks quite interesting and powerful. With all the new Spare Part cards, you can do a wide variety of things that are not normal to your class. This combines all the good parts of a Druid, used in a way you opponent won't expect.

Spare Parts : Armor Plating, Emergency Coolant, Finicky Cloakfield, Rusty Horn, Time Rewinder, Whirling Blades, and Reversing Switch.

This build gives you all you expect from the druid, your standard control and damage spells with your sturdy minions, but has the bonus effect of getting many different spare parts. You sacrifice very little for so much more control over the board and the ability to be less predictable.

You can use the Armor Plating and Whirling Blades to make very favorable trades that were once inefficient because you were either one damage off or your minion will now survive because of that extra health.

You can use Reversing Switch to bring that Sludge Belcher down to a 5/3 for an easier kill with a smaller minion, or to switch that Twilight Drake into a 9/4 and take him out with a Chillwind Yeti or a Swipe. (So many possibilities.)

You also have the Rusty Horn and Emergency Coolant for that extra bit of board control. Freeze that Giant so you have an extra turn to remove him. And force them to attack what YOU want them to with a cheap and easy taunt.

Finally the Finicky Cloakfield and the Time Rewinder. Get that very important minion hidden like the Auctioneer so next turn you can use it for sure. Then the Time Rewinder, use your Ancient of Lore/War, make a trade, take him back and use the battle-cry again.

The point is, that these Spare Parts bring so much more diversity and control to your game, that the druid just doesn't naturally have. Your opponent has no way of telling what you have coming out next.

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Ever since I saw the release of Spare Parts I wanted a deck that would make good use of them. After seeing the two new cards and how well druid would use them, I really wanted to put it into form.

EDIT (11/27): Made some small changes, the section down below holds true for the most part, but isn't updated.

Toshley isn't the greatest stat wise but it helps the build as a whole. It isn't kill-able easily by any single minion, while having enough attack to take out most minions in its range.

When it comes to the Mech-Bear-Cat, its a good minion itself. Probably getting 2 maybe 3 spare parts each, with 6 health, it should have decent survivability against 5 attack minions, downside being 7 attack is a target for BGH.

The Tinkertown Technician is a great card, a 4/4 + a spare part for 3 mana. Pretty solid value and with 8 mechs, many of them low costing, it shouldn't be too much of an issue.

Clockwork Gnome, a standard 2/1 for 1 but its real value comes with the Mechwarper making it a 0 cost 2/1 + spare part. It can also be one of the strongest turn 2 plays in the game. A 2/3 Mechwarper + 2x 2/1's + 2x Spare Parts.

Ancient of Lore, Druid of the Claw are great versatile minions on their own, but use a Finicky Cloakfield to stealth them while they rest for a turn, or the Time Rewinder to resummon them back to full health + get their battlecrys a second time.

Wrath, Starfall, Swipe, Mark of Nature - Great for maintaining tempo, while also giving options for almost any situation.

Force of Nature + Savage Roar x2, one free Savage Roar to help in mid game, and one extra to pair with Force of Nature for lethal.

Wild Growth and Innervate, helps to get your bigger creatures and combos out faster, even though this setup has a great mana curve for a druid.

EDIT: Added in Illidan Stormrage and Gadgetzan Auctioneer due to the fact you should accumulate over 10 spare parts in a game and these pair so well, potentially giving more benefit than the Ancient of War or Loatheb, but they are both valid substitutions.

As you can see, there is so much synergy in just these few cards, very cheap and efficient. This deck has potential to snowball early game, and even if not, late game is where the druid is most at home.

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As for substitutions, Auctioneer and Illidan Stormrage can be changed out for whatever tech you like, maybe second Ancient of Lore or [card]Loatheb[/card for more control.

A second copy of Starfall or Force of Nature could help with clearing out Aggro decks.

Harvest Golem could be subbed for Mark of Nature, for synergy with Mechwarper and Tinkertown Technician giving more early game presence.

Since this deck is a little more minion heavy an Enhance-o Mechano could be amazing, just not sure without testing.

 This deck is just a prototype and an idea, untested, but I think it might be able to be decent, we will have to see the rest of the cards first.

Leave a comment and let me know what you think about this. Still thinking of an actual name for the deck, maybe something like FrankenDruid, since your sewing so many spare parts onto creatures, lol. ^.^ Enjoy.