TOP 50 [67% WR] Miracle Togwaggle Hakar Druid
- Last updated Feb 3, 2019 (Level Up Nerf)
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Wild
- 8 Minions
- 22 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Togwaggle Druid
- Crafting Cost: 6860
- Dust Needed: Loading Collection
- Created: 12/13/2018 (Rastakhan)
- Phoeba
- Registered User
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- 3
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- 35
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Battle Tag:
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Total Deck Rating
96
After the nerfs this is the only druid deck that is still viable and works fine. I like this more than the mech'thun version because is faster , you don't need to dump your hand and deck win.
This is the list that i'm playing right now and got me out from 3000 legend , deep dumpster where i was only getting 20 points , to Top 100 (69-34, 67%). This version tough is pretty hard , maybe the hardest deck i have ever play . I will try to make a guide to explain as good as i can if you guys are interest , because it gonna take pretty long time to write it :D
The full combo is Hakkar, the Soulflayer Innervate Lesser Jasper Spellstone for 6 damage into King Togwaggle double Naturalize that combo deals total of 108 damage!!!
Hm... Please enlighten me how to get 108 damage
As i write in the description : The full combo is Hakkar, the Soulflayer Innervate Lesser Jasper Spellstone for 6 damage into King Togwaggle double Naturalize that combo deals total of 108 damage!!!
The deck is not good tough after all these nerfs and without Naturalize after rotation will not exist.
How are you using floop? I understand the basics of the deck, just not all the tricks.
with Gadgetzan Auctioneer and some of your cheap spell to remove and gain more mana to cycle or with Wild Pyromancer to clear big boards so you can gain lots of mana.
Thank you! Played a death rattle hunter. He went egg and triggered death rattle twice in a single turn. I played pyromancer, acolyte and floop and cleared his entire board. Won 2 turns later with 6 health left ;-)
Good job there :)
Do we still play ramp after the nerfs?
Some of the ramps yes but no gonk and hakkar they killed the deck
Gonk is amazing against paladins and especially hunter where with druid DK you can clear a zul'jin board. Damage is irrelevant because you have tons of armor. Its a fast weapon activator too if needed. Even a tempo gonk with slower decks is pretty nice because is a decent body and they cant let it without answer or you gonna start getting lots of value from hero powering. You have ramp too so you can actually play him much earlier mana than your opponent. Gonk at least for this meta with so much 3 health minions is pretty good and have win me many games.
Can you please elaborate a bit on Gonk? How does this card work in this deck? Thanks in advance.
Gonk is amazing against paladins and especially hunter where with druid DK you can clear a zul'jin board. Damage is irrelevant because you have tons of armor. Its a fast weapon activator too if needed. Even a tempo gonk with slower decks is pretty nice because is a decent body and they cant let it without answer or you gonna start getting lots of value from hero powering. You have ramp too so you can actually play him much earlier mana than your opponent. Gonk at least for this meta with so much 3 health minions is pretty good and have win me many games.
Yeah I don't quite understand Gonk's place in this deck, since there is no attack power spells :(
I think Malfurion the Pestilent with his 3 attack power could be a nice way to spam clear the board with face.
I also just noticed that this deck doesn't run Dreampetal Florist.
This deck worked amazingly pre-nerfs when ramp was still a thing now its just outdated , gonna fix it now in the current best version