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[Wild] Flame On!!!

  • Last updated Oct 15, 2018 (Boomsday)
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Wild

  • 13 Minions
  • 16 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Burn Mage
  • Crafting Cost: 3960
  • Dust Needed: Loading Collection
  • Created: 10/12/2018 (Boomsday)
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  • Battle Tag:

    natureric#1282

  • Region:

    US

  • Total Deck Rating

    10

View 4 other Decks by TonyDanza
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Hi! Been playing more wild recently; here is a burn mage I used to climb from rank 19ish to 6 last month!! So much fun and enough secret synergy to really make use of every draw.

To play this deck,

  1. Run the board.
    1. Mana Wyrm
    2. Get your secrets out early to play a 2 or 4 mana Kabal Crystal Runner.
    3. Flamewaker is in this deck to cement your board control as we cast glyph into glyph into fireball face!!!!
  2. Burn the face.
    1. Use Forgotten Torch instead of Frostbolt when possible to shuffle in the 3 mana fireballs.
    2. Juggle your secrets. We run 5, and all of them can be integral to winning the game. Potion of Polymorph can win you the game outright in some matchups like Druid, when you play it around turn 8 for example. Ice Block, although not a strong tempo play, is still a secret our opponent has to play around. It might not seem very wise to bluff a secret, but they still have to spend a turn playing around something that can wreck them. Often if I have to choose between several secrets, I might get the ice block out first to jebait the 1 mana spell spent to play around counter or the small minion played to tank the explosive trap. Bluffing with ice block can maximize pressure by forcing your opponent to essentially waste a card, then you can corner them with an actual explosive or counter. It feels really good when you can pull this off.
    3. Remember order of secrets. PoP -> Explosive can guarantee 5 damage to the opponent's face on their own turn, totally unexpected, which can certainly swing. Huge combo. 
  3. Play Aluneth and Rank up.

EDIT: Mana Wyrm got a nerf to 2 mana. Will have to play the deck more once the change is implemented but I think this virtually doesn't affect our deck. It is possible we will want to run a strong 1 drop like Mistress of Mixtures maybe or perhaps Secretkeeper but it is too early to make any predictions.