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New Improved **Dragon Druid** v2.0 - a new meta...

  • Last updated Nov 14, 2014 (Naxx Launch)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8560
  • Dust Needed: Loading Collection
  • Created: 11/6/2014 (Naxx Launch)
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  • Exosta
  • Registered User
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  • Battle Tag:

    Morgoth#2626

  • Region:

    EU

  • Total Deck Rating

    95

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Welcome, I am Morgoth! An this is my alternative - and more fun to play - RAMP DRAGON DRUID DECK! After many texts, lot of matches, and good feedback from you, here is my v2.0 list of the deck, now 75% win rate!

I am developing the deck studying the win rate with "Hearthstone Tracker" and I will update the following statistics every day:

Rank 10 right now

Win/loss ratio: 169/59 = 74% win rate

Priest: 32 - 9 --> 78% win rate

Warrior: 15 - 8 --> 65% win rate

Warlock: 30 - 9 --> 77% win rate

Mage: 14 - 6 --> 70% win rate

Druid: 16 - 4 --> 80% win rate

Hunter: 37 - 11 --> 77% win rate

Shaman: 10 - 4 --> 71% win rate

Paladin: 8 - 6 --> 57% win rate

Rogue: 7 - 2 --> 78% win rate

 P.S.: Many people complained about lack of minion in the early phases of the game, supposing that zoo/hunter are not winnable match ups. Well, I can understand your point. But if you try the deck and see by yourself before judging! The deck is filled with removal such as WrathSwipe, handy MoonfireStarfall and great Keeper of the Grove, very useful against zooish Nerubian Egg or against a dirty Knife Juggler.

Please remember to leave you own rate and comment about the deck! It is really appreciated! :-)

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Combo

Malygos +MoonfireMoonfire = 12 damage

Malygos/YseraInnervateMark of Nature = Super Heavy Taunt

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Card Alternatives (thx to Setorrs)

Ysera, + Cairne Bloodhoof

Starfall, - Nourish, + 2x Chillwind Yeti

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Match ups

Zoo: It should be an easy match up. This deck contains a lot of powerful removal that you can use in the early phases of the game. If you reach 5 crystals without leaving to the opponent too much board control you can simply spam your taunt minions, and good game. Around turn 6/7 you'll probably want to heal yourself, do that with Healing Touch and Ancient of LoreAlexstrasza could be good as well, especially if you cast Mark of Nature and give taunt to this dragon in the same turn playing Innervate.

Mulligan: keep your main removal, as Wrath, SwipeMoonfireKeeper of the Grove and Starfall. You can also keep Sludge BelcherInnervate as good option for an early taunt that is a real pain for zoo decks.

Handlock: This is strange match up, with a lot of huge minions on the board. Try to reach fast a high level of crystals with Wild Growth and Nourish. Play around enemy removal, you don't want your dragons to be killed over quickly. Ancient of War is good removal attractor. Try to establish solid board control without hitting enemy's face too much. We don't like taunty giants ;-). You can add Big Game Hunter depending on the meta.

Mulligan: Wild GrowthNourishKeeper of the Grove to silence huge taunt before going lethal or to deal with Nerubian Egg and Void Terror. You can also keep Innervate.

Hunter: Usually an easy match up. Your taunty minions will prevent direct damage and good removal should deal properly with early beasts. Play your Healing Touch to slow down the enemy and unleash (as right punishment) your final dragons to win the game.

Mulligan: Keep any kind of control spell and Healing Touch as well. Hope to draw some taunty minions before turn 5.

It's 80% win rate for me. 

Standard Ramp Druid: It is in your favor. Slain early minions and you will win because of your bigger end game minions. Ysera is great in this match up. Ramp druid usually have a stronger early game then you, but if you play wisely your removal you should soon get out of trouble! 

Mulligan: Wild GrowthNourishInnervate

Token Druid: It is in your favor, and even easier then fighting ramp druid. With all your powerful taunt Force of NatureSavage Roar is not a nightmare anymore. Beware Violet Teacher, remove it quickly with Starfire or Starfall

Priest: This match is barely in your favor. All is about procrastination. You won't never use your strongest minions as first, because of the Word of Power: Death. Otherwise this deck druid heavely relies on huge 4/12 dragons,Ysera andMalygos and they are a real pain for priest. Sometimes Mind Control can be a real danger and you must play around it... Priest often playRagnaros andYsera in thir end game turns. Keep some removal or silence to get rid of them.

Warrior: Not totally easy match up. Warrior uses a lot of legendaries and this deck does not come with heavy removal. If you find many warriors, in higher ranks, you are probably going to change some cards. Healing Touch --> Big Game HunterHealing Touch --> Acid Swamp OozeMark of Nature --> Faceless Manipulator.

Freeze Mage: As usual, luck is very important in this match up. If the enemy got he right hand you don't have many possibilities. Anyway you can always heal yourself playing Healing Touch and silence the Mad Scientist with Keeper of the Grove. Put Ancient of War in 10/5 form. It can be a good spell magnet. Better then your face :P

Miracle Rogue: Not so common nowadays, after Leeroy nerf. Your large number of taunt minions grant you some good defence but beware of Maligos. Keep a Keeper of the Grove for him! If you find many Freeze Mage and Miracle Rogue you can go Mark of Nature -->Loatheb to avoid enemy spells.

Shaman: Easy matchup, you can easely deal with totems, especially playing Swipe/StarfallBloodmage Thalnos. Remember to keep a Keeper of the Grove to avoid potential Taddhius summoning. Remember to play around noisy Hex. This is very easy to win, but remember that if the enemy summons Thaddius you are in trouble for lack of heavy removal.

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Card List

Here is the card list, with some explanations about game mechanics!

Innervate:

WORK IN PROGRESS