Pogo-Hopper Rogue - Boomsday Theorycraft
- Last updated Nov 6, 2018 (Boomsday)
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Wild
- 19 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Shuffle Rogue
- Crafting Cost: 10200
- Dust Needed: Loading Collection
- Created: 7/23/2018 (Spiteful Nerf)
- BadRat_
- Registered User
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- 4
- 16
- 32
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Battle Tag:
BadRat#21488
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Region:
EU
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Total Deck Rating
129
Guide:
Collect the following cards:
This is where the combo begins. So assuming you're at 10 mana, Myra's Unstable Element uses up 5 of that. Now we need to play three 2-mana cards, but we only have 5 mana left. There's a couple of choices from here (in order of preference):
- Earlier in the game, play a Pogo-Hopper, and then return it to your hand costing 2 less with Shadowstep. This is the best option, as it gives your Pogo-Hopper an additional buff early on. I suggest swapping a card with a second Shadowstep to increase the odds of drawing it. (As a side note, this also works if you have a Shadowstep in your hand on the turn you play Myra's Unstable Element).
- On the turn before you play Myra's Unstable Element, get a Pogo-Hopper on the board, and put it behind a taunt minion. This is so you then have enough mana to complete the combo.
- Play Myra's Unstable Element, play Pogo-Hopper, then play Lab Recruiter (targeting Pogo-Hopper). On the next turn, play Lab Recruiter (targeting the other Lab Recruiter). This is the least preferred choice, because if your first Lab Recruiter is destroyed, you can't play the second.
In the case of all of these choices, this is the repeating pattern of cards you want to play:
- Pogo-Hopper
- Lab Recruiter (targeting Pogo-Hopper)
- Lab Recruiter (targeting Lab Recruiter)
- Repeat until you have an army of incredibly buffed Pogo-Hoppers
Thank you kuuy for the great explanation!
Change History:
[23-7-2018] -1 Zola the Gorgon -1 Shadowstep +2 Tar Creeper
I replaced Zola the Gorgon and Shadowstep with Tar Creepers because we didn't have enough survival while we already had enough value. Zola the Gorgon and Shadowstep were just overkill and against aggro we don't have a chance without Tar Creeper.
[25-7-2018] -1 SI:7 Agent +1 Giggling Inventor
I replaced one SI:7 Agent with Giggling Inventor because I still wanted an SI:7 Agent for the early game but also a Giggling Inventor for later turns. Giggling Inventor is also a great minion to copy with Lab Recruiters.
[25-7-2018] -2 Fal'dorei Strider -2 Shroom Brewer +1 Pogo-Hopper +1 SI:7 Agent +2 Pogo-Hopper
When the Pogo-Hopper came out I went for a whole different value plan. Instead of the Fal'dorei Strider and Shroom Brewer were now only copying the Pogo-Hopper. I also added one Sunfury Protector to taunt up the big Pogo-Hoppers.
I added one extra copy of Vanish because DrPundo mentioned how much synergy it has with the Pogo-Hopper and that its a great removel. I cutted Shiv because we have a lot of draw already and it has not much impact anyway.
[26-7-2018] -1 Sunfury Protector +1 Zilliax
I added Zilliax because it does what Sunfury Protector does, but better because he also gives rush and lifesteal. TheBelgianEmperor reminded me that your Pogo-Hoppers are mechs and they have a great synergy with Zilliax.
[27-7-2018] -2 Eviscerate +2 Shadowstep
I added Shadowsteps because it's an easy way to buf your Pogo-Hopper early and just an great card overall. I replaced them for both Eviscerates because its not the card you're looking for and have enough anti-aggro already (you should add them back when you're facing odd rogue a lot because of Hench-Clan Thug and Vicious Fledgling).
[27-7-2018] -1 SI:7 Agent -1 Preparation +2 Fal'dorei Strider
I added Fal'dorei Strider because it's a great card and has good synergy with Myra's Unstable Element. I replaced them for one copy of SI:7 Agent and Preparation because these are cards you dont want to end up with after your Myra's Unstable Element turn.
[28-7-2018] -1 SI:7 Agent -1 Shadowstep +2 Augmented Elekk
I added 2 copies of Augmented Elek because it works great with Fal'dorei Strider and Lab Recruite and also has a really good statline. I replaced it with one copy of Shadowstep because one should be enough and with one copy of SI:7 Agent because Augmented Elekk is just like SI:7 Agent an anti-aggro card but also has the great effect.
[29-7-2018] -2 Fire Fly -1 Augmented Elekk -1 Fan of Knives -1 Vanish +2 SI:7 Agent +1 Sap +1 Preparation +1 Sprint
I made a major change to make the deck more consistent and better against aggro. I added an second copy of Preparation and one copy of Sprint to have more consistent draw. I also added 2 SI:7 Agents and one copy of Sap for aggro and high value/buffed minions. I cutted 2 times Fire Fly, 1 Augmented Elekk, 1 Fan of Knives and 1 Vanish because they were ot too bad in the late game or one copy of them was already enough.
[30-7-2018] -1 Bloodmage Thalnos -1 Shiv +2 Witchwood Piper
I made another change to make the deck more consistent. I added 2 Witchwood Pipers and removed Bloodmage Thalnos and Shiv for it. Because I removed Bloodmage Thalnos and Fire Fly the Witchwood Piper would always draw your core cards.
I just like Vanish more than Sap because it clear the board and then you can play 2 Pogo-Hopper. I removed Sap for her because I run 2 Vilespine Slayers already so there's enough big minion removel.
[15-8-2018] -1 SI:7 Agent +1 Sonya Shadowdancer
so many fun ways to play this deck... One i like is
1. Valeera
2. Sonia x 2 (with valeera card)
3. POGOOOOOOs
Because the actual "combo" is a bit confusing in the original post, I'll try to break it down more easily:
Collect the following cards:
This is where the combo begins. So assuming you're at 10 mana, Myra's Unstable Element uses up 5 of that. Now we need to play three 2-mana cards, but we only have 5 mana left. There's a couple of choices from here (in order of preference):
In the case of all of these choices, this is the repeating pattern of cards you want to play:
Hopes this helps, because the initial instructions were a bit confusing to me at first.
Not at all, go ahead!
(and maybe give me a little shoutout in the description)
When Aggro draws nuts, it beats almost everything. Note that my comment dates back to the weeks after the expansion launch, when decks were much less refined.
This deck is fun!! Thanks!
I rly need Myra's Unstable Element and Sonya Shadowdancer ?
I dont have them and I dont want to craft them.
I do have Bloodmage Thalnos and Zola the Gorgon.
Have you considered Corpsetaker? Good synergy with Zilliax.
It doesn't stall the game as much as Giggling, but I guess the extra heal could be useful.
Could drop a Tarcreeper.. on the other side its a tempo loss.. time will tell :D
keep up the good work!
I'm new to rogue and I have played another variant to rank 3. I wonder what's the mulligan against faster decks.
Great deck that I will try out. Might it be an idea to include Sonya instead of Witchwood Piper?
I dont know if this is useful for someone but i replaced Augmented Elekk, Fal'dorei Strider because i dont have it with Cheat Death x2 and Gadgetzan Auctioneer
the reason is because the secret is useful vs aggro and control you can use it if u want a Tar Creeper or Pogo-Hopper
and Gadgetzan because sometimes you dont have nothing and with the shadow refleccion u get 2 card with one speel and every rogue spell is cheap so you can do gadgetzan Preparation + Preparation and with some luck you get a Pogo-Hopper
requires some thought but is a blast to play. It Can beat any deck.
4-7.. I like the idea, but its hard to pull off sadly
The concept is not even close to the same. In one deck you want to complete your quest as fast as possible so that you can build a powerful defense/offense and burst your opponent with cheap charge minions. In this deck you want to draw through your deck quickly while playing defensive tools and minions like Faldorei so you can ultimately go infinite and become the standard version of Jade Druid. Lab recruiter, shadow step and maybe Minstrel are all you need.
Because it's a garbage card in this deck? Your win condition is infinite giant pogo hoppers. I don't see how a +3/+3 buff is relevant enough to basically throw your turn 1 away against aggro. Even if you mulligan it away, it's a miserable top deck. Your only argument is that it's a turn 1 play, but it's not. Playing the quest does absolutely nothing. You are better off just running fireflys. How about you convince us of it's applications rather than asking for reasons as to why it's not included? I mean, if you can't do that then why are you asking?
I think Sonya Shadowdancer is not too much useful, just for the start maybe, for lategame it seems pretty hard to see them die before Sonya herself, i think another Vanish should be better, it is not too bad as removal and you can also play the Pogo-Hoppers again.
I disagree about Sonya. If any of your minions stick to the board, you can trade them for a new cheaper copy. I do think a second Vanish is important too though.
Why not add The Caverns Below? I think it would work, bunny would get played more than 5 times, it guarantees a turn on play (other than playing bunny), and all your cards are not 4/4, unless the quest effect overrides bunny's effect.
I guess Sonya Shadowdancer is missing here. I would change her with shiv or backstab.
The card you're looking for in this deck is cheat death. Allows you to play pogo hoppers and have more to play.
This is basically mill rogue, but with jade bunnies instead of coldlights
You need to build pogo fast. Since pogo is the cheapest minion, consider to bring Witchwood Piper. Shadowstepneeds 2 to build pogo. I dont think Bloodmage Thalnos will be good if u bring piper, because it will ruin the draw. Cheat Death is good to consider too.