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10 Murlocs Away From Legend

  • Last updated Jul 18, 2018 (Spiteful Nerf)
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Wild

  • 23 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Shudderwock Shaman
  • Crafting Cost: 8040
  • Dust Needed: Loading Collection
  • Created: 7/15/2018 (Spiteful Nerf)
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  • Battle Tag:

    kiwiinbacon#1419

  • Region:

    US

  • Total Deck Rating

    5504

View 91 other Decks by kiwiinbacon
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Here's what to expect out of this sweet deck!


KiwiiNbacon here. For those who don't know me, I'm a multiple time legendary player on the NA server. I also do deck showcase videos on youtube once in a while. 

Gameplan
Aight guys! I know what you are gonna say, and yes it's better in wild. However this deck has multiple ways to refill the hand either it is with more murlocs or with spells, there's always something interesting to do. The goal is to complete the quest while playing murlocs on curve as much as possible. now where completing the quest in the past and then not losing the board afterwards was an issue,  since we are playing Shudderwock as well as Hagatha the Witch, we usually don't have the problem of running out of steam, even extremely late in the game.

Mulligans
Without the coin: you are looking to keep any 2 drop murloc except maybe Ghost Light Angler. Primalfin Totem is excellent. ALWAYS keep Lightning Storm if you play against either a Warlock or a paladin.

With coin: When you have the coin you can somewhat mitigate the fact that you played the quest on turn one and still have a good start. you need to be mulliganing hard for Murloc Tidecaller. if you have it, then look for a Rockpool Hunter. any 2 drop will do but the hunter can make for the most insane of starts.

Tell me what you think down in the comment section !!