+76
Favorite this Deck

Even Inspire Mage

  • Last updated Jun 17, 2018 (Spiteful Nerf)
  • Edit
  • |

Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 9960
  • Dust Needed: Loading Collection
  • Created: 6/17/2018 (Spiteful Nerf)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    109

View 30 other Decks by Sheepherder
BBCode:
Export to

With Genn Greymane reducing the cost of the Mage hero power to 1 mana, Inspire cards are playable now!

The aim of this deck is to take advantage of Garrison Commander and Coldarra Drake to hero power as much as possible while utilizing powerful Inspire effects and getting your Frost Giants out for cheap or free.

Fallen Hero gives you 2 damage hero power for 1 mana and is great for controlling the board in the early game.  Combine it with Garrison Commander or Ice Walker early on is even better.

If you can get a Dalaran Aspirant to stick with 2-3 hero powers, FrostboltFireball, and Blizzard become devastating for your opponent.

Tournament Medic is your anti-aggro tool.  Even with its 1 attack you can clear 1/1 tokens or pop a Divine Shield and heal your hero each turn.  Combine with Garrison Commander to double your healing and clear even more 1/1 tokens.

Mid to late game you will look to set up a big Kodorider turn or Coldarra Drake turn.  If your opponent allows Coldarra Drake to live you have 10 damage to deal on your next turn with your hero power or 16-20 damage with Fallen Hero!

During this big turn you will most likely be able to play 1-2 Frost Giants for free.

Echo of Medivh is great to play at any point you have 3+ minions on the board so you can refill your hand.  Copying a Kodorider or Coldarra Drake can be amazing.

Barnes is included since there are so many good targets to pull out of your deck: Fallen HeroGarrison CommanderIce WalkerDalaran AspirantColdarra DrakeKodoriderThe Lich King.