Legend Druid (80% Win Rate)
- Last updated Oct 17, 2014 (Naxx Launch)
- Edit
- |
Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4560
- Dust Needed: Loading Collection
- Created: 10/17/2014 (Naxx Launch)
- king_khaz95
- Registered User
-
- 1
- 4
- 8
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
86
Link:
BBCode:
Export to
Hi, I just made legend for the 2nd time a few minutes ago and I'd just like to share my deck used for anyone struggling within the ranks 3-1 and just can't get over the hill into legend rank.
I was sitting in ranks 3-1 for a few days and just couldn't get a good streak going, so I decided to just make a deck that made sense to me. It's nothing special but as stated above I had huge success with it.
Give it a try and let me know what you think.
8-2 starting with this guy, I like the deck. Control Warrior and bad luck with draws vs. Pally are the only 2 losses so far.
Excellent deck! Very consistent for laddering. I like how it has a combination of quality mid range creatures as well as late game finishers. Nice touch with the Argus and spectral knight. They both work well in this deck. I have a found a lot of good synergies and it feels like you have a lot of options while playing this deck.
This deck won't make any sense to people who don't know how to play druid.
10/10
Guess the 80% win rate depends on who is playing it. I have gone 1W-14L just messing around with this deck.
The deck overall is far to slow and you need to get lucky on initial draw or mulligan otherwise you may as well concede.
Yeah, most decks these days are like that. You have to play them a lot before you start seeing how they work. An example is I wanted to start playing Deathrattle Hunter and I thought it would be easy seeing as though my most comfortable deck is zoo. But then when it came to it, I realized I was playing it completely wrong and was either playing some cards too early or attacking the wrong enemy with the wrong card. But after a while, I got used to the deck and how it works and got a winning streak from rank 20 to rank 12.
It's the same as Handlock. With handlock, you need a slightly different mulligan depending on what deck your opponent is playing and I've played it at least 10 times and only won once but I'm going to keep playing it because I know that it's a top tier deck, I just don't really understand it yet.
Every time you try out a new deck, you can't just play it once or twice and decide that it isn't good because you lost, you need to play it at least 10-15 times so that you have time to get used to a deck and understand how it works. But of course, there are times where you are not able to play the deck. My style of deck is either aggro or control, but when I tried playing Miracle Rogue, I could not play it. I read guides, watched youtube videos and played it for about 8 hours straight and I completely understand how it's meant to work, but for some reason I just am not able to play it.
I'm not sure how people are winning with this deck.
I have read everything on this deck and either my draws are SO bad or I just don't get it. Currently I am 1 for 7 with this deck.
Hey Guys,
I don't have any Force of Nature, what do you recommend replacing it with? I've put in 2 Harvest Golem as I had them in my other Ramp Druid deck. I also had thoughts about Sylvanas or Ragnaros.
I´ve tried this for a while and is very consistent. I replaced 1 Defender of Argos for BGH, since there are many Handlock players, as well as Ragnaros and Alexsztrasa. Working so far pretty well. Great deck, mate :)
Is there any substitutes for The Black Knight??
I found that some substitutions for The Black Knight are Sylvanas the Windrunner, Naturalize or maybe even adding in an Ironbeak Owl. The Sylvanas is a card which you can just ram into the big taunt to deal a good 5 damage plus you get to steal one of your opponents minions. Naturalize, as IamMirezNL said, is underrated and isn't the most effective, but can get you through a big taunt and even though you should have 2 Keeper of the Grove, one more way of silencing a minion won't hurt.
Into the November season and after not playing Druid at all last season due to all the Huntards on ladder (including me eventually :)), it is very refreshing to be able to play Druid again. I think this deck is very good and is capable of winning against any other deck. I've used this deck today to get my final 20 wins for my Golden Druid. Thanks a lot for sharing the deck.
This is the best druid deck i've tried this season, between the 10-12 different lists I played. Mega props!
Loving this deck! It's gotten me from rank 20-14 so far without a single loss, although there were some close calls. It has a lot of power and with plenty of removal and taunt to back it up.
50% winrate for me, maybe less
I've really enjoyed playing this deck, makes a change from all the Hunters & Warlocks that's for sure! Decided I'd include it in my deck spotlight series on YouTube! Trying out a new format for the video to keep the length under 15 minutes, I hope you like it!
put some drakes in and remove the AoWs or loatheb.
There is a faster version of this deck. Around same win ratio and better results vs zoo and rush decks. -2 Ancient of War -2 Wild Growth, +2 Ooze, +2 Harvest Golem. The goal is to have enough minions, even they get killed they must reborn so that your savage roar will instantly kill your opponent. Also Cairne is good instead of TBK. Still... a great deck.
Why isn't there a Chillwind Yeti in here?
so why no cynarius?
Finally a well balanced Ramp.
I stopped reading at 80% winrate.