Legend Overload Shaman
- Last updated May 28, 2018 (Spiteful Nerf)
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Wild
- 12 Minions
- 16 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Overload Shaman
- Crafting Cost: 6160
- Dust Needed: Loading Collection
- Created: 5/28/2018 (Spiteful Nerf)
- Dizzlxo
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Total Deck Rating
74
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10 likes and I will do a write up. I got legend with this deck with a 60% win rate. Only loses to drawing poorly and psychic scream.
https://imgur.com/a/Btdze9C Screenshot for my win rate after 32 games
I wanted to like this deck. I've seen people play it and thought "Well why not I have most the cards" I researched, looked at several versions, and gave it a go. And realized it's completely worthless. It might have been decent back in May, but it loses to SO many decks now its pointless.
I appreciate the concept, but there are just to many ways to lose and so very little chance of getting to the point where its effective and your still healthy enough to get the killing blow. So FUN. Sure when you win with it, you can do a happy dance, but there are a lot of decks that are fun to win with that DON'T lose to 80% of the decks out there.
I'm gonna have to disagree, I play a similar list - with a few differences such as Harrison Jones, Zap, Sandbinder and Spirit Echo. I'm crushing it on ladder (right now ranks 10-5), but it's not easy to play.
This "10 likes for a write up" business is utter rubbish.
Either post your deck with a write up to help fellow players, or don't bother.
Hearthpwn should stop people like this from posting.
Also, that linked image means nothing. It could be from any deck.
Played 10 matches with this deck and lost 9 (4 losses against Mage, 2 against Shaman, 2 against Paladin, 1 against Priest). Only game I won was against an Elemental Shaman.
74 up votes on this. Unbelievable.
They've had a lot more than 10 likes and haven't even bothered to post the write up they promised in over a month.
Nothing to see here folks. Move along.
Really bad deck, don't build it.
Anyone has the mulligan for this? Please <3
heheh YES!
I leave my upvote because of the Overlord shaman (yes I call him that way) is a very consistent deck right now. I'm using that card 7 mana 4/8 (forget the name) to accelerate the draw minions and it`s working pretty good.
Good luck with your laddering guys. I will try some games to evaluate if this list its better than my actual one ;)
U mean Bogshaper?
I added one Ancestral Healing in my version (few other differences but most are negligible). Hitting a snowfury giant with taunt and then creating 3 more makes a bad ass wall to really screw over your opponent.
And shudderwock! I just played against this deck with my shudderwock deck and he had a board full of giants that were frozen every turn while I kept throwing out 1 mana shudderwock and slowly draining his life away!
How is poly or hex an issue?, a single poly leaves 24 damage on board still
l
I dont know how you got to this conclusion. The only though matchups i faced were against tempo-mage or miricale-rogue and you still have a decent winning chance. scream is only bad against you if you might die next turn. If you dont, just play hagatha and create additional resources with the shuffled giants. Against all other combo decks its just a matter of who draws the combo first.
I think the version with the cubes is less efficient. I think Acestral spirit does the same job as the cube but is less expensive and you dont loose too much value if it get silenced/transformed. The full combo (giant+ancestral spirit+ spellstone) is way stronger because no deck can full clear it. Also in my experience hagatha is one of the less important cards in this deck as it is most of the time just another way to clear/heal. I would have crafted doomsayer because you play them in many other control decks and its also a neutral classic card, wich means it wont rotate.
how can be dealing with a doomsayer on turn 2 be easy? the only way you can remove him is sap. behind a taunt its also difficult to remove it or if you cast ancestral spirit on it. Also doomsayer isn't a real board clear but a way to slow you opponent down so you can assemble your combo or pass your overload turns. How can you cube a an earth elemental on turn 6 if you are overloaded for 3 mana? and why would you cube it in the first place? this is just bad play as it punishes you so hard if the opponent silence/transforms it and is also nonsense if you play against agressive decks and need the taunt. Hagatha is a good card and can be game winning but the generated resources are random and you wont always get what you need. I just think the doomsayers are a better craft as they are neutral and less expensive to craft.
Very expensive and useless leck..you need too much luck.
So the goal is to stall until you get the Snowfury Giants out & Spellstone them?
yep!
Sounds interesting I'll give it a try! Thanks!
depending on the matchup, you also need to spellstone a ancestral spirit giant otherwise your board gets cleared and you run out of win conditions
If at any point you are fighting a control deck the goal is to ancestral spirit snowfury and spellstone for 3 copies. I've played a lot of an variation of this deck and the combo falls apart to psychic scream, vanish, can possibly be dismantled a brawl and a good RNG "DIE INSECT" hero power. If the game goes on long enough you will be able to do the combo twice hopefully. A lot of it comes down to card draw, upgrading the spellstones as quickly and efficiently as possible, then finding good tempo when you are not forced to clear a board and play the 9 mana combo. Also very useful when you've put down Hagatha and lucky enough to snag a ancestral healing to give your snowfuries taunt.