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Anti-Aggro/Midrange Quest Warrior

  • Last updated Jun 6, 2018 (Spiteful Nerf)
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Wild

  • 17 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Warrior
  • Crafting Cost: 7940
  • Dust Needed: Loading Collection
  • Created: 5/15/2018 (Witchwood)
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  • Battle Tag:

    Syn2

  • Region:

    US

  • Total Deck Rating

    185

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This deck has served wonderfully for me through my climbing. For some reason almost every deck I run into is an aggro paladin build of some sort so I decided to make a deck which kicks it in the face. I don't play a ton so I haven't pushed further but I've reached r8 so far with this and expect to push even higher on this win streak.

I am currently experimenting with Elise the Trailblazer as a sub for a card, will update when I've decided whether it's good for this deck or not.

Basic game plan:

 

Against Aggro:

MULL YOUR QUEST, it takes up a potentially important card in your hand and you won't need it to win, all you have to do is stall till t10 or so and by then aggro decks generally cannot do much from there.

Against Control/Midrange:

KEEP QUEST, you want to armour up a ton until you finish the quest. From there you try to raise your chances of hero powering the face by limiting the creatures an opponent has on board will standard warrior control tactics. NOTE: against warlock you NEED an execute or 8 damage shield slam against the t4 mountain giant, otherwise can steamroll too easily. 

People question Azalina but as Thijs as shown it can be powerful. The most satisfying thing is when the enemy warlock works on their seal, gets Azari, then you copy the hand and get the reward without the work.

Also, DO NOT RUN THE DEATH KNIGHT, your hero power is significantly more effective and while the weapon is great, it's not worth potentially losing your mini Rag hero power. 

 

20 Upvotes will be the full mulligan guide.

Mulligans Against Aggro: (It's safe to assume paladin and hunter will 90% of the time be aggro, warlock CAN be if it's a zoolock variant which currently in my meta I rarely see.)

Mull your quest, armour up is more valuable in the aggro matchups than mini-rag. If you do draw it later, if you have the extra mana, play it but don't auto-play sulfuras the second you get it, use it do get a potential 12 burst in.

Blood Razor is an amazing card in many aggro matchups, especially paladins with their silver hand recruits. 2 damage AoE and 4 direct.

Tar Creeper is great for early game as it provides a major wall that either way will have to be traded into awkwardly.

Saronite Chain Gang is a keep as two bodies means one removal spell won't really work, it can be good to stop one or two big minions.

Less priority keeps: Acolyte of Pain, Stonehill Defender,Drywhisker Armorer. Brawl,

Against Control/Midrange: (safe to assume Priest, Shaman, Warlock, Mage, and Druid are all midrange/control)

Keep quest, against control you want to complete it as fast as possible and then when your opponent has one or no creatures it's usually safe to play weapon hit face or minion then hero power. Keep the ball rolling when you do get weapon out and before you do make sure you're at a decent life totaly (20-30 is good but ideally you have extra armour)

Stonehill Defender is a 2 in 1 taunt, or more if you highroll another stonehill.

Acolyte of Pain (ideally you draw into Blood Razor on turn 4)

If you're against a warlock or spiteful deck I personally like to keep Execute for their big dude like Mountain Giant or whatever big dude their [card]Spiteful Summoner/card] gets. Make sure you have some way of getting at least one point of damage in though. Sometimes though you can get away with a continuous armour up into Shield Block then Shield Slam the big dude.

10 Upvotes for card replacements

Some card replacements:

There's no replacing Fire Plume's Heart so don't try running this deck without it. If you're looking for another warrior deck to play I'd suggest Rush or Recruit warrior.


Azalina Soulthief will probably be a questonable choice for many people, but it's really there for the control matchup. Good subsitutes would be another Acolyte of Pain or Shield Slam. If you have Elise the Trailblazer then that's a great replacement to Azalina. Or if you need more anti aggro consider Reckless Fury or possibly Whirlwind if you face enough paladins.

Brawl is a pretty hard card to replace as AoE is what makes this deck work, but if you need budget replacements there's Whirlwind or if you have a Reckless Fury

The Lich King is a crazy powerful card in this deck as the Death Knight cards can straight up win games. Direhorn Hatchling can work as a replacement or honestly (and some people will definetely disagree) but Ornery Direhorn as a one of can be powerful (but not nearly as much as Lich Boi).

Elise the Trailblazer, I subbed her in for Gluttonous Ooze as I'm expecting less cubelocks with this meta and therefore think it's a safe drop, if you meta has a lot of weapon usage then these is an easy sub. (also Acidic Swamp Ooze/Harrison Jones/Corrosive Sludge)

Primordial Drake is CRAZY powerful and honestly if you have to replace both this deck will be significantly weaker so there really isn't a replacement.

This deck provides a unique experience in a stale meta (imo) so I hope you guys can enjoy!

Also if you guys are interested I put together a odd quest warrior deck: https://www.hearthpwn.com/decks/1118424-odd-quest-control