Crushing Cubelocks. Legend White Lady/Spiteful ...
- Last updated May 14, 2018 (Witchwood)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Spiteful Priest
- Crafting Cost: 9680
- Dust Needed: Loading Collection
- Created: 5/9/2018 (Witchwood)
- Elvenarcher
- Registered User
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- 13
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Battle Tag:
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Total Deck Rating
98
This deck is absolutely crushing CubeLocks (i'd say 70%+ winrate) and fights decent vs other decks in current meta (assuming on what i saw from rank 5 to legend (hit it 8th May)). It contain 3 legendaries, but will work with just 2 (White Lady and Keleseth).
UPDATE: wrote a guide on playing against Cubelock and Paladins (mostly vs Even one). Look under spoiler below.
I made some improvement to standard Spiteful priest, based on what i faced on the way up the ranks:
Mossy Horror - really nice removal card vs any Paladin and Cubelock (clearing whole board of 1/3 voidwalkers without hurting your side), also crushing some druid setups.
I'm really surprised not to see this card in every control deck, bcos it proved very useful for me.
Mindbreaker - Must have card versus Odd Warriors, Odd hunters and Shadow Priests. You have only 1 in the deck, so make sure opponent wasted all of his removals before putting it on board. Also this card is decent vs Even Paladin and lategame Cubelock.
You can add 2nd Mindbreaker instead of Tar Creeper if you see it fits.
Skulking Geist - Deck Killer vs Taunt Druid. Without a way for Druid to easy break Hadronox, you have time to silence or MC it (recommended). Also good against Cubelocks (-2x Dark pact) and warriors (-2x Shield Slam)
Chameleos - really good card i'd recommend to craft (it fits any Priest deck). Main strength of this card is not just copying random card, but also great intelligence you get on opponent's hand - It allows you to play around specific removals/minions he have.
Also this card let you get removal/hero damage you need in exact moment you need.
And after all, copying Sulfuras or Frost Lich Jaina - priceless :-)
Possible replacements:
Chameleos - really good card vs almost any deck. But if you're not sure if you want to craft it, you can replace it with Stonehill Defender - you'll discover card you need in exact situation + some better fight vs aggro decks.
Also you can take Curious Glimmerroot - as for my experience, you will almost always guess opponent card correctly (assuming it sometimes shows odd cards for even decks :D), but no one guarantee this card won't be useless for you (with chameleos you can choose whether to pick exact card or not).
Twilight Acolyte - main purpose of this card is shutting down Cubelock's 8/8 giant on turn 4 (that is why you should keep Acolyte vs warlock and DO NOT play it on turn 3 if opponent is keeping cards). Closest replacement would be Big Game Hunter - however, it's expensive too.
If you don't have Acolyte, you can still kill giant with any 3-attack minion set on turn 3 + Scaleworm on 4th, you'll just need somewhat more luck to get both cards in time. So replacement for acolyte would be any 3-attack (3) minion like Curious Glimmerroot
Lady in White - can't be replaced. Altough deck is still playable without a Lady, your lategame vs control decks will be much worse.
Prince Keleseth - same as for White Lady, can't be replaced. Altough deck is still playable without Prince, your gameplay would be worse. Only positive shift could be that you'll be able to add some (2) minions, like Squashling or Acidic Swamp Ooze
Gluttonous Ooze - you can replace it with Harrison Jones or Corrosive Sludge. This replacement won't hurt your deck too much.
Versus most current meta decks you don't need more than one weapon removal.
Nightmare Amalgam - really good card, it's 3/4 Dragon for 3 mana. You can replace it either with Dragons or with 3-mana minions (like i've mentioned above).
Candidates are: Stonehill Defender, Glimmerroot, Mindbreaker etc.
Mossy Horror - through it's unique ability, this card can't be replaced. Second Spellbreaker, may be ...
Skulking Geist - Must Have card vs Taunt Druid and useful against Cubelocks and odd Warriors, but you can play without it. Anyway, Taunt Druids became really rare nowadays :-)
Spiteful Summoner - come on, guys :D
Primordial Drake - any other big drake (Ysera, Deathwing, etc) would be fine. I would even add Nozdormu if it would cost 8 mana :-)
Mulligan and play guide vs current meta decks (ranks 5 to legend, early may 2018):
You should always keep Keleseth, Chameleos and Cleric vs any class (there could be exception for Cleric i'll write below)
Warlock:
Mulligan:
Almost all warlocks you face would be cubelocks. Against their slow play you can keep Spiteful Summoner, Skulking Geist and even Lady in White. Sure you should keep Gluttonous Ooze (or Harrison/whatever) and never play it until Skull is used.
Guide:
Only early game threat you should care about is 8/8 giant on turn 4. There are 3 ways to get rid of it:
1) Any 3-attack minion + Scaleworm
2) Twilight Acolyte (You should NEVER play it on turn 3). Problem with Acolyte way is that it leaves 2/8 giant (which can be cubed into 2x 8/8), but you also get 8/4 minion for yourself
3) Mindbreaker (or any card spent by warlock before turn 4) delay giant to turn 5 or later.
Other threats are:
Skull (5 mana) - totally countered by Ooze/Harrison.
Voidlord (if played on turn 9+) - Mind Control (smartest of cubelocks even use dark pact on their own Voidlord). Mind controlled Voidlord is not resurected with Gul'dan ;-)
Whole board of 1/3 Voidwalkers - Mossy Horror or Duskbreaker. Your side of board don't suffer much with both ways.
Dark Pact to heal and break Cubes/Lackeys - Skulking Geist
Defile - try not to leave much low health minions or, at least, not to leave good "ladder" (kill your lowest minions, heal those in the middle.
As for Lord Godfrey - you can't really play around it, relax :-) Cubelock will take out your whole board at least once, so make sure you have some cards in hand (Do NOT put too much on board when you're ahead, 2-3 big minions are usually enough)
Last, but not the least, is Rin, the First Disciple.
1) First of all, if you played your Skulking Geist, warlock have no easy way to kill Rin himself - you will have time to MC or silence it (beware, though, warlock can have extra Rin from Stonehill Defender)
2) If he's get Rin killed and got seals in his hand, you usually can make enough pressure to don't let him play it (beware - Rin locks usually have 3 total removals: 2x Twisting Nether and Lord Godfrey - try to not use too much cards even if you have mana to put extra minions (keeping 2-3 minions on board is usually enough to make him defend, not rolling seals)
3) Never use chameleos to steal Rin herself, but you can copy seals (you'll have tempo advantage) or even wait for Azari himself.
For my experience, burning warlock's deck is usually senseless, cos he usually have little cards left at the moment Azari can be played. By that time your troops, inspired by Lady in White, can usually finish warlock's face.
Paladin:
Most of the time you'll face Even or Murloc paladin (and Odd from time to time). Mulligan is the same against any of them, however.
Mulligan:
You should look for Tar Creeper and Duskbreaker. You can also keep Mindbreaker and Nightmare Amalgam, especially if you have 1 or 2 drop. Mossy creeper is great too, but main part is to stay alive to turn 6 :-)
Guide:
Play whatever 1-2-3 mana minions you can scrap and pray you get Duskbreaker to turn 4 (if not, you're most likely dead). However,Scaleworm can be good enough too.
You should clear board as much as possible (even if that means killing 1/1 recruit witn 5/5), and should go face ONLY in two cases: opponent have no minions OR you can kill him right away.
Even paladins can kill any board with Equality + Consecration/Avenging Wrath so don't rely too much on your buffed Wyrmguard [/card] :-) and trade, trade, trade as paranoid with every minion they have on board.
Try to save second [card]Duskbreaker in later game to clear Sunkeeper Tarim's fallout (use Mossy creeper and Primordial Drake instead, if possible).
Druid:
Most of the Druids are Spiteful (some of them with aggro opening), but you can face Taunt Dru from time to time.
Mulligan:
If you have any 1-2-3 play or a Duskbreaker, you can keep Spiteful Summoner, although it can turn out too greedy. You should also keep Twilight Acolyte to use against spiteful's summon.
You can also keep Skulking Geist (unless you early play is too bad) for the chance your opponent is Taunt one (if it turns out Taunt Dru, you have only 12-15 turns to play out Geist, else you're dead)
Guide:
Incoming :-)
Warrior:
Most of the time you'll face very passive Odd and/or Quest warriors, so you can be greedy with keeping some lategame cards in your hand.
Mulligan:
Key cards you need are Mindbreaker (NOT to play on turn 3 as you have only one in deck) and Skulking Geist, you should also keep Spiteful Summoner or even Lady in White.
Guide:
Incoming :-)
Rogue:
Hardest class for our deck: there are Quest and Odd rogues in meta and you should prepare for Odd (no point to prepare for Quest rogue bcos you're dead anyway, unless you get really lucky :-))
Mulligan:
You should keep Tar Creeper, Gluttonous Ooze, Scaleworm (to kill Hench-Clan Thug or Vicious Fledgling) and Duskbreaker (to clean board before Fungalmancer come). Good cards are also Mossy creeper and Mindbreaker, you can keep them if you already have good 3-4 turn plays
Hunter:
There were some odd hunters before, but most of them are secret now (easy matchup for the deck)
Mulligan:
Keep early game minions, Gluttonous Ooze and Mindbreaker (try to draw out at least one Kill Command before putting it) and use Duskbreaker ONLY to clear bunch of 3/3 wolves.
If you happen to face Odd hunter - try to draw out every possible removal and put a taunt before playing Mindbreaker - this card can really save your ass.
Shaman:
Haven't seen Shams for a while. Shutterwocks are dead and even sham didn't impress me much.
Mage:
There are aggro mage and control one in meta - we will prepare for aggro one as most common (and more dangerous on early game):
You can toss out Cleric (especially if you have Keleseth for turn 2) - mages regularly play 3/2 girl who can spoil all the fun for Cleric). You need to find Tar Creeper,Duskbreaker, but can also keep any other 3 and 4 drop.
If you have any other 1-2-3 plays, keep Gluttonous Ooze, you'll need it against Aluneth (much will depend on will you be able to shut it down fast).
If you happen to face control mage - good luck, it's really hard match-up for the deck. You'll need to play around plenty of his removals and, as a win condition, steal Frost Lich Jaina with Chameleos :-)
Priest:
Most of the time you'll face control priest with Dark Anduin. You don't really need any early game plays, just focus on late: Spiteful Summoner and Lady in White. You also would need Mindbreaker (DO NOT to play on turn 3 as you have only one in deck) and Skulking Geist (deck killer if you face Combo Priest with inner fire :-))
Thx to KiwiInBacon, nice gameplay video for the deck:
My thoughts on video:
First game (vs priest):
On mulligan i'd toss out 2 of 3 of your (3)-drops. Keeping Glimmerroot is ok
Second game (vs paladin):
On mulligan i would certainly toss Lady and may be even Mossy guy, but keep Mindbreaker (nice turn 3 play vs both even & odd pali). Main goal playing vs paladin is to survive first 5-6 turns, and you don't really need Lady to win lategame :-)
Usually you have to find Duskbreaker till turn 4, else you're much likely dead.
Third game (vs Warlock):
You should NOT trade keleseth with 2/1 cobold (kill it with worm instead) bcos you'll need that extra 2 damage for giant (which occasionally came right next turn).
Afterwards i'd kill weakened giant (just in case he have Cube + dark pact) . You don't really need to hurry with killing Cubelock right away, bcos unlike many decks, this one counter Cubelock on all the stages, on lategame as well - make trades if thats make board safer and give him no possible chance :-)
______________
UPDATE: Wrote full guide vs Cubelock and paladin (mostly against even one).
I will write Druid and Warrior guide later, but not sure if i would write detailed guide against other decks/classes i rarely see.
Do not hesitate to write me in comments if you need advice against specific deck/class :-)
Requesting Shaman mulligan, Shutterwock beats this deck easily.
Cannot update deck since i'm on tablet, not desktop :-/ but here are the changes i've made after recent nerfs:
1) 2xWyrmguard ---> 2xWitchwood Grizzly
obviously better choice vs aggro, and nearly same powerful in lategame (lady-buffed Wyrmguard is 12/11, buffed Grizzly is 12/7 or something). Also we have to accommodate to spiteful manacost of (7).
i recommend this change for every user of this deck.
2) Skulking Geist ---> Holy Fire
This is experimental change, bcos our deck definitely needs some healing and some burst damage. Even with Spiteful synergy it proved ok.
I quite enjoyed this copy however he used his quest taunt and alex to much more value than i ever did, i realized I should have probably waited to copy his alex aswell but I didn't know he would keep it in his hand for so long otherwise i would have tried to alex his 40 hp instead of summoning the quest but i thought it was fun to share here nevertheless. I did lose to him he deserved the win tbh
Anyway, another achievment unlocked :-)
And, after all, you left the battle with more experience than you have when it starts. This is the only thing really matters :-)
This deck is terrible against the meta. It has a 75% loss rate against agro paladin, hunter and druid oh and mage. The only early removal is dusk breaker and even if you draw it luckily and have a dragon after you use it, the opponent can just reload their board. Against quest decks it loses. Against decks that have a big buildup in the later turns it loses. The only deck it does well against is cubelock at an 80% win rate and other tempo decks. You can't rely on 2 cards in your deck to clear the board before turn 6. I've played against every class, won mirror matchups and gone from rank 6 to 9 and back to 8. Make decks for the meta, not for cubelock. I'd rather lose to some cubelock matchups than lose to every agro deck.
Please check out the deck i made for current brawl (Top 2 standart) - https://www.hearthpwn.com/decks/1116778-absolute-deck-impossible-to-beat
If you have chameleos, it should be fun :-)
Absolutely loving this spiteful variant, high success rate and very fun, kudos to the creator!
I played this and similar lists a good amount. It is maybe not the best deck, but good enough and a lot more fun than Spiteful Druid.
What do you think about the deck after nerfs?
Isn't Keleseth maybe a little greedy in a deck that is short on tools for the early game? You could run Shadow Ascendants, for instance, and maybe 2-drop weapon destroyer (acidic?) instead of gluttonous, to get some much needed curve. I feel like there is a lot of late game value in the deck anyway, with lady in white and 2x mind control, and Spiteful obv. I get that Keleseth is super good when you hit him on turn 2, but it doesn't seem to be the main problem with the deck to have mid and late game value. Interested to hear your opinion on that. I haven't made up my mind myself, since Keleseth is so tempting. :)
[edit] Another question, when do you keep Chameleos and when do you mulligan it? Still haven't gotten the hang of that. :)
As for nerfs - i don't really care about Spiteful manacost (which will be reasonable anyway), but Cubelock much likely will be dead and new meta is going to be full-aggro. I don't expect Quest Rogue to emerge anymore (not because of nerf, but because of aggro meta), but if it happen - our deck is still helpless (other priest will have Auchenai Soulpriest + Circle of Healing combо).
So i don't expect this deck to be good after balance changes. We'll see, however.
As for Keleseth - may be that really is too greedy, but i don't think any 1 card can be more powerfull. And i can't scrap out 1-2 more cards out of "big block" (5+ mana). Try it out and tell me what worked for you.
As for Chameleos - i always keep him in hand. If i'm up against aggro and dead of cards hand, Chameleos is more likely to give me low cost card i need. And reckoning is always good :-)
useless deck. A standard control priest works so much better against all kinds of decks. The tradeof you have here against everything for 2-3% more win rate against cube lock is not worth it at all.
Not working at all as no AOE ... 100% lose against paladin and mage
Thank you for noticing 2xDuskbreaker, Mossy Horror and 2xPrimordial Drake.
Let me know if you discоver anything else :-)
this deck is so disgusting currently running with an 80% winrate climbing from 18 to 14 and the only real problem ive had is having a bad draw now and then which really doesnt happen often but when it does it can feel quite bad. the syngergy between lady in white and keleseth is gross. really glad i spent the dust to get the remaining epics for this deck
Getting destroyed by murloc palas. Did never win against them with this deck.. There must be a way to defeat them
Seriously, can't remember of specific problems against murladins.
Same as vs Even pallys: get Duskbreaker or die trying :-)
Look at my mulligan and guide section - most (if not all) is true for murladins as for Even guys.
Thx for advice.
I've made my way into legend with this deck, through meta full of even paladins and odd rogues (hard, but doable). May be you should learn to play? :-)
There is no need to be that offensive, the deck is crap against aggro, and surely mage, it will just crush you by turn 5 if it has a good hand, nothing you can do about it
Meta definitelty have changed towards +aggro -cubelocks, so this deck is harder to play now. Still playable, though.
I'm waiting for next nerf (expected late May), and will look from there. I expect both Even pally and Cubelock nerfed, so no one really knows what decks next meta will be of.
Looked over list of planned nerfs - most likely you're right :-\
I have no real objections against spiteful (6) ---> (7), really.
May be Cubelock needed whole bunch of these nerfs, okay (though i had no problems with Cubes)
Nerfing "Call to arms" looks much more like "Remove the card entirely" [bcos we are suxx in planning], umm - okay (they could make it "summon 2 minions up to 3 mana" instead, but nevermind)
But "nerfing" quest rogue by making creatures 4/4 instead of 5/5 - REALLY? ARE YOU FKIN JOKING? Broken part of QR is not 5/5 minions themself, but infinite combо with Sonya + scalehide/charging boars. And 4 attack make it impossible to even kill Sonya with Anduin/SW:D (assuming you already lost board control)
Making quest "Make all your minions in deck and hand 5/5" would be just enough, but hey - why do real balancing job when we can just change manacost/stats!