The Huntertaker (Season7 Legend#58 EU)
- Last updated Nov 1, 2014 (Naxx Launch)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1240
- Dust Needed: Loading Collection
- Created: 10/12/2014 (Naxx Launch)
- user-17359603
- Registered User
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- 4
- 7
- 17
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Battle Tag:
R3D#2612
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Region:
EU
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Total Deck Rating
230
Hi everyone, I'm an italian player called R3D#2612 on Battle.net (actually i'm having some problems with all the friends requests because i reached 100 2 times from the beginning, so add me ony if you really need to talk me live or having other imortant reasons. For other matters please talk to me on this site with comment or pm, thank you in advance) and i'm here to share the deck that carried me all the way from rank 10 to Legend in about 4 days of playthrough.
If the deck keeps growing in popularity i'll add many sections from mulligans, to strategies for all the matchups and even a few tricks i used to get a positive winrate against all classes: in other words if this deck is played properly, it can hold a chance versus pretty much everything the meta can throw at you.
Here they are my stats with the aggro deck from rank 10 to Legend
Ok with this I finished for now, hoping to hear from you what you think of the deck and if you want a full guide please upvote this and spread the word! Thanks in advance!
Yours, R3D
UPDATED 20/10 Change log
Here we go guys, te meta up there just screams "50% hunters 50% counters" so we have to fight our own kind. To do this we need more draws so a couple of Loot Hoarders have joined the fray, while a not needed Ironbeak Owl and a single Houndmaster went out. The owl doesnt do his job anymore, we need board control not a rush "in da face!" like the aggro version so leaving a body behind sucks; the Houndmaster was sitting in my hand ways too often because our only early beasts are six so two masters seemed quite a lot for me.
If you guys really want a taunt remover i suggest trying The Black Knight in place of a single Loot Hoarder. It gives you tempo while leaving a strong 4/5 body in the process, enjoy.
Down there i'm going to put a link to the new aggro version of this deck, let me know what you think of it and if you want some explanations on card choices just ask in the comments, i'll answer as soon as possible!
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Minion (16)
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Ability (12)
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Weapon (2) |
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UPDATE 17/10 Mulligans updated
Here we go guys with the mulligan section as promised! Hope you enjoy this one! Feel free to ask me for any problem, or even just for tips!
Please leave your comments and feedbacks below to help me out smooth my guide or even just to say hi! Don't forget to upvote if you found this guide useful!
MULLIGAN TIPS
Against every class: as a general rule you want to mulligan for Undertaker and Deathrattle minions to feed our "Huntertakers" (keep your Knife Juggler too if you are playing the aggro version), usually it's ok to keep a 3 mana card in your starting hand too (only Animal Companion is good against all classes, consider dumping it if your starting hand is already good for Eaglehorn Bow if you suspect to face an Aggro deck (Unleash the Hounds too if you're playing the aggro version), otherwise keep a Hunter's Mark or Ironbeak Owl against Control decks. Last but not least: DO NOT EVER KEEP YOUR TRAPS IN YOUR STARTING HAND unless you feel the need to counter a single early minion like Armorsmith or Northshire Cleric or an Innervate with a Freezing Trap
Down with the class specific mulligans: (Always follow the general rule, then apply the exceptions below)
Druid: Never dump Freezing Trap or a Hunter's Mark to prevent early Innervate threats unless your starting hand is really terrible.
Hunter: Nowadays there are many versions of hunter someone runs Cult Master, while others Knife Juggler and Unleash the Hounds. Just feel free to keep in your hand everything that you think can help you like Ironbeak Owl (or Unleash the Hounds for aggro users) but remember ONLY if you already have a good starting hand.
Mage: Flare is your best friend here, always keep it in your starting hand, but not more than one.
Paladin: Since his early game is so slow try to keep an Houndmaster if you have an Haunted Creeper in your starting hand. Don't try it with a Webspinner because of his hero power. Keep Hunter's Mark if you have a great hand.
Priest: Same as Paladin but this time Houndmaster + beast is a must because of the Priest "4 attack" weakness. For the same reason value your Animal Companion a lot more because of Huffer and Misha.
Rogue: Just do your usual, maybe keep a flare if you fear Conceal on Edwin VanCleef or Gadgetzan Auctioneer but i don't advise it.
Shaman: Here Unleash the Hounds is must for you aggro users. Since the nerf Shaman have started to think they can overextend without being punished so much. Well.. they are wrong. For Midrange users, just rely on your early game as planned nothing special here, just do your job with mulligans as usual, maybe you can consider keeping Eaglehorn Bow to deal with Spirit Wolves, Flametongue Totem or Mana Tide Totem if your starting hand is alreay good.
Warlock: Always assume it's Zoolock. Same as for Shamans, always keep your Unleash the Hounds or, if you don't find one, consider keeping the Explosive Trap if you are an aggro user. Othrerwise a Eaglehorn Bow should do the job for midrange as well. Don't worry of Handlocks, this deck just beats the **** out of them without any special card.
Warrior: In this matchup an early Eaglehorn Bow supported by a trap or a Mad Scientist can prevent his armour to grow too much. Consider keeping Houndmaster if you have an Haunted Creeper but just as with Paladin don't try to do it with a Webspinner because of Cruel Taskmaster Unstable Ghoul Armorsmith and Acolyte of Pain
ATTACHMENTS
Congratulations to Tezorlol aka RobotNinjaPS, HS_AzureWrath, Selvig HS, Markos, Drakwistopus, Xerospl, Jupiter, Netzgeist, CheeseburgeB, Omnislasher and HeHopMaJLHuk who got to Legend using my deck! GG bros! 12 season 7 Legends with this deck!
P.S. I added some screenshots but if u want additional proof of Legend because you are the type of people who "with photoshop everyone is Legend" just add me in the game, i'll accept everyone! Bye guys!
There's me getting Legend (I have the Italian client, sorry to everyone who can't understand Italian)
First of all, this deck is fantastic.
Second, I just have to say that I can't get past the rank 11 wall with it. But I blame it entirely on my playstyle, I must be doing something wrong.
Third, I'm really confused because you said this deck beats the crap out of Handlocks, yet I seem to have won maybe 2 out of 7 games against them. I'll be really thankful if you could write general guidelines to fighting them!
I'm using the control-based version (No Unleash, no Explosive, etc.)
Also, I subbed one Loot Hoarder for The Black Knight.
I made the aggro page just cause people were asking it. btw it's true , the real difference between hunters is just the player adapting the build to his personal play style and playing at the best.
Said an unknown player. gg to ur legend rank. ops i was wrong.
3 games against warrior lost them all. I find your 10-6 record against warrior to be a fabricated lie.
Ok. Then you aren't capable of playing against warrior.Like someone said above, the difference is the player, nothing else.
Why there are 2 decks? Is it too hard to modify the original one?
This page is really confusing. Why are there 2 deck lists, and which one are you advocating? It seems like the one that is in the write-up, but then why didn't you just edit the original deck list?
Also, why choose snake trap instead of explosive? Thanks.
It's two different versions of the deck...
Midrange Hunter
-2 Loot Hoarder, -1 Flare
+2 River Crocolisk, +1 Houndmaster (choose 1 snake trap or 1 explosive trap)
Strong early game, very strong turn 4, less reliant on undertaker, very very effective vs priest
The Black Knight is a b*tch but I'm willing to take that risk...still got 2 belchers, 2 potential misha, and another houndmaster
Glad you like it ;)
man i've posted 2 decks. if u dont understand maybe u r the problem. mulligans for explosives is for people who cant afford snake traps. so please read everything before talking.
I'll repeat again cause i think you dont understand: explosive traps in mulligans are for people WHO CANT AFFORD snake trap and replaced them. It's ok now? and please, if you dont like the deck downvote it. There are other 100k people who still enjoyed the deck, i dont need everyone's approval.
Guys I don't have these snake traps. suggest me please a replacement!
explosive are good too, they took me to legend! :D
http://prikachi.com/images.php?images/824/7694824Q.png just hit legend too with this deck tnx for the deck bro maded some changes at the end bcs of too much handlock at rank 1 this is my stats from the deck
http://prikachi.com/images.php?images/847/7694847b.png
very nice deck !
30 games with the deck.. Misplayed maybe 3-4 games that are losses very good deck easy grind. Also i was running the standard version no knife juggler or hounds. Rank 20 to 7 easily. 6 hours.. 75-80% win ratio
1.0-1 lock
2.1-0 priest
3.1-0 warrior
4.1-0 hunter
5.1-0 hunter
6.1-0 druid
7.0-1 hunter
8.0-1 hutner
9.1-0 priest
10.0-1 priest
11. 1-0 priest
12 0-1 hunter
13 1-0 lock
14 1-0 druid
15 1-0 warrior
16 1-0 huunter
17 1-0 lock
18 0-1 hunter misplay
19 1-0 lock
20 0-1 shaman
21 1-0 rogue
22 1-0 mage
23 1-0 priest
24 1-0 hunter
25 1-0 shaman
26 1-0 druid
27 1-0 warrior
28 0-1 priest
29 1-0 hunter
30 1-0 druid
Just hit legend with this deck (the Belcher Version)
Hey dropping a msg to say thanks. Finally reach legend using the aggro version. Finally figured how to beat priests but I still have huge problems against warriors though. What do you mulligan for against warriors and what is your general strategy against them? Anyways. Thanks again!
Besides the usual Undertaker and deathrattle minions, I would mulligan for Knife juggler and Eaglehorn Bow. I want to be able to kill those acolytes in 1 hit. Also I would play aggressive and sometime makes risky moves. It's important to shred that armor so he can't shield slam you and kill you with 1 mana crystal. I try to hero power as much as I can rather than drop a minion if I already have good presence on the board...always keep in mind T1+coin taskmaster / T2 taskmaster, T5 brawl, T7 Baron Geddon...Warriors are tough a matchup. Sometimes you can't do much when they have the right cards in their hand...That's okay. Out of the 268 games I played this past week, I faced them 14.6% of the time.
Also, thank you Korugu for the deck list & guide. I hit legend with it =]