Defias Miracle (new twist) W/ Mulligan + write up!
- Last updated Nov 4, 2014 (Naxx Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3760
- Dust Needed: Loading Collection
- Created: 10/11/2014 (Naxx Launch)
- booshka7
- Registered User
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- 1
- 5
- 12
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
109
Video of my updated version doing a 27 damage OTK! https://www.youtube.com/watch?v=-qVQsaFxdB8
(I'm going to start streaming within the next couple days with this deck along with other versions of miracle if you are interested! follow me @ http://www.twitch.tv/hsbooshka Streaming time: ~10 AM to ~1 PM PST)
Here is a video showcasing the deck (one game showcases a 30 damage combo on turn 8!), with commentary! Enjoy! https://www.youtube.com/watch?v=HYgECgTHwzw&feature=youtu.be
Hey, everyone! Here is another video that breaks the deck down one card at a time! Go check it out and let me know what you think! =) https://www.youtube.com/watch?v=a2s87L1GEGo&feature=youtu.be
Hello everyone! I am a legend level player bringing you a new twist on miracle rogue! I have been brewing with miracle for the past 2 weeks trying to find the right cards to combat the tides of hunters and zoo decks and I finally found the diamond in the rough, that is, defias ring leader! The thing I always seemed to struggle with against hunter is losing to their powerful early game, and ringleader helps to shore that up. It matches up well against all of their early game plays (e.i. creeper, mad scientist etc.), especially in combination with your hero power. My deck also runs 2 sinister strikes (often used later in the game and is bad earlier on) can now be used early game to help you combo defias which helps sinister strike from being such a dead card. Another beautiful thing about defias is that against control its basically an eviscerate that you can use on their face multiple times if they don't deal with it. This will make your later game combos more efficient by having them at lower health. Not to mention it puts two bodies on the board for cold bloods so that if your opponent doesn't deal with both of them you will have at least one body for your lethal the next turn. This deck also has a decent match up against handlock (more spell based w/ sinister strike), its the most well balanced list I have played with so far. All in all I am very impressed so far with defias and I'm really glad I could share this discovery. This deck is pretty difficult to play correctly but I assure you it has a lot of potential. I plan to take it to legend this season. Go ahead and give it a go and let me know what you think! If you have any questions just leave a comment! =)
Mulligan Guide (cards you are looking for are in bold)
Druid: You want to look for your 5 drops (azure drake/auctioneer).
Hunter: In this match up you are looking for backstab, defias (even without coin), and SI 7 agent, if you get lucky enough to get a coin into defias you want to use it without hesitation, it slows down their early game tremendously and allows you to have a fairly smooth mid-game into your 5 drops and eventually into your combos. Another important card would be your deadly poisons since deadly poison trades with all of their early game minions. Also, as good as fan of knives is against hunter I usually will throw it away unless I have a coined defias or a backstab in my hand because without an initial removal spell clearing with a fan of knives can prove very difficult and slow.
Warrior: Mulligan aggressively for your 5 drops (azure drake/auctioneer) this is one of the few matchups that I will mulligan a backstab away to look for my 5 drops.
Shaman: Again you are looking for your 5 drops, keeping an aggressive early game hand is fine as well (defias/SI 7 + coin) or (backstab + defias/SI 7), deadly poison is another card to mulligan for/keep since it trades so well with feral spirits and is great with blade flurry.
Deathrattle Priest: Keeping a strong 5 drop in your hand is fine here but generally if you get the upper hand on board control (with SI 7 and defias) you will more than likely win the game so keeping a strong board control hand is good. However, if I'm expecting a control priest I will aggressively mulligan for auctioneer/drake.
Control Priest: See Deathrattle Priest.
Secret Mage: Defias is strong here, he trades well with their minions, checks for mirror image very well and can be a threat if they don't have a very strong start (if they use their turn 2, 3 or 4 killing the token with their hero power it is amazing for you). Si 7 is another good keep (especially with coin or backstab) you want to try and keep their board as clear as possible and then start slamming your 5 drops.
Zoo: Again we have defias being a strong keep (even without coin or a combo card) even if they trade a 1 drop away into defias you still were able to remove a creature for 2 mana which is fine, if you are able to combo him however, things can get a little shaky for the zoo player. Other good keeps include: Si 7, backstab, sometimes fan of knives and/or eviscerate if you have a preparation
Mirrior Match: Here you want to mulligan aggressivley for your 5 drops (auctioneer/loatheb). Whoever gets a auctioneer to stick first usually wins. Also, depending on the other miracle players hand an early defias can give them fits, especially if they have to face tank the token. I'm not saying to mulligan for defias but if you have a good opportunity to play him (turn 4 shiv into defias) then go for it, at the very least they will be wasting their next turn killing it giving you more time to draw auctioneer/conceal.
Hand lock: This is perhaps the most convoluted match ups you will encounter. Sometimes I feel like this deck has an edge on it and other times I feel like this deck is terrible against it. However, in my experience your goal in this match up is to deal with the first threat without using sap (e.i backstab into eviscerate into Si 7 and then hit with face) and then just go face and get them as low as possible and finish them off with spells. This is very possible to do with this deck for many reasons. First off, turn one defias is a great play here because it is a pain for them to deal with and it is a lot of damage (I have had a hand lock use a soul fire on the 2/2 lol) and if they use a hell fire on turn 4 after you have been beating on them for 2 turns then they would have taken 11 damage altogether which is amazing for us. I can't exactly give you a set number of specific cards to keep because this all depends on what you get with your starting cards (sometimes if I'm going second I'll keep something like prep. eviscerate so that I have an easier time dealing with a drake/giant) but the tough part here is that not only do you need to deal with their first threat but you also need decent follow up (e.i. gadget or azure drake). Just keep in mind that your #1 priority in this match up is to be able to deal with their first threat, because if you are forced to sap it then the game is already over.
List of some of the combos (there are perhaps hundreds):
Early Game Combos (non-gadget):
Turn.1 Coin --> defias Turn.3 Sinister strike ---> Si 7 or Defias
Turn.2 coin --> Si 7 Turn.4 Shiv ---> defias
P.S I appreciate all of the feed back and please give me an up-vote if you like what I have done so far! I very much enjoy sharing my knowledge with the community and would love to hear more from everyone! Thank you so much for checking out my deck/guide! I am more than willing to add more if enough people request it! =)
What about Edwin VanCleef? I pulled one in a pack and would love to use it but I am guessing its not in your deck due to rampent silence in the meta? What would you pull out to fit him in?
if you are playing the old version with sinister strike you will want kobold but if its this version the loot hoarder would work just fine! =)
I've tried out a version of this deck without Faceless Manipulator and BloodMage Thalnos. I really like how this deck works out, with the ability to do quick bursts and even end the game with one heck of an OTK.
Thank you for this amazing deck I am currently 9-1 with this deck. Now I am rank 9 from 12. I think this is better than my malygos rogue.
Shaman 3-0, Zoo 2-0,Priest 2-0,Druid 1-0,Mage 1-0,Hunter 0-1
Thanks for the feedback man! I'm glad you like it! =D
Thanks man! haha =P
I'll be playing this deck on stream tomorrow if you are interested! =)
Made it to Legend this season switching between variations of Miracle, used your deck for quite a few of my games and came to some rather interesting conclusions regarding the curve. I think 2xFoK is absolutely necessary for this deck and 2xShiv, or any Shivs, is suspect because of how the deck curves out. A lot of my games were basically T1 Coin, Defias. T2 Daggers. T3 Fan of Knives. T4 Sinister Strike/Southsea Deckhand, SI7 Agent to the point where I think this deck curves better than any other version of Miracles in the game. I really thought T4 Shiv, Defias would be a big deal, but generally if you have Shiv and/or Defias in your hand T4 you did something very wrong at some point earlier.
I cut back to 1 Shiv, and then I cut further to 0 Shiv because I never want to have to keep, draw or top deck the card in my opening hand compared to Fan of Knives, which generally tended to be more mana and damage efficient vs Zoo and Token Hunter.
Sinister Strike is so much more important for fitting the curve than Shiv is because it gives you T3 Defias, T4 SI7 Agents with combo on the play, and I've killed so many Handlocks with Spell Power + 2xSinister Strike that I was really taken by surprise how good of a win% you have vs that deck compared to other variations I've played. It has a really good win rate vs Hunter as well, and it's really a bit odd that any 1 deck in the meta can actually lay claim to that.
After I went Shivless, I tried messing around with a Warrior, Paladin, Shaman, Hunter, Rogue hard counter and found Harrison Jones to be stupidly good as sort of a 3rd Azure Drake, the combination of destroying their weapon, playing a 5/4 body and drawing 1 to 2 cards vs Hunter really puts the game to bed. In tournament play I've been bringing in the Shivless version of this deck with Harrison Jones as a hard counter to Hunter, you just keep him on the mulligan and have an absurdly high win rate vs that deck when you get to live the dream by destroying his weapon, drawing 2 cards and swinging thru' a Sludge Belcher on your next turn.
I've also been giving Edwin a look over in the match ups where I thought he would be bad, and he's really not that bad if you want to shore up your Zoo match up. I really thought he'd be awful vs Zoo and Hunter, but the thing about Zoo and Hunter is that they practically always mulligan away their Ironbeak Owl(s), Hunters Mark and Freezing Traps vs Miracles because you have no real targets for them relatively speaking. Just a 3 mana 4/4, which is really easy to do in this deck with your 3 extra 1cc spells/minion, it usually gets good value because even if they Ironbeak it you still get to kill a 2 to 3 health minion with Dagger and then get to kill the Ironbeak with Dagger right after that etc. so you end up on card advantage.
Anyway, just really wanted to give you some thoughts on cutting Shiv entirely and playing with the 2nd Sinister Strike and Harrison Jones as sort of that missing draw card and situational mulligan keep vs some pretty rough match ups like Control Warrior and Mid-range Hunter.
Those are some really cool ideas man! Thank you so much! I will definitely take this stuff into consideration! =)
No worries, as much as I like the deck, I do think there's a problem with it in the sense that it's too resource intensive and mulligan dependent on Defias Ringleader instead of Earthen Ring Farseer. As I get better with the archetype, I realize how important it is to have the Coin for T2 SI7 Agent, T4 Azure Drake or the Auctioneer combo and how horrible Defias Ringleader is as a top deck from T6+ or off an Auctioneer chain. As good as it is vs Freezing Trap, it's bad vs Explosive Trap and gives Unleash the Hounds another trigger to the point where I'm starting to wonder whether or not it's just Sinister Strike, Southsea Deckhand and Coldblood smoothing out the curve and Auctioneer chains that really matters. Maybe there's some list which curves with like 2xShiv, 2xEarthen Ring Farseer, 2xSinister Strike other than Malygos?
There are just some games where this deck hits curves like T2 Coin, SI7 Agent. T3 Poison Weapon, Defias Ringleader and Zoo never stands a chance, and then there are other games where you top deck a Defias Ringleader on T6 and you think to yourself "what do you do vs Tempo Priest exactly?"
That said I'm still enjoying the deck on ladder, I'm messing around with some funny stuff like Alexstraza because you actually do see T9 vs Hunter quite a bit.
playing miracle without second prep is like playing deathrattle hunter without undertakers
Thanks man! Glad you like it!
Have you been testing Edwin in this deck? If not, are you going to?
This depends on how much hunter you are going against. If it is over 50% of your games I would recommend not playing edwin (he is too slow and too easy to deal with for hunter), however, if you are against a lot of warrior/priest then making a spot for him would be wonderful! I am currently testing a new version of this deck on my stream! I will be making an article/write up on it very soon!
You guys told the opposite thing, lol :D I know it gets dealt with most of the times but I think it's good. Keeps opponent busy ;) BTW. Link up the new Zombie Chow version here when it's ready, please. Would you? :) Regards!
Sure thing! This one is actually a full article that will be posted on this website and ihearthu! Stay tuned to check it out! I will be posting the link to it at the top of the page! =)
This is pretty Break-Even, isn't it? Both cards cost 3mana. It would be better if the Priests' card was dead in this case, of course, but it's worth keeping against Ramp Druids, right? I've met quite a few on ranks 7-6 recently.
I've been having issues getting enough damage in to kill my opponents. It seems that I just lose too much spell damage trying to survive the early game and in the midgame it's hard to get the minions down to coldblood to make up for it. Do you have any suggestions? How do you feel about replacing Loatheb with Leeroy? It'd make board control a bit harder but then it would allow a sap + double cold blood for 14 damage on turn nine which would help.
Also, I don't quite understand how Loatheb works a lot of the time in the deck. If I use it to get board control it forces my opponent to drop minions which isn't what I want to happen a lot of the time if I'm trying to get gadgetzan out.
Try not to save coldblood only for the last push. Use it effectively at any point of the game to deal dmg. If they can't deal with that minion it means you hit with it again. For example: I use coin defias, then next turn cold blood on it if I have it. People might have trouble clearing a 6/2 T3. Loatheb is for board control and is awesome to protect your buffed drake or defias or gadgetzan etc if they are already on board. Something like a second conceal. Or for example you put a Loatheb on an empty board. Enemy is forced to put down minions. You clear those minions with the help of your hero power and spells and you coldblood Loatheb for 9/5. Even if he dies next turn you've already dealt 9 or 13 dmg and they had to use something big to clear it. Or you might even put auctioneer next to the buffed Loatheb. Let's say enemy responds with belcher to Loatheb. Put out auctioneer, sap, coldblood on Loatheb, hit. They might have trouble clearing both at the same turn.
I completely agree with hax on this one! =) Cold blood must be used whenever you get an opportunity, or when you can conceal a minion that was just played! Check out my stream if you wanna see me play some miracle rogue! =)