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Murloc-Warlock

  • Last updated Aug 22, 2015 (Blackrock Launch)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3400
  • Dust Needed: Loading Collection
  • Created: 9/28/2014 (Naxx Launch)
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  • Battle Tag:

    marc#2522

  • Region:

    EU

  • Total Deck Rating

    45

View 19 other Decks by marcndre
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29-Sep-2014

If u play this deck well and know the opponents deck u can beat nearly any other deck.  It's a standard murloc deck using a doomguard instead of leeroy due to his recent nerf.

edit1 04-Oct-2014

Thanks for the first positive feedback on this deck =)

So what do we defenitly want to mulligan?

Of course the highmana drops as Doomguard and Old Murk-Eye, because you can only play them useful on turn 5+.

Further i dont won't to lose a single cards to the effect of soulfire and most times i also won't be happy with poweroverwhelming in my starting hand such as mortal coil as they are finisher and not that useful in the fist 2 or 3 turns.

Further you need to have a look at your opponent.

Especialy when it's a mage i dont want to have 1hp murlocs in my starting hand as they might be easy target for heroe ability or Arcane Missiles.

Very often i have starting hands like 2of3 (3of4) are murlocs like tidecaller + tidehunter (+Bluegill Warrior) then i'll mulligan the non-murloc in hope to get another murloc like the murloc warleader or the coldlight seer. when u can start early on to combo up your murlocs like tidecaller - tidecaller - tidehunter - warleader - grimscale - warleader my opponents are almost finished on turn 4, if they dont have the correct answers to it or make worse decisions.

Or the opposite, i have 2of3 (3of4) non-murlocs, than i'll the only one murloc-card to recieve another non-murloc. So when i start playing thinks like voidwalker - young priestess - knife juggler - leper gnome - leper gnome - young priestess many players are not predicting me to play a murloc deck and start using their executes on my non-murlocs and are out of executes when my murloc party.

I try to use Soulfire and Doomguard mid or lategame always when they're last card in my hand so i dont lose a single card on the negative effect.

Why did i choose to replace Leeroy Jenkins with a Doomguard? Leeroy now costs five mana for 6/2 giving the opponent two 1/1 corpses, so he was only useful to finish up the enemy by pushing leeroy up to 14/10 with both power overwhelming and using a soulfire to give a maximum damage output of 18 dmg on turn 6. But he cant handle even simple taunters like a sen'jin shieldmasta without to die. Here comes the doomguard as a solid 5/7 charger who can handle them without a problem and without donating 2 corpses 1/1 to my opponent that probably become 2 1/1 or even 2/2 taunts. Leeroy is still playable and if you prefer him instead of a Doomguard it's your choice, but i experienced many decks runnings taunts from midgame on, so it might be a little bit hard to push through them with a 6/2.

Though it's an aggro-deck i always try not to lose the board control, by clearing up the board with the easy murlocs to protect my tidecallers and the warleaders from getting killed by other minions an the board.

Nice start combos

with coin
Murloc Tidecaller
Young Priestess
Voidwalker
Young Priestess/Leper Gnome
Young Priestess/Murloc Tidecaller
Young Priestess/Voidwalker

W/O Coin

Voidwalker
Leper Gnome
Murloc Tidecaller

I normally start tapping life after i've droped my last card in hand onto the board.

So thats it so far, I hope you enjoy the guide. This deck of course can also lose like any other, especially when you have bad luck on your card draw order and you cant play any combos. So far i easily climbed the ladder every season with this deck up to rank 5, from rank 5 on i always had to switch onto another deck like zoo, ramp druid or control paladin.