[K&C] Miracle Rogue (74% Win Rate)
- Last updated Feb 27, 2018 (Patches Nerf)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 7840
- Dust Needed: Loading Collection
- Created: 2/20/2018 (Patches Nerf)
- user-27495385
- Registered User
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- 8
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- 46
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Battle Tag:
#2293
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Region:
EU
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Total Deck Rating
160
Introduction
Hi guys, so I've been trying some other Rogue deck archetypes other than Tempo Rogue after the Patches nerf, since it's no longer playable. And I found out, that Miracle Rogue is really effective and now it's its time to rise again.
Note, that this deck is not easy to play by any means. It's pretty hard to pilot, so if you don't have enough experiences with Rogue, you may struggle with this deck. Experienced players can make huge things. Miracle Rogue was always really rewarding, when played well.
Keep in mind that I am still figuring out the best variant of Miracle Rogue, but I've had some serious succes with this decklist and I think it's really close to optimal Miracle Rogue deck right now.
This deck catched pretty quickly, I was not expecting that. So here's the promised guide.
Game Plan
This Miracle Rogue deck is tempo based, not value based. Your overall plan is to cycle through your deck as fast as possible. Your early Fal'dorei Striders have huge impact on the game and your ideal game is to swarm your board with the spiders as soon as possible to make pressure on your opponent. Use the speed of this deck in your advantage and draw lot of cards to summon those spiders and get tempo with your minions and cheap removals. You should easily be able to set your opponents health to ~15 health with all that pressure on the board. Than you can burst your opponent down with Leeroy Jenkins and Cold Bloods for extra damage.
Against Aggro
Your plan is to control the board with all the cards you have. Just don't be scared to waste some high value cards (such as Vilespine Slayer) for small minions or just Sap some small dude on the board just to have the board clear. You need to outtempo your opponent to control the board with your minions, which can be hard. Your cheap spells, removals and early game minions will help you with it.
Don't save your cheap spells for Gadgetzan Auctioneer, if you don't have him in your hand and don't feel like surviving to turn 6 (which you won't survive, because it's an aggro deck). Simply use those Counterfeit Coins and Preparations to gain tempo. You can double Coin your Fal'dorei Strider on turn 2 just to gain tempo. Loosing your cheap spells for tempo instead of using it for Gadgetzan Auctioneer is a good thing in this situation.
For instance, I've seen some players having both Fal'dorei Strider and Elven Minstrel in hand and coining Elven Minstrel on turn 3 just to use the combo effect. It's actually better to play the Fal'dorei Strider, because it's a stronger body and will survive longer on the board, so you can trade opponent's minions and you increase the chance of summoning the Spiders earlier in the game, which is pretty much crucial in this matchup.
Use your otherwise useless Cold Bloods in your favor. You really don't need them for the final combo with Leeroy Jenkins. Use them to gain tempo and make a pressure on your opponent or to trade some big minions. Don't be scared to ''waste'' the spell a bit.
Even don't be afraid to use your Leeroy Jenkins to trade some scary minion on the board, but that's really situational and you should be able to tell, if it's worth (and keep in mind that you're actually giving your opponent another 2 1/1 minions)
After you control your oponent and survive to late/mid game, your opponent runs out of cards in hand and in this stage you basicly win...
Against Control
In control matchups you need to predict your opponent's moves and play around them, this is basicly the most important part. Not like in the aggro matchup, save your removals (Sap, Vilespine Slayer) for those big minions you expect your opponent to play. Expect your opponent to have hard removals in hand and consider, if it's really worth to make a big Edwin VanCleef and waste your whole hand for it. (no, in control matchup it's not...) Play around board clears, consider wisely if it's worth to swarm the board. For example, never play all your minions before turn 7 against Mage or before turn 8 against Warlock.
In the early game try to have as much tempo as you can to make a pressure to your opponent. If you think your opponent won't have any answer for it, coin out Fal'dorei Strider. Always keep something cheap for combo triggering, we often need value of this sort. If you have Gadgetzan Auctioneer in hand, save some cheap spells for it. Don't feel bad while for using Cold Blood in different situation than the finishing combo with Leeroy Jenkins, you can use it, if you feel like your opponent won't have an answer for it. That extra 4 damage on the board makes really good pressure on the opponent, and that's what we want. In the late game you should be really careful to play around all those scary cards you expect from your opponent.
You just have to be really careful and predict your opponent. Having no tempo is really bad, but having no answers for your opponent's minions is bad too. You have to know, where is the edge of going fully for tempo and going fully for value. It's really situational though...
Against Midrange and Tempo
Well, this is basicly mix of those to above. You need to outtempo your opponent as soon as possible while being careful and play around opponent's removals and board clears. Save your removals for expected big scary minions and predict opponent's moves. Always make some pressure on the board!
Mulligan
This is highly depending on the matchup, but you almost always want Backstab, Fire Fly and sometimes Shiv in your starting hand.
Against Aggro
Since you need to control your opponent in the early game, you need:
- Backstab - for clearing early minions / SI:7 Agent's combo triggering
- Fire Fly - for annyoing early body on the board
- SI:7 Agent - mainly with the combo to another clearing source, but can be dropped without the combo just for tempo
Situational:
- Preparation - With Fan of Knives just so it can be played sooner with some other things
- Bloodmage Thalnos - Only with spells in hand. With Fan of Knives it's really effective and with Preparation even better
- Shiv - Only with Bloodmage Thalnos or Preparation and another cheap card with combo effect
- Counterfeit Coin - Only with early minions to play them sooner and make your opponent angry
- Eviscerate - If you know your opponent will play some scary early minions which you would have a problem with removing
- Fal'dorei Strider - If you have enough control to stay safe until playing it. With enough luck, Fal'dorei Strider can be crucial card in this matchup, because summoning 4/4 bodies in the early game is really hard to deal with for aggro decks
Against Control
You want tempo in the early game, so you will always want:
- Backstab - for early minions and combo triggering
- Fire Fly - just good in the early game, perfect for combo triggering later on
- Fal'dorei Strider - MVP of this deck, you always want to play him as soon as possible
Situational:
- SI:7 Agent - If you really need that tempo early in the game
- Elven Minstrel - If you don't have much/any minions, but lot of cheap spells to trigger the combo
- Shiv - If you really need that card draw
- Edwin VanCleef - Only with bunch of cheap spell in your starting hand
- Sap - Just if you feel like you'll need it early
Against Midrange and Tempo
You need to know what deck is your opponent playing to adjust your hand for it. Almost always you'll need:
- Backstab - Cheap early removal
- Fire Fly - Tempo body, later combo enabler
- SI:7 Agent - Can be really good tempo swing
- Fal'dorei Strider - Again, MVP of the game, solid body
Situational:
- Shiv - Card draw/removing weak minions
- Elven Minstrel - Without much minions and with cheap combo triggerer
- Edwin VanCleef - Only with bunch of cheap cards
- Fan of Knives - If you feel like needing it
Replacements and Tech cards
Todays meta is pretty diverse, but everyone is used to encountering different deck more. So if you struggle against certain deck archetype, or your collection is not that extensive, this part of the guide is for you.
Against Aggro
Tar Creeper is a card, you really want in the deck. I would remove something like Cold Bloods, Vilespine Slayer, Shiv or even one Gadgetzan Auctioneer.
If you find yourself surviving in the late game, but you have not enough board control, add in Vanish and cut off Cold Blood, we really don't need that extra disposable damage.
Against Control
You might want more removals, so second Vilespine Slayer is an optimal card for it. Remove Fan of Knives.
Vanish is also really good. It's really efficient since there is a lot of deathrattle cards and Cubelocks. Again, remove Fan of Knives.
If you feel like you need more value, you can try to add Shaku, the Collector. He can be annyoing for the opponent, while providing you some additional cards.
You may want to play Sherazin, Corpse Flower. In this meta with all those silences it's kinda risky, but against lot of control encounter you can try it.
If you're missing some cards
Cheap replacement would be Reckless Rocketeer or Argent Commander (I personally like the Commander more, because is more versatile), but don't exect to be effective replacement
If you are Rogue player or plan to play Rogue a lot, you should definitely craft Bloodmage Thalnos. People tend to overlook his strenght in Rogue decks. He has everything we want - spell power, card draw and cheap card for combo triggering. If you really don't want to spend dust on him or don't have enough dust for him, try Novice Engineer, Tainted Zealot or even Shadowstep, depending on your playstyle.
Really good card. Against, a must for Rogue players, because it's just absolutely stable card in almost every Rogue deck. Possible replacement might be perhaps Questing Adventurer, but not effective at all.
Simply unreplaceable. This is an absolute MVP of this deck. If you don't have them or don't want to craft them, you should play different deck running Arcane Giants and Valeera the Hollow, but this variant is not that succesful anymore.
Another must for every Rogue player and hardly replaceable. I would try Shadowstep, but it doesn't replace Preparation by any means.
Even though there is only one of them, it's really important piece of the deck. Another stable card, worth crafting. It's really hard to replace, but I would go for something like Shadow Strike, or in this meta it could be even Spellbreaker, but it doesn't replace Vilespine Slayer by any means...
Some more possible changes
Really good card. I like this card, because it has an incredible amount of uses. It's up to you and your situation, how will you use it. It's interesting and versatile card with decent uses, so if you like playing with it, go for it and cut off one Counterfeit Coin, Shiv or Fire Fly.
I am not 100% about this one, but again - If you like this card, you can add it to the deck. The deck might be better without it, but it's good for spicing the deck a bit.
Here you can see this deck in action:
Special shout-out to KiwiiNbacon for making this video! You can check out his channel if you're interested in more cool deck showcases here
About the win rate complaining. It was not fake, but with not enough games played. When I uploaded it, I played about 50 games, it obviously needs more testing to figure out the best variant of it, even though this one seems solid enough. But with your help we can make it even better, that's why I share it with you.
The win rate have dropped down to 74% with more games. With higher rank comes the difficulty of this deck, however it's still pretty solid deck and works nicely!
The win rate is obviously gonna keep changing, and I will keep you truthfully updated with actual experiences. Thank you for understanding.
For any recommendations feel free to write it down in the comments, I'll consider your ideas, possibly test them, if I haven't already and if it's good enough, I'll edit the decklist.
If you want to correct him, at least spell "lose" properly...
How the hell this have 90 upvotes? Im done with Hearthpwn...
i remember someone literally copy/pasted the "recommended" c'thun warrior deck from the game on here right after the expansion launched. it had 200ish upvotes IIRC
Somehow i actually find that sad and hilarious at the same time ^^
I really like the addition of Fire Fly :P
nice deck!
Nice and fun classic Miracle deck. The winrate seems a little sketchy, but who knows/cares. Love the deck, good job my man.
Yeah, Miracle Rogue isn't too hard to play imo, but you definitely have to know what your doing to have any sort of success. Atm I have won 10 games and lost 2 with the deck in legend, so its pretty damn good. I fear a matchup with Hunter because the decklist seems to be too slow in the early game for four 3/3's or a turn 4 10/10 from Spell Hunter (And Face Hunter seems even more dangerous). I am yet to lose to a hunter though so maybe I am wrong.
I've been running a similar deck. -1 Fal'dorei Strider , -2 Fire Fly , +1 Sherazin, Corpse Flower, +2 Arcane Giants
Strider essentially acts as a secondary win condition when playing against mill, tempo and control decks. When repeatedly shadow stepped it becomes a force to be reckoned with.
@Prismal your version is definitely better ;-)
This deck is really nice. Got r5 to r3 with it today. Ty man)
Well Met! If you are interested in watching a video where i explain my thought process of every move that im doing you can check this out. I hope that you will learn something new ;)
[sarcasm]In a sample size of 5 games I have 100% win-rate and therefore am playing the best deck known to man. [/sarcasm]
I am actually just 100% messing around/joking throughout this video about the stat kind of like a 'story-line'... if I can even say that about a deck spotlight video? I sincerely do not get uptight about any sort of stat that I see or have ever seen on this site. Its not worth it. Which, I think, leads me to have more fun with decks like these. =]
I do not mean to offend or insult... the deck is awesome, miracle rogue is awesome, that is all.
waiting for the guide!
I recommend to run 1 fly atleast (good 1/2 body and for combo). I swapped the 2nd fly for hallucination (less rng than swash + combo for auctioneer) and have pretty success with it (31-11 W/L, rank 10)
There are a couple of charge guys you can replace him with, so yeah. Reckless Rocketeer and Argent Commander have their benefits.
You can always replace Leeroy with a Reckless Rocketeer.
Is there any room for shadowstep in ths deck?