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"New Meta" Huntsmaster - Hunter Control

  • Last updated Sep 27, 2014 (Naxx Launch)
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Wild

  • 19 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6340
  • Dust Needed: Loading Collection
  • Created: 9/16/2014 (Naxx Launch)
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Huntsmaster

By Aucadia


First of, I would like to thank all of you for supporting my deck, and i hope you will continue to enjoy using it. I will regulary be updating the deck to counter the current meta, so please follow, and feel free to give suggestions / ask any questions you might have. I will try to answer them as quick as possible. 

General Strategy

The purpose of this deck is to continually be able to trade with your opponents minions while keeping a full hand. Finishing them off with your larger minions such as Savannah Highmane and Ysera.

Drawing

Being able to generate good card draw, is one of the fundamental truths to building a great deck. This deck uses a combination of tricks to accomplice that, and after the Starving Buzzard nerf, tricks are REALLY needed :)

Flare: A hunter staple in most decks, it essentially cuts our deck to 28 cards while being usefull Vs. both hunter and secret mage. 

Acolyte of Pain: An uncommon card in most hunter decks but a life saver nonetheless. This card can be comboed with Elven ArcherWild PyromancerUnstable Ghoul to create greate value. 

Azure Drake: If there ever was a value card draw minion, this is it. Allround great card.

Common Comboes

Hunter's MarkElvan Archer 

Hunter's MarkWild Pyromancer

Hunter's MarkWild Pyromancer & Sylvanas to steal that taunted giant. 

 

So yeah Hunter's Mark = utility 

 

Mulligan & Class Guide

Here I will be underlining the specifics you need to watch out for when playing against each class, and provide a general Mulligan strategy.

Warlock

Zoo & Handlock are the two dominant warlock decks in the current meta.

Vs.  Zoo: Board control is the name of the game, the zoolock will spray out minions like an automatic gnomish cannon, and our job is to trade efficiently with our early game minions and strong removal spells to make it into the late game where is will be a breeze. 

Vs. Handlock: Handlock are predictable. You always know that they want to throw out their giants as fast as possible. Fortunately, spells such as Deadly Shot and Hunter's Mark makes quick work of them. Remember to never bring them below their Moltan Giant HP mark, before you have an answer to them. 

Mulligan

 Mage

After the decline of midrange hunters, Secret Mage has seen an increase in play, and it's now a viable ladder deck. 

Vs. Secret Mage: The Secret mage uses early deathrattle minions such as Undertaker and Mad Scientist to establish early board control. Their finish usually involves a lot of spells to the face. To win against them you need to be clever with your use of Flare as they now run Counterspell which WILL ruin your day, if you are not carefull.

Mulligan 

 Priest

Deathrattle priest is currently one of the most stable decks to play on ladder, and it's a tough matchup because they can nullify our hero power with their own. 

Vs. Deathrattle Priest: The Deathrattle Priest uses solid early game minions such as Northsire ClericZombie Chow to gain advantage early, and plays SylvanasAuchena Soulpriest to combo and create tempo advantage later in the game. What we need to do is play our 3 attack minions and then pump them with Defender of Argus to make them virtually impossible for the priest to kill. 

Mulligan

 

 The other classes will be added on a later date. 

Aucadia