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[NEW] Shadow Visions OTK Priest

  • Last updated Jan 20, 2018 (Kobolds Patch)
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Wild

  • 22 Minions
  • 6 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: OTK Priest
  • Crafting Cost: 7380
  • Dust Needed: Loading Collection
  • Created: 1/20/2018 (Kobolds Patch)
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  • Battle Tag:

    KungFuMaster#21810

  • Region:

    EU

  • Total Deck Rating

    123

View 53 other Decks by KungFuMaster
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Hello guys

This deck is not meant to climb on the ladder, but more a semi-meme-competitive deck that has a lot of fun in it when u can pull it off. 

The Combo
If you haven't realised yet, the combo requires 2 set ups: 
1. Have a 'finisher' on the board (Mana Addict, Red Mana Wyrm or Questing Adventurer
2. Have the infinite card generator on the board: Having 2 Radiant Elementals on board together with 1 Shadow Visions in your hand. 
If you have both requirements, you can start to OTK your opponent by playing infinite Shadow Visions (since you only have 3 spells in your deck)

Other win conditions:
1. Lyra the Sunshard: you can also instead of OTK'ing your opponent, generate a lot of spells that can make you win the game. This is not always a guarenteed win, but it is fun in some way. 
2. Shadowreaper Anduin: even without the HP cost reduction of Raza, you can still do a lot of damage to the enemy hero if you've setted up your Combo. 

Edit 1: Making some optimalisations
-2x Questing Adventurer: card is too slow, you need to play 28(!) Shadow Visions to get the OTK (which is too much if you're not quick enough). 
+2x Mirage Caller: This card makes it so you don't need to wait for your second Radiant Elemental sometimes, so you can play the combo more consistently
+1x Dragon Soul: This is now wincondition #3: play your infinite combo to summon a lot of 5/5 dragons till your board is full. 

Also some minor changes to some cards, the deck needed a lot of draw. 

If you have any suggestions or ideas to improve the deck, let me know in the comment section. Reminder: don't try this deck in ranked if you're trying to climb (because aggro will most likely run over you) but play it for the sake of fun!