Sjow's Seagiant Shaman
- Last updated Sep 16, 2014 (Naxx Launch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3340
- Dust Needed: Loading Collection
- Created: 9/15/2014 (Naxx Launch)
- user-14645004
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- 3
- 7
- 17
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
414
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These is the latest list Sjow hit Legend with by playing less than couple of hours from rank 3 and 2 stars.
For muligans and strategy check his stream, http://www.twitch.tv/sjow
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This deck doesn't stand a chance against zoo and priests... :(
not playable deck
Actually wiped a priest in ranked play on turn 6 (usually my hardest fight), by popping blood lust on 7 tokens. It can happen.
loot hoarder. spell power is nice but drawing an extra card is godly.
I thought I was losing... I thought I was losing... I thought I was losing... HELLO Bloodlust! Rogue dead on turn 6! (Now don't you wish you had used your Blade Flurry on all my unassuming little minions?)
That right ther man made my day :)
I don't get how this deck works. With barely any drawing mechanic, it's impossible to get to the ONE finishing card this deck has. Having a couple giants isn't exactly great when the opponent has a chance to deal with them before you can get any use out of them. I don't get it...
I have only tried it twice... In the first, my turn 4 giant (after he unleashed) got BGH'd (yes, a hunter running BGH). In the second, by turn 10 I had a board full of haunted creepers and other shitty tokens, while my druid opponent played taunt after taunt that I cleared with spells. Eventually I ran out of juice by turn 12 or so, and I didn't draw into the ONE bloodlust I needed to finish the game. I did get a giant down on tur 9 but it got BGH'd.
I don't get this deck.
I don't know but i get what this deck is trying to do since meta is being shift back to more minions the all the more reason to play something like this i play shaman almost all the time ,but i think this deck shod have some problem's finishing the game with just one Bloodlust for bust im not so easy to sell to that idea since i love the old al'akir doomhammer version but will try this to it just feel's so hit or miss :/
Sea Giants fodder, argus, and bloodlust.
I keep running out of cards. Any idea what I am doing wrong?
Are you summoning a token practically every turn? It's often the correct play to summon a totem and do nothing whenever you have better board presence than your opponent without the totem. Many Shaman players run out of cards simply because the totems are not summoned enough.
For me it's not "running out of cards" that I have a problem with in this deck, it's getting to the cards you need efficiently. You can have a board full of 1 attack minions, pecking away at your opponent, and you really need the ONE finisher that exists in this deck... But nope, you have to sit and wait while the opponent slowly loses health while trading away, or if they get lucky, get their board clear.
Creepy... My homebrew shaman deck looks exactly like this one, Only with an extra argus instead of Thalnos.
Although, to be weird, I have gotten fairly decent results subbing worgen scouts for the undertakers.
No. Just, no.
Does this work w/o giants?
It's based completely around the Sea Giants. In case it's not obvious enough, I was watching his stream when he decided to make this deck. It was after losing (twice?) to a Sea Giant shaman bot due to very early Sea Giants (turn 3). He said screw this, I'm making a Sea Giant bot deck, and proceeded to do fairly well with it (until he hit legend).
HOWEVER, minus the giants, the deck looks very close to a Bloodlust shaman. Swap the giants for some small to midrange sticky minions and possibly add a 2nd bloodlust (although this could backfire) and you'd have a decently playable deck. Personally, I think an Acidic Swamp Ooze would go well in that type of deck, as it's a solid minion to use with bloodlust, and weapons can really mess up your gameplan.
How do you play the sea giant on turn 3? Coin ooze into ooze and opponent plays 3 minions as well?
Oh i saw he playing this .This deck look good i wanna try it but I dont have bloodmage thalnos so which one is better between loot draw a card or spelldmg+1?
Only 4 cards (5 if you count Thalnos, but you don't really play him turn 2) buff the Undertakers. Is that enough? They seem like dead cards if you do not get a perfect opening hand.