Monsanto's Legend Aggro Druid - No Creepers!
- Last updated Jan 8, 2018 (Kobolds Patch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Druid
- Crafting Cost: 3920
- Dust Needed: Loading Collection
- Created: 1/9/2018 (Kobolds Patch)
- Monsanto
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Played this deck for my last push to legend! Didn't like Living Mana and Corridor Creepers, because when my first wave of minions would die, I would always lose the game anyway.
A fair point!
now that pirate core is getting removed, is aggro druid salvageable? i liked playing the deck, and if you get the right beast synergy draws, it's fine and all, but without pirate package, that extra layer of early game consistency is gone.
Here is a quick match with his deck.
Wait... no Living Mana?
Branching Paths is so mmuch better in Aggro druid than I would ever have imagined.
Its savage roar that doesn't get your hero and sticks, its fuel for the fire of aggro power
5 cube locks in a row, 5 losses in a row.
Take face hunter then and be happy
Spellbreaker needs to be in this
Surprisingly consistent tho. It has the same (or more) explosive turns as the other decks. The only drawback is turn 5+ where "sometimes" living mana shines, but with the ammount of control out there, living mana is shit most of the time (hellfire, defile, dragonfire /duskbreaker, vanish, Spreading plague, etc) so i guess taking out 2 living mana and 2 creepers to add more consistant turns 1 through 4 is worth it.
With this deck i found myself with better chances of buffing a big board the early turns than with the usual Creeper-Mana list.
You're gonna need bittertides and living mana, at least one, for a good aggro druid
Any substitution for branching paths?
Living Mana?
Bittertide Hydra?