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Post Naxx Ramp Druid

  • Last updated Sep 21, 2014 (Naxx Launch)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 10600
  • Dust Needed: Loading Collection
  • Created: 9/13/2014 (Naxx Launch)
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  • Total Deck Rating

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Post Naxx Ramp Druid

* NEW VIDEOS - 22/9/14 *

This deck is doing really good against all decks in the current meta. I just had a 9 win strike with it and got me from 14 to 11 (now level 6) on the ladder in just 1 hour of play so I thought I should share it.
It works very well agains Priest, Warlock zoo, and warrior decks
Against the dominent Hunter it got a 60-40 win rate.
Known to loose horibbly to Handlock - but these are not as common these days.
Please try it out and let me know how it went for you

The Idea

As in all Ramp decks - to use Innervate & Wild Growth early on to get large creatures with Taunt down on the board. This deck was originally built around getting more value out of Kel'Thuzad but after play Testing it, it seems Kel'Thuzad is too much circumstational and I have removed it for the much needed AOE provided by Starfall

The Mulligan

I found this mulligan stratagy to be very consistent, I mulligan everything for a chance to get a Innervate or Wild Growth or both. in the chance you stumble a good 4 drop like [card]Sen'jin Shieldmasta[/card] or Keeper of the Grove  keep one of them.  Wrath is also a keeper. the rest are for later game.

Please note that this deck is consstent enough that even if you do not get the Innervate or Wild Growth - you still have a great chance of winning. don't panick!

Great Combos

Innervate +The Coin + [card]Sen'jin Shieldmasta[/card] or Keeper of the Grove on turn 1 or a Druid of the Claw on turn 2.

it easy to drop a Ragnaros the Firelord on turn 4/5 with this deck and copy it with a Faceless Manipulatorthe next turn.

The funniest thing ever with this early game defensive deck is that on turn 4 you can 2xInnervate +The Coin + Alextrasza to maximum damage and droping your opponenet from 30 to 15.

Notable Tips

This deck have a great card draw with 2 Ancient of Lore try to play them when the board is clear, that way you will get the card advantage without risking your board control.

The same is true for Loatheb when you play it on a clear board you 80% of the time guarentee that this turn will be for droping creatures and since you have large Taunts - your next turn will probably be droping one of them to bloack and attack with Loatheb.

This deck have great responses to alot of post Naxx Decks since it carries 3 silencers but not as fragile as Ironbeak OwlSpellbreaker & Keeper of the Grove actually pack a puch afterwards, especially behind your Taunters.

Thanks for reading,
Please +1 in the top right corner if you like it.
JungleRat (aka ZedsDead ingame)

Videos Vs:


                Handlock                                  Zoolock                                   Druid

                   Paladin                          Control Warrior                             Priest