Heeljin Totems! Shaman (Wild) - KnC
- Last updated Jan 1, 2018 (Kobolds Patch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Totem Shaman
- Crafting Cost: 2520
- Dust Needed: Loading Collection
- Created: 12/31/2017 (Kobolds Patch)
- Heeljin
- Registered User
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- 4
- 25
- 38
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Battle Tag:
Heeljin#1898
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Region:
US
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Total Deck Rating
1407
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This totem-centric Shaman deck features the new KnC card Primal Talismans to keep our board wide to set up the many team-buff cards. Bloodlust, Everyfin is Awesome and Thunder Bluff Valiant can all end the game out of nowhere. Call in the Finishers is a great "reload" card after losing your board and can also combo on turn-7 with Everyfin is Awesome or Primal Talismans. The deck also features two 0-mana 5/5s in Corridor Creeper and the original, Thing from Below.
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Journey into Wild Surviving Standard Highlights
What about Windshear Stormcaller?
I tried this guy for a while. It's too hard to do! Even when winning you need exactly all 4 and room on the board.
Tunnel trogg with no overloads? You are better off playing ANYTHING on its place.
I think you missed Totem Golem there. I'm assuming that the fact that it and Trogg being one of the best 1-2 punches in the game is enough for the Trogg include.
Deck is not consistence - no heal, too few aoe cleaner, no silence/hex/devolve?
Played 20 games with 11-9 result and decide make few tweaks.
-2 Tunnel Trogg +2 Devolve
-2 Fire Fly +2 Hex
After next 10 games result is 8-2..
Anyway I feel, there is too much high cost spells which needs board.
Againts warlock/priests is almost impossible win, only if they have bad luck for removals..
Still good idea
Definitely better this way, altough I took out Totemic Might instead of Tunnel Trogg.
Thanks for working on this!
I've made some changes also, but I went in another direction, I felt the deck was lacking some early game board presence, so I decided to give a more agressive look to the deck,
-2 x Fire Fly / +2 x Jade Claws
-2 x Totemic Might / +2 x Lightning Bolt
It helps me control the board in the early game without having to trade my minions, helping me to build it to a more advantageous mid game. It also adds some sinergy with Tunnel Trogg, wich in my opinion is one of the greatest 1 drops in HS history.
Besides that, Lightning Bolt is also a great burst to get that last feel damage you need to finish the game earlier.
Currently 9-1 with my current version.