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TheChiv's A-team Aggro

  • Last updated Sep 14, 2014 (Naxx Launch)
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Wild

  • 19 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2940
  • Dust Needed: Loading Collection
  • Created: 9/11/2014 (Naxx Launch)
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  • TheChiv
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  • Battle Tag:

    thechiv#1153

  • Region:

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  • Total Deck Rating

    1122

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Welcome to the A-team Rogue aggro deck. So what is this deck? How does it work? Can it run the ladder? Are you insane? Hopefully I will be able to explain this deck, and how it works to where you all your questions will be answered. And I will also give you alternatives to the one legendary in this deck. And yes I probably am insane.

Strategy:

This is a 75% face rush deck. The idea is to simply get a great amount of value out of your minions to inflict some early game damage and then finish them off with a disgusting barrage of either spells or fast powerful minions. Every card in this deck has a value to one degree or another to help create an extremely aggressive synergy that can put your opponent on the back foot and moving to a reactionary style of play, Rather then playing their deck's the way they want. Every chance you get you want to burn your opponent with everything you can and take it to their face. Vary rarely will you trade your minions willingly if you can help it. Exceptions to this are taunts if you have no other methods.

Below is a break down of some key cards and how they can and in some cases should be used. Every card in this deck interacts well with others in the deck in many ways.

Shadowstep : Part of the end game finisher to lay siege to your opponents life. Works well with Arcane Golems due to them only costing three means you can in theory, dish out 12 damage on turn 5 using just 1 Arcane Golem. Using this combination with a Cold Blood and you get even more low cost value. You can also use this combination withLeeroy Jenkins as many have done for so long.

Deadly Poison : This is possible combo starter as well as a damage boost to remove a taunt or just pound your opponents face. When used in conjunction with Blade Flurry you get even more value. On turn 6 you can have an Assassin's Blade with 2 Deadly Poison can result in 4 damage to your opponents face, clear his board, and give you just enough mana to toss out an Eviscerate making that 18 damage for 6 mana. That is 3 damage per 1.

Argent Squire : Pure combo starter. Fact that it can persist past the first damage can lead to some value with cold blood to remove a taunt and keep the minion. For the most part it will be used to power the combo features of cards such as Defias Ringleader, SI:7 Agent, and Eviscerate

Southsea Deckhand : Damage dealer. Due to the fact a rogues hero power can persist from turn to turn makes this card amazing. If you have the coin you can play this guy turn 2 and do a possible 7 damage on turn 2 using Cold Blood. Thats 23% of their life taken by turn 2, 26% if you attacked turn 1 with the coined out hero power.

Undertaker : This guy may see an odd addition but he serves 3 purposes. 1 combo starter. 2 turn 1 play to get a bump by the other death rattle cards in the game and gaining some great value. 3 taunt. Ok the taunt thing may seem a stretch but people dont mess around when it comes to Undertaker and they will do whatever they can to kill it. This can be beneficial in certain circumstances.

Defias Ringleader : Best played turn 1 with coin. Creates a massive early game threat that will cause your opponents to have to react instantly.

Loot Hoarder: Draw mechanic and they boost up the undertaker making this a great turn 2 play if you turn 1 a undertaker.

Coldlight Oracle: Many don't like this card due to giving your opponents card draws, but your opponent getting cards matters little. Your using these guys to pull more threats and answers for your self so you punish your enemy.

Assassin's Blade. This weapon gives you many options and allows you to some interesting burst combo's off. Beware!! Harrison Jones loves this card.

Replacements:

Considering Leeroy is about to be nerfed there are other cards you can replace him with. Below is a list of acceptable replacements that can easily be workable.

Wolfrider

Bloodmage Thalnos

Harvest Golem

Sap

Ironbeak Owl

Knife Juggler

Haunted Creeper

Blade Flurry

Perdition's Blade