Handbuff Val'anyr Paladin
- Last updated Dec 18, 2017 (Kobolds Patch)
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Wild
- 21 Minions
- 7 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Handbuff Paladin
- Crafting Cost: 6000
- Dust Needed: Loading Collection
- Created: 12/18/2017 (Kobolds Patch)
- ProfectaEsso
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- 10
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Total Deck Rating
3
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Handbuff Paladin I have been playing around with.
also, what do you think of the card "level up" for this deck? I don't have the card yet though, but was thinking about a possible craft at some point.
I have 2 of them, the main reason I left them out is because I'm not running any of the silver hands synergy stuff. I could try swapping them in at some point and see how it works.
wanting to try something similar myself. looking to include crystal lions though and get the most out of the "dudes" cards. also thinking of corridor creeper as well to just be extra greedy.
as I mentioned multiple times on your thread as well (and is starting to get noticed) the umbra+val'anyr combos are great. it's pretty nuts some of the stuff you can, the buff potential is inane if you can keep her alive. this is why I was thinking of running the taunt package for call to arms inside of a buffadin/dude deck with the umbra combo. it should be nuts.
I am just not sure about crystal lion tbf. it seems like a great card and looks really cool. but surely more people would run it if it was that good.
I was running Crystal Lion at first but with all the board clears these days its hard to keep silver hands sticky long enough to get the value. I think corridor creepers are definitely the better option here.
I dont have spiritsinger umbra and dust is tight right now so I don't get to play around with the idea but it sounds like it's definitely worth playing around with. I would probably take out an ooze or a divine favor to make room.