Return of the V-07-TR-0N Unit!
- Last updated Dec 27, 2017 (Kobolds Patch)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4140
- Dust Needed: Loading Collection
- Created: 12/16/2017 (Kobolds Patch)
- Dorkpork
- Registered User
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- 15
- 32
- 66
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Battle Tag:
Dorkpork
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Region:
US
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Total Deck Rating
741
Call to Arms and Scorp-o-matic have become saving graces of this deck. Both allow this archetype to deal with the harsh meta, predominantly, Naga Giants. Mimiron's Head is definitely an important draw, but I think the early tempo of the deck is reasonable enough to ride the wave in some situations.
Definitely not a tier 1-2 deck in the slightest, but this is probably the best time to play this deck since GvG.
Sunkeeper Tarim, Dr. Boom, and Tirion Fordring are all decent additions if the deck needs more late game. Most things get buffed attack-wise by Tarim, Boom's bots are particularly useful here, and Tirion is of course just great. Wickerflame Burnbristle is also not bad to protect yourself and your minions.
Cheers for the deck dude, I've been trying to get mimiron to work with moderate success in reno mage but yours may just work.
The downside of the deck is that it's just an okay aggro deck if you don't draw Mimiron's Head, but Call to Arms helps a lot with not only increasing the chance of drawing the head, but also developing with some pretty annoying minions, which just so happen to help trigger the head's ability. Best of luck!