#3 wild legend s45 Cubelock
- Last updated Dec 22, 2017 (Kobolds Patch)
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Wild
- 16 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Handlock
- Crafting Cost: 11040
- Dust Needed: Loading Collection
- Created: 12/15/2017 (Kobolds Patch)
- tiny1009
- Registered User
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- 4
- 13
- 24
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
159
Hello,
I have been playing renolock in wild for a long period of time but a new deck has come along that seems superior. That deck is, wild cubelock. Very similar to standard cubelock, but it is buffed significantly by having cards like voidcaller, mal'ganis, and darkbomb. Voidcallers add to the consitency of cheating out big demons and mal'ganis is well... mal'ganis.
The game plan of the deck is straightforward, cheat out big demons, but with cards like cube, defile, and weighing the probabilities of what demons can come out of lackey/voidcaller make the deck very complex.
As with any other control deck, you walk a fine line between getting the most tempo/value out of your cards and playing around lethal from your opponent. In the context of this deck a lot of time this equates to how greedy you can be with your dark/pacts/ voicallers/ lackeys. Ie, can I wait a turn to use this dark pact and get some trades with the minion or do I need the heal now? Just be aware of the range of the deck your playing against.
Mulligans:
Aggro: Defile, hellfire, darkbomb, voidcaller, voidlord if you already have voidcaller.
Midrange: hellfire, defile, voidcaller, lackey
Control: Voidcaller, lackey, thaurissan. In control match ups you prefer to get doomguards or mal'ganis then voidlords from voidcaller. For this reason its better to toss voidlords and look for the other two.
If you have any more questions about card replacements/ anything else, let me know in the comments.
Also, after a long hiatus I am offering coaching again, specializing in control and reno warlock but familiar with all styles. My credentials include over 5 top 5 legend finishes in wild on NA, and 2 top 100 finishes in standard. DM me on here or twitter for more info.
You can also find me on twitter: @hurryUPstone
and twitch: twitch.tv/hurryupidiot
proof of rank: https://imgur.com/a/oNAjS
(As you can see, had nether in original list. Taken that out for weapon to cheat out more demons.)
Why Faceless Manipulator over Prince Taldaram?
5/7 charge > 3/3 charge
Yeah but 2 mana cheaper > 2 mana more expensive.
Especially swapping out Thaurissan for Sylvanas, I think Taldaram just makes too much sense. Almost all cards other than Doomguard are there for the text rather than the raw damage.
3/9 > 3/3
Sure thing. Most current Wild lists run Taldaram anyway because they stop running 2x Doomguard but only 1x. Other than that most Demons have broken effects that are great at 3 mana.
Amazing deck, went from 20 to 8 with 82% winrate (33-7). Switched Emperor Thaurissan for Sylvanas.
Update 51-16 from rank 20 to rank 5.
I had a go with the weapon - saved me in a few games! This deck gave me 500 wins on Warlock - really having a lot of fun! https://youtu.be/HOyYEnAXYJU
Really glad you enjoyed it, I also believe the weapon makes the difference in a lot of slower games, even in faster when it lines up perfectly (ie turn 5 weapon summoning a voidlord)
I don't have Mal'Ganis so I subbed Sylvanas for him. She's working great. Fun cube and Nzoth target.
Probably a good switch.
So I'm back after reaching Legend with Cubelock this season, I was wrong about Skull of the Man'ari since Pirate Warrior has been replaced by Aggro Paladin and none of the other Legendary Weapons were played you'll only see 1 weapon destruction card per deck instead of 2. Faceless Manipulators are win more cards, it's not uncommon to see 2 Silences in a Priest deck along with Psychic Scream, Entomb and Sylvanas WIndrunner so you're never going to get that value. I've really disliked Mortal Coil, unlike the Standard version with 3 outlets the Wild version has 5 outlets for Demons and 7 Demons total so you don't have to aggressively cycle thru' your deck to find one. The card is bad to keep on the play, and I think you're better off playing 2 Mistress of Mixtures instead to increase your win% vs aggro, have another cheap body to Dark Pact, have a cheap 2 health minion to ramp up Defile and get more value off an Umbra Spiritsinger and N'zoth the Corrupter. Emperor Thaurrissan isn't really necessary, like Umbra Spiritsinger he feels like a soft taunt most of the time so you can sub him out for another cheap minion like Bloodmage Thalnos or Prince Taldaram or something more greedy like Sylvanas Windrunner.
Please don't lynch me as I am an almost complete noob regarding Hearthstone, but could someone be so kind to tell me the sense of Doomguard ? I am okay with the Charge aspect but isn't it bad to discard even TWO cards? What if it discards important cards? Or should this card only be played if there are NO or just momentarily irrelevent cards in hand? Or is that charge aspect THAT heavily powerful that discarding two cards can be ignored?
Where do discarded cards go? Back in the card pile or are they "lost"?
Sorry for these questions, but as I am that interested to go on playing, be so kind and answer :) Thanks.
Possessed Lackey Skull of the Man'ari
So just for being summoned. Clear and short answer. Thank you. And Merry X-Mas :)
Voidcaller and Possessed Lackey can pull out your Doomguard from your deck or your hand. How about if 2 Voidcaller dead before you pull out Doomguard. Dont worry, this is reason why Nzoth here. But in other case, you have to discard 2 cards to put more pressure on board.
Hey hurryup, wassap?
N'Zoth?? as our imp would say "is it really.. necessary?" It's so greedy. You already win against control and a well timed Guldan. I exchanged it for a Corrupting Mist since it can serve as an early board clear (like doomsayer but better IMO because they can't avoid it) and it's a pretty versatile card in this deck, serving also to kill your own lackeys, voidcallers and cubes whenever you want them dead!
Also, why Emperor since you're always cheating your high cost stuff? Sylvanas could be better?
i finished #98 legend. I sure Nzoth is so good, and this deck has enough board clear. If you versus lots of Big Priest or Cubelock, Sylvanas is very insane. And ET, you want to reduce cost cards like DK, Malganis or Combo, its necessary when you versus RenoPriest or just defend
Top legend and below rank 5 meta is very different. You are more likely to run into aggro under legend so cutting nzoth could be reasonable.
I suggest you keep TN & cut a coil instead, it works better for me (I ran Skull of the Man'ari since the first time i'v seen the deck)