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Boulderfist Ogre


Reckless Rocketeer


One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.


Destroy an enemy minion.

If you don't want to be assassinated, move to the Barrens and change your name. Good luck!


Battlecry: Deal 3 damage to the enemy hero.

Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.


Deal 6 damage.

This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.

Hammer of Wrath

Deal 3 damage.
Draw a card.

A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.


Deal 3 damage to ALL characters.

It's spells like these that make it hard for Warlocks to get decent help.


Deal 3 damage to two random enemy minions.

You see, it's all about <i>throughput</i>.


Transform a minion
into a 1/1 Sheep.

There was going to be a pun in this flavor text, but it just came out baa-d.


Battlecry: Give a friendly Beast +2/+2 and Taunt.

"Who let the dogs out?" he asks. It's rhetorical.

Oasis Snapjaw

His dreams of flying and breathing fire like his idol will never be realized.

Sen'jin Shieldmasta


Sen'jin Villiage is nice, if you like trolls and dust.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Drain Life

Deal 2 damage. Restore 2 Health to your hero.

"I've just sucked one year of your life away."

Healing Touch

Restore 8 Health.

8 Health, no waiting.


Transform a minion into a 0/1 Frog with Taunt.

If you Hex a Murloc... it really isn't much of a change, is it?

Party Portal!

Summon a random Partygoer.

Shadow Bolt

Deal 4 damage
to a minion.

It’s a Bolt. It's made out of Shadow. What more do you need to know!

Magma Rager

He likes to think he is powerful, but pretty much anyone can solo Molten Core now.

Raid Leader

Your other minions have +1 Attack.

"That's a 50 DKP minus!"

Warsong Commander

Your Charge minions have +1 Attack.

The Warsong clan is <i>such drama</i>. It's really not worth it to become a commander.



Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.

Armor Up!

Hero Power
Gain 2 Armor.

Armor Up!

Hero Power
Gain 2 Armor.

Dagger Mastery

Hero Power
Equip a 1/2 Dagger.


Hero Power
Deal 1 damage.


Hero Power
Deal 1 damage.


Hero Power
Deal 1 damage.

Lesser Heal

Hero Power
Restore 2 Health.

Life Tap

Hero Power
Draw a card and take 2 damage.


Hero Power
Summon a 1/1 Silver Hand Recruit.


Hero Power
Summon a 1/1 Silver Hand Recruit.


Hero Power
+1 Attack this turn. +1 Armor.


Hero Power
Increase your weapon's attack by 1

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Fiery War Axe

During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.

Arcane Explosion

Deal 1 damage to all enemy minions.

This spell is much better than Arcane Implosion.

Call Mediva

Summon a random Mediva


Destroy a damaged enemy minion.

It's okay, he deserved it.

Heroic Strike

Give your hero +4 Attack this turn.

Really, if you're a hero, this is <i>every</i> strike.

Holy Light

Restore 6 Health.

If you are often bathed in Holy Light, you should consider wearing sunscreen.

Mark of the Wild

Give a minion Taunt and +2/+2.
(+2 Attack/+2 Health)

Not to be confused with Jim of the Wild.

Mind Blast

Deal 5 damage to the enemy hero.

This spell blasts you directly in the MIND.

Rockbiter Weapon

Give a friendly character +3 Attack this turn.

This would be real handy if your enemy is made of rock.


Return an enemy minion to your opponent's hand.

Rogues love sappy movies.

Shadow Word: Pain

Destroy a minion with 3 or less Attack.

A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".

Wild Growth

Gain an empty Mana Crystal.

Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!


Give a minion Windfury.

Windfury is like Earthfury and Firefury, but more light and airy.

Bloodfen Raptor

"Kill 30 raptors." - Hemet Nesingwary

Novice Engineer

Battlecry: Draw a card.

"Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.

River Crocolisk

Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.


Battlecry: Discard a random card.

Warlocks have it pretty good.

Light's Justice

Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.

Wicked Knife

Arcane Missiles

Deal 3 damage randomly split among all enemies.

You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Blessing of Might

Give a minion +3 Attack.

"As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.


Give a friendly minion Charge. It can't attack heroes this turn.

"Guys! Guys! Slow down!" - some kind of non-warrior minion


Give your hero +2 Attack this turn. Gain 2 Armor.

The claw decides who will stay and who will go.

Deadly Poison

Give your weapon +2 Attack.

Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.

Frost Shock

Deal 1 damage to an enemy character and Freeze it.


Hand of Protection

Give a minion Divine Shield.

This spell has been renamed so many times, even paladins don’t know what it should be called anymore.

Holy Smite

Deal 2 damage.

It doesn't matter how pious you are. Everyone needs a good smiting now and again.

Power Word: Shield

Give a minion +2 Health.
Draw a card.

Sure the extra protection is nice, but the shield really reduces visibility.

Sinister Strike

Deal 3 damage to the enemy hero.

There's something about this strike that just feels off. Sinister, even.


Look at the top 3 cards of your deck. Draw one and discard the others.

For the person who just cannot decide what card to put into a deck!

Healing Totem

At the end of your turn, restore 1 Health to all friendly minions.

Murloc Raider

Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!

Northshire Cleric

Whenever a minion is healed, draw a card.

They help the downtrodden and distressed. Also they sell cookies.

Searing Totem

Silver Hand Recruit

Stoneclaw Totem


Stonetusk Boar


This card is boaring.

Timber Wolf

Your other Beasts have +1 Attack.

Other beasts totally dig hanging out with timber wolves.



No relation to "The Voidsteppers", the popular Void-based dance troupe.

Voodoo Doctor

Battlecry: Restore 2 Health.

Voodoo is an oft-misunderstood art. But it <i>is</i> art.

Wrath of Air Totem

Spell Damage +1


Encounter new obstacles!

Ancestral Healing

Restore a minion
to full Health and
give it Taunt.

I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.


Deal 2 damage to an undamaged minion.

It's funny how often yelling "Look over there!" gets your opponent to turn around.


Gain 2 Mana Crystals this turn only.

Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.

Avatar of the Coin

You lost the coin flip, but gained a friend.

Anduin Wrynn


Boom Bot

Garrosh Hellscream


Jaina Proudmoore


Malfurion Stormrage




Uther Lightbringer

Valeera Sanguinar