Class
Rarity
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Feline Fine 1

Deal @ damage to an enemy. Trigger one of your Deathrattles at random.

Feline Fine 2

Deal @ damage to an enemy. Trigger one of your Deathrattles at random.

Feline Fine 3

Deal @ damage to an enemy. Trigger one of your Deathrattles at random.

Feline Fine 4

Deal @ damage to an enemy. Trigger one of your Deathrattles at random.

Felodic Intonement {0}

Deal {0} damage to an
enemy. Set its Attack
to {1} until the end of
next turn.

Felodic Intonement 1

Deal {0} damage to an
enemy. Set its Attack
to {1} until the end of
next turn.

Felodic Intonement 2

Deal {0} damage to an
enemy. Set its Attack
to {1} until the end of
next turn.

Felodic Intonement 3

Deal {0} damage to an
enemy. Set its Attack
to {1} until the end of
next turn.

Felodic Intonement 4

Deal {0} damage to an
enemy. Set its Attack
to {1} until the end of
next turn.

Frost Shock {0}

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 1

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 2

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 3

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 4

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Volley {0}

Passive: Whenever your characters play a Frost ability, cast Icicle 1 at a random enemy.

Gnoll

Greater Arcane Missiles {0}

Shoot three missiles
at random enemies
that deal
{0} damage each.@Shoot three missiles at the lowest-Health
enemy that deal
{0} damage each.

Greater Arcane Missiles 1

Shoot three missiles
at random enemies
that deal
{0} damage each.@Shoot three missiles at the lowest-Health
enemy that deal
{0} damage each.

Greater Arcane Missiles 2

Shoot three missiles
at random enemies
that deal
{0} damage each.@Shoot three missiles at the lowest-Health
enemy that deal
{0} damage each.

Greater Arcane Missiles 3

Shoot three missiles
at random enemies
that deal
{0} damage each.@Shoot three missiles at the lowest-Health
enemy that deal
{0} damage each.

Greater Arcane Missiles 4

Shoot three missiles
at random enemies
that deal
{0} damage each.@Shoot three missiles at the lowest-Health
enemy that deal
{0} damage each.

Grim Patron 1

When this survives damage it summons a copy of itself.

Grizzly Cleave 1

Attack an enemy.
Also damage adjacent enemies.

Holy Beam 2

Deal damage to a character equal
to its Attack.

Hot On The Case {0}

Gain +@ Attack and
Attack an enemy.
It takes Critical Damage
after it acts next turn.

Hot On The Case 1

Gain +@ Attack and
Attack an enemy.
It takes Critical Damage
after it acts next turn.

Hot On The Case 2

Gain +@ Attack and
Attack an enemy.
It takes Critical Damage
after it acts next turn.

Hot On The Case 3

Gain +@ Attack and
Attack an enemy.
It takes Critical Damage
after it acts next turn.

Hot On The Case 4

Gain +@ Attack and
Attack an enemy.
It takes Critical Damage
after it acts next turn.

Icy Arrival {0}

Battlecry: Freeze a random enemy and gain +@ Health.

Injured Marauder 1

Taunt
Battlecry: Deal 6 damage to this minion.

Mirror Image 1

Choose an enemy. Summon a copy of this Merc that Attacks it and dies at the end of the turn. @Choose an enemy. Summon 2 copies of this Merc that Attack it and die at the end of the turn.

Moonfire Volley {0}

Deal 20 damage to a
random enemy. Repeat
for each Arcane ability
you've cast this turn.

Nature's Bite {0}

Passive: Whenever your characters cast a Nature ability, cast Serpent's Bite 1 at a random enemy.

Pistol Barrage {0}

Gain +{0} Health and deal
{1} damage to all enemies.
Repeat for each of your
Undead that has died this turn.

Pistol Barrage 1

Gain +{0} Health and deal
{1} damage to all enemies.
Repeat for each of your
Undead that has died this turn.

Pistol Barrage 2

Gain +{0} Health and deal
{1} damage to all enemies.
Repeat for each of your
Undead that has died this turn.

Pistol Barrage 3

Gain +{0} Health and deal
{1} damage to all enemies.
Repeat for each of your
Undead that has died this turn.

Pistol Barrage 4

Gain +{0} Health and deal
{1} damage to all enemies.
Repeat for each of your
Undead that has died this turn.

Reckless First Flight

Gain +{0} Attack and Attack an enemy. If this was not damaged this turn, deal {1} damage to all characters.

Rescue Mission {0}

Give a character "Deathrattle:
Summon a {0}/{0} Rescued
Student." Summon a {1}/{1}
Stringent Follower with Taunt.

Rescue Mission 1

Give a character "Deathrattle:
Summon a {0}/{0} Rescued
Student." Summon a {1}/{1}
Stringent Follower with Taunt.

Rescue Mission 2

Give a character "Deathrattle:
Summon a {0}/{0} Rescued
Student." Summon a {1}/{1}
Stringent Follower with Taunt.

Rescue Mission 3

Give a character "Deathrattle:
Summon a {0}/{0} Rescued
Student." Summon a {1}/{1}
Stringent Follower with Taunt.

Rescue Mission 4

Give a character "Deathrattle:
Summon a {0}/{0} Rescued
Student." Summon a {1}/{1}
Stringent Follower with Taunt.

Smoldering Breath

Deal {0} damages to all enemies. Restore {1} Health to your other characters.

Sorcerous Fire

Deal @ damage.
Fire Combo: Gain +1 Fire Damage first.

Soul Subjugation {0}

Deal {0} damage. Deals {1} less damage for each time this was damaged this turn.

Soul Subjugation 1

Deal {0} damage. Deals {1} less damage for each time this was damaged this turn.

Soul Subjugation 2

Deal {0} damage. Deals {1} less damage for each time this was damaged this turn.

Soul Subjugation 3

Deal {0} damage. Deals {1} less damage for each time this was damaged this turn.

Soul Subjugation 4

Deal {0} damage. Deals {1} less damage for each time this was damaged this turn.

Summon Lesser Elemental

Summon a Lesser Water Elemental or Lesser Fire Elemental at random.

Survival of the Fittest {0}

Give your characters +{0}/+{1} wherever they are.

Swipe 2

Deal 8 damage to an enemy and 2 damage to all other enemies.

Swipe 4

Deal 14 damage to an enemy and 6 damage to all other enemies.

Tiger Lightning 2

Deal this Merc's Attack
damage to a random enemy.
Deathblow: Gain +@ Attack
and repeat this.

True Form!?!? {0}

Become a Dragon.
Gain +{0} Health and deal {1} damage to all enemies.

True Form!?!? 4

Become a Dragon.
Gain +{0} Health and deal {1} damage to all enemies.

Wicked Stab {0}

Choose to deal {0}, {1},
or {2} damage. (Casts at different Speeds.)

Wicked Stab 1

Choose to deal {0}, {1},
or {2} damage. (Casts at different Speeds.)

Wicked Stab 2

Choose to deal {0}, {1},
or {2} damage. (Casts at different Speeds.)

Wicked Stab 3

Choose to deal {0}, {1},
or {2} damage. (Casts at different Speeds.)

Wicked Stab 4

Choose to deal {0}, {1},
or {2} damage. (Casts at different Speeds.)

Frost Lich Jaina

Battlecry: Summon a
3/6 Water Elemental.
Your Elementals have
Lifesteal this game.

"Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."

Frost Lich Jaina

Battlecry: Summon a
3/6 Water Elemental.
Your Elementals have
Lifesteal this game.

"Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."

Uther of the Ebon Blade

Battlecry: Equip a 5/3 Lifesteal weapon.

"Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."

Uther of the Ebon Blade

Battlecry: Equip a 5/3 Lifesteal weapon.

"Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."

Valeera the Hollow

Battlecry: Gain Stealth until your next turn.

"Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."

Valeera the Hollow

Battlecry: Gain Stealth until your next turn.

"Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."

A Father's Memory

Fill both boards with
copies of minions that
started in your decks.
Yours gain Rush.

Build a Snowgre

Summon a 9/9 Snowgre that Freezes.

Crane Game

Summon copies of two Demons in your deck.

This claw machine is RIGGED! I keep getting demons that bite me!

Dragonstorm

Transform your minions into Legendary Dragons.

Dream Portal

Casts When Drawn
Summon a random Dragon.

Dreamgrove Ring

Discover a Legendary minion. Summon five copies of it.

From De Other Side

Summon a copy of each minion in your hand.
They attack random enemy minions, then die.

Why did Drakuru cross the road?

Front Lines

Summon a minion
from each player's deck.
Repeat until either side
of the battlefield is full.

With the line in the sand crossed, the battle for the Throne of Tides had begun.

Front Lines

Summon a minion from
both player's decks.
Repeat until either side
of the battlefield is full.

Infinite Arcane

Destroy your deck.
Each turn, Discover a card
from your destroyed deck
to draw. It costs (2) less.

Be honest -- you weren't using that deck anyway.

Libram of Hope

Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.

"Think you got lethal? Libram of NOPE!"

Lord of Outland

Draw 3 cards, gain +3 Attack this turn, and destroy 3 of your opponent's Mana Crystals on their next turn.

Mass Resurrection

Summon 3 friendly minions that died
this game.

Mass Resurrection

Summon 3 friendly minions that died
this game.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Arthur Bozonnet
  • Collectible

One's company, two's a crowd, and three's a “mass” resurrection, apparently.

Mind Control

Take control of an enemy minion.

Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."

Plague of Death

Silence and destroy all minions.

Don't worry, there's a happy little funhouse right under that sand pit.

Plan B

Start Lethal Puzzle 1-9.

Pyroblast

Deal 10 damage to the enemy hero.

Take the time for an evil laugh after you draw this card.

Rune of the Archmage

Cast 20 Mana worth of
Mage spells at enemies.

“It’s not a slot machine! It took YEARS of rigorous studying the intricacies of the universe to unravel the strands of reality. The arcane knowledge alone would enfeeble even the most brilliant of minds. Give it the credence it deserves. It’s a <i>magic</i> slot machine.”

Shallow Graves

Summon 7 random minions that died this game.

The Boomship

Summon 3 random minions from your hand. Give them Rush.

Dr. Boom ends his motivational speeches by dropping the mechs.

The Scourge

Fill your board with random Undead.

“You speak of justice? Of cowardice? I will show you the justice of the grave and the true meaning of fear.”

The Scourge

Fill your board with random Undead.

“You speak of justice? Of cowardice? I will show you the justice of the grave and the true meaning of fear.”

The Scourge

Fill your board with random Undead.

The Scourge

Fill your board with random Undead.

The Sunwell

Fill your hand with random spells. Costs (1) less for each other card in your hand.

The Lich King had extinguished the light of the Sunwell once before - it will take all the might Silvermoon can muster to defend it!

Tree of Life

Restore all characters to full Health.

Healing: It grows on trees!

Wicked Stab {0}

Deal {2} damage.

Wicked Stab 1

Deal {2} damage.

Wicked Stab 2

Deal {2} damage.