Lightning JoltDeal 2 damage.
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Tank Up!Hero Power
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Argent LanceBattlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.
The stripes make it look like a candy cane, but we recommend against licking it. |
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Poisoned BladeYour Hero Power gives this +1 Attack instead
How much more poisoned can a blade get? The answer is a lot. A lot more poisoned. |
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Ancestral KnowledgeDraw 2 cards. Overload: (1)
MOMMMMMYYYYYYYYY!!! |
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BashDeal 3 damage.
You might think bashing doesn't take a lot of practice. It doesn't. |
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Bear TrapSecret: After your hero is attacked, summon a 3/3 Bear with Taunt.
You'll never guess what's in that conveniently bear-sized, bear-smelling box. |
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BolsterGive your Taunt minions +2/+2.
The best offense is a good defense. |
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ConfuseSwap the Attack and Health of all minions.
This minion is really powerful! |
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DemonfuseGive a Demon +3/+3.
Very dangerous when attached to a demonbomb. |
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Alexstrasza's ChampionBattlecry: If you're holding a Dragon, gain +1 Attack and Charge.
"Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza |
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Argent WatchmanCan't attack.
Who argent watches the Argent Watchman? |
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Boneguard LieutenantInspire: Gain +1 Health.
Underneath all that impressive armor, he's just skin and bones. Okay, maybe just bones. |
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CutpurseWhenever this minion attacks a hero, add the Coin to your hand.
He has a giant collection of purses now. One for every outfit! |
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Darnassus AspirantBattlecry: Gain an empty Mana Crystal.
She loves mana crystals, she hates mana crystals. So fickle! |
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Druid of the SaberChoose One - Transform
That's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades. |
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Druid of the SaberCharge
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Druid of the SaberStealth
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Druid of the SaberCharge
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Fallen HeroYour Hero Power deals 1 extra damage.
And he can't get up. |
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Flame JugglerBattlecry: Deal 1 damage to a random enemy.
At first he liked juggling chain saws, but then he thought, "Flames are better! Because FIRE!" |
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Garrison CommanderYou can use your Hero Power twice a turn.
He'll never admit it, but he pushes you hard because he really cares about you. |
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Holy ChampionOverheal: Gain +2 Attack.
She really likes seeing people get better. That's why she hurts them in the first place. |
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King's ElekkBattlecry: Reveal a minion in each deck. If yours costs more, draw it.
Elekk jousting is AWESOME. |
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Lance CarrierBattlecry: Give a friendly minion +2 Attack.
Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances. |
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Lion FormCharge
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Panther FormStealth
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ShadowfiendWhenever you draw a card, reduce its Cost by (1).
Hopes to be promoted to "Shadowfriend" someday. |
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Sparring PartnerTaunt
Come at me, bro. |
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Sparring PartnerTaunt
Come at me, bro. |
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Sparring PartnerTaunt
Come at me, bro. |
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Tiny Knight of EvilWhenever you discard a card, gain +2/+1.
"No, no, no. I asked for a tiny JESTER of evil." |
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Totem GolemOverload: (1)
What happens when you glue a buncha totems together. |
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Tuskarr TotemicBattlecry: Summon a random basic Totem.
Turns out the tuskarr aren't real choosy about their totems. |
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Undercity ValiantCombo: Deal 1 damage.
Almost went to play for Stormwind before signing with Undercity. |
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WrathguardWhenever this minion takes damage, also deal that amount to your hero.
After playing against 5 Annoy-O-Trons, any normal guard will become a Wrathguard. |
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Wyrmrest AgentBattlecry: If you're holding a Dragon, gain +1 Attack and Taunt.
Keeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights! |
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Poisoned Dagger
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Arcane BlastDeal 2 damage to a minion. This spell gets double bonus from Spell Damage.
Now with 100% more blast! |
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Competitive SpiritSecret: When your turn starts, give your minions +1/+1.
Competition can be an inspiration to improve oneself. Or kill all the competitors. |
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Flash HealRestore 5 Health.
Flash! Ahhhhhhh~ |
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Grasping RootsDeal 2 damage.
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Living RootsChoose One - Deal 2 damage; or Summon two 1/1 Saplings.
2 out of 2 saplings recommend that you summon the saplings. |
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One, Two, Trees!Summon two 1/1 Saplings.
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Power Word: GloryChoose a minion. Whenever it attacks, restore 4 Health to
The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar! |
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Brave ArcherInspire: If your hand is empty, deal 2 damage to the enemy hero.
This is a "bearly" concealed reference. |
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BuccaneerWhenever you equip a weapon, give it +1 Attack.
The best part of buccaneering is the pants. |
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Gadgetzan JousterBattlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1.
It's not HER fault you didn't put a spinning saw blade on your horse. |
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Healing TotemAt the end of your turn, restore 1 Health to all friendly minions.
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Injured KvaldirBattlecry: Deal 3 damage to this minion.
Don't worry. With a little skin cream he's going to clear right up. |
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Lowly SquireInspire: Gain +1 Attack.
But not the lowliest! |
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Sapling
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Searing Totem
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Stoneclaw TotemTaunt
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Strength TotemAt the end of your turn, give another friendly minion +1 Attack.
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Tournament AttendeeTaunt
He was so excited to get season tickets to this year's Grand Tournament. He normally doesn't get them at first and has to buy them from Ogre scalpers. |
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Wrath of Air TotemSpell Damage +1
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Lock and LoadEach time you cast a spell this turn, get a random Hunter card.
Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load." This card pays homage to that special moment. |
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The CoinGain 1 Mana Crystal this turn only.
Joust always was a bit of a coin flip. Obtained by owning 132 <i>The Grand Tournament</i> cards. |