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Alexstrasza's Champion

Battlecry: If you're holding a Dragon, gain +1 Attack and Charge.

"Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza

Argent Watchman

Can't attack.
Inspire: Can attack as normal this turn.

  • Type: Minion
  • Rarity: Rare
  • Set: The Grand Tournament
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Ben Zhang
  • Collectible

Who argent watches the Argent Watchman?

Boneguard Lieutenant

Inspire: Gain +1 Health.

Underneath all that impressive armor, he's just skin and bones. Okay, maybe just bones.

Cutpurse

Whenever this minion attacks a hero, add the Coin to your hand.

He has a giant collection of purses now. One for every outfit!

Darnassus Aspirant

Battlecry: Gain an empty Mana Crystal.
Deathrattle: Lose a Mana Crystal.

She loves mana crystals, she hates mana crystals. So fickle!

Druid of the Saber

Choose One - Transform
into a 2/1 with Charge;
or a 3/2 with Stealth.

That's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades.

Fallen Hero

Your Hero Power deals 1 extra damage.

And he can't get up.

Flame Juggler

Battlecry: Deal 1 damage to a random enemy.

At first he liked juggling chain saws, but then he thought, "Flames are better! Because FIRE!"

Garrison Commander

You can use your Hero Power twice a turn.

  • Type: Minion
  • Rarity: Epic
  • Set: The Grand Tournament
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Jesper Ejsing
  • Collectible

He'll never admit it, but he pushes you hard because he really cares about you.

Holy Champion

Overheal: Gain +2 Attack.

She really likes seeing people get better. That's why she hurts them in the first place.

King's Elekk

Battlecry: Reveal a minion in each deck. If yours costs more, draw it.

Elekk jousting is AWESOME.

Lance Carrier

Battlecry: Give a friendly minion +2 Attack.

Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances.

Shadowfiend

Whenever you draw a card, reduce its Cost by (1).

Hopes to be promoted to "Shadowfriend" someday.

Sparring Partner

Taunt
Battlecry: Give a
minion Taunt.

Come at me, bro.

Tiny Knight of Evil

Whenever you discard a card, gain +2/+1.

"No, no, no. I asked for a tiny JESTER of evil."

Totem Golem

Overload: (1)

What happens when you glue a buncha totems together.

Tuskarr Totemic

Battlecry: Summon a random basic Totem.

Turns out the tuskarr aren't real choosy about their totems.

Undercity Valiant

Combo: Deal 1 damage.

Almost went to play for Stormwind before signing with Undercity.

Wrathguard

Whenever this minion takes damage, also deal that amount to your hero.

After playing against 5 Annoy-O-Trons, any normal guard will become a Wrathguard.

Wyrmrest Agent

Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt.

Keeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!

Arcane Blast

Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.

Now with 100% more blast!

Competitive Spirit

Secret: When your turn starts, give your minions +1/+1.

Competition can be an inspiration to improve oneself. Or kill all the competitors.

Flash Heal

Restore 5 Health.

Flash! Ahhhhhhh~

Living Roots

Choose One - Deal 2 damage; or Summon two 1/1 Saplings.

2 out of 2 saplings recommend that you summon the saplings.

Power Word: Glory

Choose a minion. Whenever it attacks, restore 4 Health to
your hero.

The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar!

Brave Archer

Inspire: If your hand is empty, deal 2 damage to the enemy hero.

This is a "bearly" concealed reference.

Buccaneer

Whenever you equip a weapon, give it +1 Attack.

The best part of buccaneering is the pants.

Gadgetzan Jouster

Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1.

It's not HER fault you didn't put a spinning saw blade on your horse.

Injured Kvaldir

Battlecry: Deal 3 damage to this minion.

Don't worry. With a little skin cream he's going to clear right up.

Lowly Squire

Inspire: Gain +1 Attack.

But not the lowliest!

Tournament Attendee

Taunt

He was so excited to get season tickets to this year's Grand Tournament. He normally doesn't get them at first and has to buy them from Ogre scalpers.

Lock and Load

Each time you cast a spell this turn, get a random Hunter card.

Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load." This card pays homage to that special moment.