Class
Rarity
clear all

Runic Greatmace

{0} {1}

Sword of a Thousand Truths

After your hero attacks,
destroy your opponent's
Mana Crystals.

Focusing Iris

Spell Damage +1 Battlecry: Fill your board with 3/6 Water Elementals.

Grave Vengeance

Lifesteal

Shadowmourne

Also damages the minions next to whomever your hero attacks.

Silver Sword

After your hero attacks, give your minions +1/+1.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Rare
  • Set: The Witchwood
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Nutchapol Thitinunthakorn
  • Collectible

Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!

The Runespear

After your hero attacks, Discover a spell
and cast it with random targets.

The Runespear

After your hero attacks, Discover a spell
and cast it with random targets.

When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."

Woecleaver

After your hero attacks, Recruit a minion.

Turn that frown into TWO frowns!

Flamereaper

Also damages the minions next to whomever your hero attacks.

Honestly it sows more flame than it reaps.

Flamereaper

Also damages the minions next to whomever your hero attacks.

Honestly it sows more flame than it reaps.

Frostmourne

Battlecry: Remove all your minions. Deathrattle: Resummon them.

Frostmourne

Deathrattle: Summon every minion killed by this weapon.

Frostmourne

Deathrattle: Summon every minion killed by this weapon.

Frostmourne

Deathrattle: Summon every minion killed by this weapon.

Gladiator's Longbow

Your hero is Immune while attacking.

  • Type: Weapon
  • Class: Hunter
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Peter C. Lee
  • Collectible

The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.

Gorehowl

Poisonous
Attacking a minion costs 1 Attack instead of 1 Durability.

Gorehowl

Attacking a minion costs 1 Attack instead of 1 Durability.

  • Type: Weapon
  • Class: Warrior
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!

Gorehowl

Attacking a minion costs 1 Attack instead of 1 Durability.

Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!

Huntmaster's Bow

After your hero attacks,
summon three 1/1 Snakes.

Libram of Judgment

Corrupted
Lifesteal

Libram of Judgment

Corrupt: Gain Lifesteal.

You really can't judge a book by its cover.

Mok'Nathal Bow

Battlecry: If your deck has no minions, fill your hand with Hunter spells.

Remornia, Living Blade

After your hero attacks, return this to the battlefield.

Rhok'delar

Battlecry: If your deck has no minions, fill your hand with Hunter spells.

Rhok'delar is ready to Rhok'de'casbah!

Royal Greatsword

After your hero attacks, summon a Legendary minion from your deck.

Tales of its power are…Legendary.

Staff of Antonidas

Whenever you cast a spell, add a 'Fireball' spell to your hand.

The Immovable Object

This doesn't lose
Durability. Your hero
takes half damage,
rounded up.

The Unstoppable Force

After you attack a minion, smash it into the enemy hero!

Aluneth

At the end of your turn, draw 3 cards.

PHENOMENAL ARCANE POWER…itty bitty living space.

Bryn'troll, the Bone Arbiter

Windfury

Claws of Terror

Start of Game: Draw this.
Also damages adjacent minions.

They rip and tear.

Corrupted Ashbringer

Lifesteal

Put your faith in the blight!

Corrupted Ashbringer

Lifesteal

Put your faith in the blight!

Dual Warglaives

Frostmourne

Battlecry: Remove all your minions.
Deathrattle: Resummon them.

Frostmourne

Deathrattle: Summon every minion killed by this weapon.

Death Nights, Frost Morn, what's next - Blood Noon?

Frostmourne

Deathrattle: Summon every minion killed by this weapon.

Death Nights, Frost Morn, what's next - Blood Noon?

Great Royal Sword

After you attack, Summon a legendary minion from your deck.

Tales of its power are…Legendary.

Hammer of the Naaru

Battlecry: Summon a 6/6 Holy Elemental with Taunt.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: SARIYA
  • Collectible

The naaru wasn't using it. It doesn't have arms.

Hammer of the Naaru

Battlecry: Summon a 6/6 Holy Elemental with Taunt.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Epic
  • Set: Core (2023)
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: SARIYA
  • Collectible

The naaru wasn't using it. It doesn't have arms.

Hope of Quel'Thalas

After your hero attacks,
give your minions +1/+1
(wherever they are).

Hey, give me a minute. I just need to load my.... uh, hope.

Horn of the Windlord

Windfury
Whenever your hero
attacks a minion, set
its stats to 3/3.

Woodwinds! Obey my command!

Quel'Delar

Start of Game: Draw This. After your hero attacks, deal 4 damage to all enemies.

Quel'Delar

After your hero attacks, deal 4 damage to all enemies.

Starstrung Bow

Costs (1) less for each
friendly Secret that has
triggered this game.

  • Type: Weapon
  • Class: Hunter
  • Rarity: Epic
  • Set: TITANS
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Cynthia Garcia
  • Collectible

Shoot for the stars, but if you miss, aim for the enemy hero.

Sul'thraze

Overkill: You may attack again.

“Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."

Tentacles

Where'd those come from?

Val'anyr

Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this.

Recently unearthed in one of the deepest kobold caves. Traded for a large candle.

Vinecleaver

After your hero attacks,
summon two 1/1 Silver
Hand Recruits.

George and Karl! Thank the Light we found you!

Windrunner's Bow

After your hero attacks,
summon three reinforcements.

Windrunner's Bow

After your hero attacks,
summon three reinforcements.

Arcanite Reaper

No… actually you should fear the Reaper.

Ashbringer

Boggspine Knuckles

After your hero attacks, transform your minions into random ones that cost (1) more.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Epic
  • Set: Ashes of Outland
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Grace Liu
  • Collectible

I would NOT want to put my hand in there. It's... SQUISHY.

Bone Glaive

Battlecry: Dredge.

Resourceful Demon Hunters find a use for every part of the Demon.

Cavalry Horn

Deathrattle: Summon the lowest Cost minion in your hand.

The clarion call of the Alliance skipping every objective and going straight to Drek’Thar.

Charged Doomhammer

Windfury
Deathrattle: Give your
minions Windfury.

Doomhammer

Windfury, Overload: (2)

Doomhammer

Windfury, Overload: (2)

Doomhammer

Windfury, Overload: (2)

  • Type: Weapon
  • Class: Shaman
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: John Polidora
  • Collectible

Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.

Doomhammer

Windfury, Overload: (2)

Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.

Dragon Claw

Dragonslayer's Greatbow

Can't attack heroes.
Your hero is Immune while attacking.

Dragonslayer's Greatbow

Can't attack heroes.
Your hero is Immune while attacking.

Elise's Machete

After your hero attacks,
summon two 2/2 Treants.
Give them Rush.

No explorer who has hacked through Un’Goro would ever leave their machete at home.

Farraki Battleaxe

Overkill: Give a minion in your hand +2/+2.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Rare
  • Set: Rastakhan's Rumble
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: M. Alvares & M. Azevedo
  • Collectible

Only two things in life are certain: death and axes.

Fool's Bane

Unlimited attacks each turn. Can't attack heroes.

A fool and his bane are soon parted.

Frostmourne

Death Nights, Frost Morn, what's next - Blood Noon?

Hammer of Twilight

Deathrattle: Summon a 4/2 Elemental.

Stop! It's Twilight Hammer time.

Phaoris' Blade

Windfury.
After your hero attacks and kills a minion, this gains +2/+1.

Piranha Launcher

After your hero attacks,
summon a 1/1 Piranha.

A great improvement over the guppy launcher.

Runed Mithril Rod

After you draw 4 cards,
reduce the Cost of cards
in your hand by (1).
Lose 1 Durability.

"Please, I need these greens to disenchant them." —Every Enchanter Ever

Runic Axe

{0} {1}

Samuro's Blade

Also damages the minions next to whomever your hero attacks.

Skull of the Man'ari

At the start of your turn, summon a Demon from your hand.

Don't trust the skull.

Soulreaper's Scythe

Deathrattle: Summon all minions killed by this weapon this run.

Soulreaper's Scythe

Deathrattle: Summon all minions killed by this weapon this run.

Spiked Shield

Staff of the Nine Frogs

After your hero attacks,
summon a {0}/{1} Frog
with Taunt. (Each Frog is
bigger than the last!)

Supercollider

After you attack a minion,
force it to attack one
of its neighbors.

Boom's Second Law of Motion: HIT IT VERY HARD!

Tempest's Fury

After your hero attacks, cast Lightning Bolt on a random enemy character.

A summoned storm in every strike.

Tentacles for Arms

Deathrattle: Return this to your hand.

That's right. Garrosh just slapped you to death with a tentacle.

Truesilver Lance

Lifesteal
After you Overload, gain +1 Durability.

A lance fit for a lord - Finley's shaman skills make this quite the formidable weapon.

Warden's Glaive

If this kills an enemy minion, adjacent minions go Dormant for 2 turns.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

The blades glow green from things unseen, dark dreams whirling in the felfire gleam.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

The blades glow green from things unseen, dark dreams whirling in the felfire gleam.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

The blades glow green from things unseen, dark dreams whirling in the felfire gleam.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

The blades glow green from things unseen, dark dreams whirling in the felfire gleam.

Windrunner's Bow

After your hero attacks,
summon two Silvermoon Sentinels.

Assassin's Blade

Guaranteed to have been owned by a real assassin. Certificate of authenticity included.

Assassin's Blade

Guaranteed to have been owned by a real assassin. Certificate of authenticity included.

Augmented Auto-Mace

Battlecry: Give a random friendly minion +5 Attack.

Blacksmithing Hammer

Tradeable
After you Trade this,
gain +2 Durability.

Passed through the hands of countless smiths, and eventually the skulls of their enemies.

Blade of Quickening

Battlecry: Draw @ Outcast |4(card, cards).
|4(It costs, They cost) (1) less. (Improves during run)

A blade so fast, it gets you all the Outcasts!

Blade of the Burning Sun

Battlecry: Give all minions in your deck +2 Attack.
Deathrattle: Return this to your hand.

Blood Razor

Battlecry and Deathrattle:
Deal 1 damage to all minions.

For the close shave that you've always wanted. Caution: Very sharp.

Blood Razor

Battlecry and Deathrattle:
Deal 1 damage to all minions.

For the close shave that you've always wanted. Caution: Very sharp.

Boom Wrench

Miniaturize
Deathrattle: Trigger the
Deathrattle of a random
friendly Mech.

Boom, the Inventor; Can he fix it? Boom, the Inventor; No he can't!