Journey to Ungoro Guide
At the start of your turn, restore this minion to full Health.
Stoneskin Gargoyles love freeze tag.
A lot of potential but I feel 3 mana makes it too hard to bother
Combine with Dark Wispers for a 6/9 taunt :)
The golden animations of this card is so cool. Too bad the card is so poor few will ever get to see it.
Nonsense! This card is OP as hell!
i like golden animation
Can't believe nobody said it yet, but if you are still having trouble with heroic Heigan (Better late then never!), this card is a godsend. Place it where his power will hit and he will regen each turn and Heigan doesn't go after it generally since it's not much of a threat damage-wise.
I remember at the beginning of Naxx, when I tried so desperately hard to make a decent deck with this guy. It was a druid set on just buffing the crap and giving taunt to some minions like Gurubashi Berserker and Maexxna. Was pretty fun to play, but so damn bad...
I really tried to make this guy good. But he's just not. How many minions carry damage over for a whole turn? And if it pulls a removal after you boost it, you've lost 2+ cards to one.
I think this card is better as a 2/4.
Seems like it's a good card in priest, and maybe ok in Druid... not sure about the other classes.
Also not sure how consistent it would be....
1 attack is pretty bad, best thing Priests hope for is to taunt him up and buff him with PW: Shield, but then you're just trying too hard to make him work, he isn't good at all, period.
Screams to be boosted. Don't play him next to an auchenai though. She's this thing's kryptonite.
About the card itself: he seems like a good creature in hero decks that can easily deal one damage with their hero power, cleaning up 3/2's like it's nobody's business. Again a good contestor for winning the attrition game.
put one in my Druid deck and got a great draw my 1st time using it. turn 1, innervate, stoneskin gargoyle, turn 2 Mark of the Wild, turn 3 Mark of the wild. Now have a 5/8 self healing minion with taunt. Poor pally was never able to kill it. Game over. Just lucky he didn't have a silence
The dream :)!
Def alot of potential with any buffs!
What a great Card! been trying it with Zoo, but i guess it works with a lot of decks.
Might work nicely in a Shaman deck, with a healing totem and his restoration. Combo that with something like Flametongue Totem, and you have a 3/4 that just gets health back all the time
Does its ability count as a heal? By the wording, I'm guessing not.
I think this was asked before and the devs said yes
I feel this will be one of those cards that end up being ok/good in arena but not doing much in constructed.