Learn more about Journey to Un'goro
Want to learn more about Journey to Un'goro ? Head on over to our Journey to Un'goro guide!
Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Vicious Fledgling over in our dedicated Vicious Fledgling discussion topic.
Reminds me of Tundra Rhino, in that its a card that can quicky spiral out of control if left alone. Really strong in Hunter and Beast Druid, and bonkers in Arena.
Yoooo this card is fucking BONKERS dude lmao
BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN IT IN ARENA YOU FOOLS!
or atleast take away windfury.
people said it, i'm going to repeat it:
Vicious Fledgling aka Dr. Arena
1) a must kill;
2) in arenas people don't always have an answer;
3) just to brag :P - i didn't always win, when i played him, BUT when i did and he survived, i won 99% of the games; it's so powerful (and yet not broken on itself).
No - I tested this today and it just has Windfury twice... which is, unfortunately, useless.
Should nerf immediately gain windfury and win the game in arena.
This card is surprisingly imba in divine spirit priest. If you can coin it out on turn 2 you slaughter quest rogue every time.
I literally just got destroyed in Arena thanks to this God forsaken card.
This card absolutely wrecks in arena if left unchecked.
Looks like a card from Yugioh's Toon World :D
Besides it is an absolute beast in arena!
soft taunt / removal bait?
Really powerful in arena, played it 2 times in arena, first time mass dispel saved my opponent, second time it's just carry me the game.
worst artwork in the game
This guy in Arena is INSANE!
I like this in midrange Hunter just as a potential threat that is a risk to ignore. Doesn't feel that great to spend a resource on to remove but would feel worse to get destroyed by. Also absorbs removal spells so your Tundra Rhino can stick around for things like Highmanes and Swamp King.
Nerf incoming (Just won a game that way... OP!)
opponent may panic in the process, play something like deadly shot or hellfire (maybe their only copies in hand)
Plan B: play into those cards since opponent no longer has them, win the game even more than before.
if i'm not mistaken, this is the first card that opens a discover (or adapt in this case) dialogue after attacking. i mean, when you get the three card choices, they pop up on the screen in front of everyhing else and kinda pause the rest of the game. and this happened only after you played a card from your hand, until now. this is cool, cause it may open up some new possibilities for the future, like discover on inspire (if they ever bring inspire back... i hope so). but discover on deathrattle will probably never happen, cause it could be triggered in your opponents turn. just sayin...
also: cool card. limitless adapt potential, yey! :D
I think this is the most overlooked card in the set. for a low investment it has the potential to just steal games by itself.