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The only acceptable stats for a filler windfury minion would be 4 mana 7/7.
well, great stats for an uncommen.. hope for it to survive a turn, boost it and windfury to da face! ... well, work in arena too.. the body is big and it can't be a target for the priest removal
I really wanna call this a pack filler but that art is so legit it's difficult to do that. Atleast I'll be like "Woah cool" when I open it!
Basically every card that costs 7 or more is a viable finisher in arena just because there are not that many.
Should you really be a storm watcher if you are the storm? I mean that's a little narcissistic don't you think?
Your post sounds like something the flavor text would say
thanks I do try sometimes...
I'm in love with the artwork.
I think the best thing about this minion is that it has 4 attack so it can't die toshadow word pain or shadow word death. Effectively that makes it a 4-8 taunt minion that is immune to removal spells from priest, and because druid is losingMulch, and paladin is losingKeeper of Uldaman, in a priest deck that uses theInner FireDivine Spirit combo, I could see this working. Throw in aBinding Heal and they have to really hard remove it because priest has enough cheap things to remove taunts so this can hit face.
Windfury Harpy's big brother, still underwhelming. Will die to removal
I am thinking of making a snowbally deck that every minion is considered a potential threat that needs to removed ASAP, they will run out of removal eventually.
Finally I can finish my windfury deck. Thank you Blizzard! Definitly going to legend.
watch your storm alone, although yes you can reduce its cost to maybe 5, still... dunno
Just because it will never see play in a competitive deck doesn't mean you can't have fun using it somewhere else, as a finisher combined with an attack buff or two
You are all saying it's filler now, but it's a neutral Windfury card that actually has some decent health for once. There are possibilities here...
i don't really care what people say i want to try and make this work in some way because it makes up where every other windfury card failed, the health because usually they die to direct damage or minion trading this however would take too much from both spells and minions to be worth while for your opponent unless you're against a mage with Meteor
obligatory filler windfury minion. Maybe they'll just try every statline until something works eventually
Turn 7 this as Paladin.
Turn 8 Crazed Alcemist, Blessing of Champions
If it survives, provided no taunts/armor/secrets/freeze etc it's gg
Or you could try this:
Turn 8 this + Adaptation for Stealth (+3 Health and Divine Shield are consolation prizes)
Turn 9 Crazed Alchemist + Blessed Champion
Just a boring filler card