Journey to Ungoro Guide
Take an extra turn.
Someday I'l be just like you!
(Molten Reflection sounds) Someday I'l be just like you!
(Time warp sounds)
YOU REQUIRE MY ASSISTANCE?
Another combo! Time warp + Doomsayer! It's as if you cast a Twisting Nether costing 0 at the start of your turn!
Combos really well with Magma Rager
is this an extra turn for the rest of the game or only once?
So I've come up with this combo with Time Warp that I feel will be meta. Not even Pirate Warriors or Jade Druids can counter it. Just follow these steps:
This combo will drive your opponents insane. Do that, and you'll hit Rank 1 Legend in no time. Be sure to do it again repeatedly.
It's really that pelvic thrust which drives me insane. Such an effective combo.
🎶 Lets do the Time Warp again 🎶 -The Rocky Horror Picture Show (1975)
The makers played a lot with runecraft with shadowverse :D Dimension shift :D :D :D
get your runecraft anime shit out of here
yo +1 from shadowverse fan, great game
this card is pretty much 10 mana innervate + give your cards charge
And "draw a card, refresh your hero power."
"if they already could attack, give them windfury this turn instead.
If they already have windfury, give them mega-windfury this turn instead.
If they already have mega-windfury, give them giga-windfury this turn instead. (can attack 8 times).
All of your end of turn and start of turn effects trigger an additional time".
Other than typical giants,antonidas combo etc
Considering opponents board is clear
Turn8: Alarm-o-Bot + Time Warp + Malygos in hand
Turn9: Starts with Malygos on board. Greater Arcane Missiles + Frostbolt =32dmg
Meh its a bit more difficult than giants but still would be fun. Also requires a clear board of opponent to ensure lethal.
P.s. You can do this combo on turn 9 and turn 10 fitting an arcane explosion which will ensure probably board clear and use With malygos on board turn10: Arcane Explosion + Greater Arcane Missiles + Arcane Missiles
Finally Nozdormu is the counter for this!
Just imagine you have golden Time Warp and you play it, and you get golden turn? You get golden cards, golden hero and minions :) #420
The most dramatic card text in Hearthstone in 4 words.
Seems a bit long to actually get the card : "Cast 6 spells that didn't start in your deck"
Standard Exodia Mage is now viable.
Step 1: Finish the quest.
Step 2: Have at least 8 Mana and 2x Sorcerer's Apprentice, 2x Molten Reflection, and x1 Archmage Antonidas.
Step 3: Play 2x Sorcerer's Apprentice (4 Mana), play Molten Reflection (2 Mana after reduction) on a Sorcerer's Apprentice, Play Time Warp (2 Mana after reduction), and end your first turn.
Step 4: Play Archmage Antonidas (7 Mana), play Molten Reflection on a Sorcerer's Apprentice (1 Mana after reduction), use the unlimited 0 Mana Fireball chain from Antonidas to win.
I love this card.
You just decided what cards I'll craft and what deck I'll play, thanks :D