Reward
Card Clarifications
- The reward from this quest is Queen Carnassa which places 15 Carnassa's Brood into your deck.
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All of my mill decks are dead
well, I've had a few games where I milled out the Jade Idols before they could be used, but this is impossible to stop besides a full deck wipe.
Just waiting for "Healbot v2.17 make Hunter'n Rouge happen in 2017-o-Tron".
what is your comment about? throwing numbers arround? I had a 82% winrate with my Reno Mage up to Legend, you´re jealous right?
actually i never rly played Aggro / face cancer and being super proud of. Just saying if your quest requires quite alot of time to actually impact the Match and every single point of dmg is absolute to you Hero, some cool Cards may never see play, Cards that may keep Jade at Bay.
google it within the range of rank 10-Legend and cry while you feel bad for Hunters the very first Time.
I WILL HUNT YOU DOWN!!!!
So to make this work, you need a deck with an ridicoules amount of one-drops (like 10-12 maybe), which means you will alway be mana efficient. Then as early as turn 5, you play a card that is OP in itself, but it also makes your deck OP?
That's like Mysterious Challenger 2.0? o,0
Compare this to the warlock quest and they're not so far off one another. The 8/8 body is clearly the big difference, but there are lots of answers out there, and your deck probably won't have many other big drops to counter. If you answer the queen herself, obviously a big if, the warlock is in a better spot since he doesn't have a deck full of 1 drops and he doesn't have to pay for his 3/2 bodies. Discarding 6 cards is definitely harder, but there is an existing deck that card drops into.
I think this quest is better than the warlock one, but I'm also predicting the new meta won't be all hunter. My bet is priest with SW:D, board clears and Amara, Warden of Hope beats both hunter and discolock.
Zoo hunter inbound
7 turns of only playing 1 drops and you swap out an 8/8 with a 3/2? You lose the game.
You have to play 1 drops, and not just summon them. The only time if you're going first that the above you mentioned would happen is if you have the perfect draw and you're going 2nd. If you go first you're screwed and how many good mana 1 cost minions do you have to stuff into your deck to make this any good. This seems like it would have made more sense in paladin which can draw better and draw 1 mana minions.
Turn 1 4 Cards Play Quest
Turn 2 3 Cards + 1 Draw Play 2-1 Mana Minion
Turn 3 2 Card + 1 Draw Play 3-1 Mana Minion
Turn 4 0 Card + 1 Draw Play 1-1 Mana Minion
Turn 5 0 Card + 1 Draw Play 1-1 Mana Minion + get Carnassa
Turn 6 0 Card + 1 Draw Play Carnassa
Sorry forgot you get Carnassa as a quest.
you don't have to draw her, she's added to your hand
I guess I forgot about the new card Fire Fly that might help you out, and if you play runic eggs and get abusive combos off it might be better. But you are looking at still a pretty perfect draw to even pull the quest alone off at turn 5 or 6. People who are comparing this to Mysterious Challenger obvious did not know the value that Mysterious Challenger added to your deck.
Quest: Me go face
Reward: Rank One Legend
RAT PACK
play 1 cost minions, not summon. I had the same idea initially, but someone set me straight.
we will see an Ancient Harbinger for 1 mana spell for sure
All of these quests promote linear deck-building and repetitive gameplay. Bad designs!
With a fully filled with 1-drop minions deck;
-Going first: you will be 1 card short to activate on turn 4 your quest unless there is a 1 mana / neutral card that can draw/ create a 1-drop minion. Therefore, you'll be 1 mana short to summon the reward [card]Queen Carnassa[/card] and have a crappy turn 5 (hp + 1 drop). Considering to hero power on turn 3 and/ or 4 to have a better turn 5 mana efficiency is an option but you'll lose too much on tempo i think (even if the hunter clock seems very efficient in this deck).
-Going second: GG ! every single game you have 7 1 drops to play until t4 (included) + 1 hero power. T5 an 8-8. I'm guessing until t5 you are not about to die, because your board is competitive, you are the aggressor, and a board clear is a tempo loss for your opponent. However, if you don't draw at least one raptor (15 out 36) you'll have a bad time. Happily, 7 1-drops over 4 turns + an 8/8 could actually be enough to finish your opponent.
Conclusion: in both case, I highly advise to play 2 Tol'vir Warden instead of 2 1-drops for consistency and probably some draw cards too.
Fun fact: If you don't destroy the 7 1-drops, [card]Queen Carnassa[/card] will never show up.
Fun fact 2: If you do so, you're dead.