Creates
Learn more about Journey to Un'goro
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5-5 costing 5 with deathrattle of shuffling something into your deck..
So you put a pack of Un'goro cards into your deck after you play this. Do you get to keep the cards in the pack that you open if you win the game?
If not this is completely unplayable trash compared to the original with no added bonus for crafting or playing it.
Wow, Elise. Have ou been working out? You came back stronger. And more expensive.
Trolden would love this card
Princess Elisar
That's a unique and interesting effect. 5 for 1 card advantage, no risk of fatiguing sooner (actually anti-fatigue), possibly getting some OP class cards not from your class, an extra spell to reduce cost of Arcane Giant. Also Elise got way more buff since LoE now, she can take on Loatheb in a fight.
I love this card! Unlike it's old counterpart you can play the pack whenever you want to. You don't need a pre-existing hand to get these cards. Yes the quality won't always be good, but the fact that you are getting five cards makes this card very valuable.
Wow, I love this card. The only thing I don't really like about the card is that we can't open every card in the pack by clicking on it just like in real packs, but that's just me.
You got a 2 mana pack to your deck. After you draw it, play and draw random 5 Ungoro cards.
How does that work? If you draw the pack during that game you get it to open later? Or is it like Malchezaar's effect, giving you 5 random Un'Goro cards to use that game only?
You got a 2 mana pack to your deck. After you draw it, play and draw random 5 Ungoro cards.
Strange that Blizzard didn't make the pack cost 100 gold to play instead of 2 mana.
Late game empty hand? Token's got you covered.
Gives five 1/1 cards*
:|
This card looks insane though.
I'm referring to the fact that if the new expac has a new 1/1 and that Elise gives you five of them.
I know full well what it does.
Basically this is the staple five drop for control decks.
It really really isn't. Just like devolve wasn't OP.
What are you getting most of the time in your packs? 4 random commons and a random rare. How many of those are absolutely terrible? Based on previous sets, a lot of them. Now you're drawing garbage instead of the good cards you put in your deck and increasing your deck size while your deck kernel remains the same (at something even lower than 30 cards).