Tokens
Learn more about Journey to Un'goro
Want to learn more about Journey to Un'goro ? Head on over to our Journey to Un'goro guide!
Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Pyros over in our dedicated Pyros discussion topic.
Wow!Now we can play a shitty legendary three times instead of once!Thx blizz! :D
"shitty" Yeah sure
NOtice how the mana cost on the card text is writen like (x). To me that implies that the cost is able to change based on cards that haven't been released yet
Blizzard has a habbit of changing how they write/phrase cards
I wouldn't count on too much interaction with this one, aside from what we can see
mana total has always been put in brackets on card text
This card would be even better if it didn't return to your hand. If the Deathrattle just activated on the board leaving the next summon like Piloted Shredder or Kindly Grandmother
.
So for 2 mana you are suggesting a 2/2 followed by a 6/6 followed by a 10/10? Seems a bit overstatted. :)
That'd be brokenly OP..
C'mon man lol
Maybe the mage quest card will give it that ability.
and that is why you're not in charge of making this game
Does the 6/6 has the same deathrattle effect? it's a fenix, so it would make sense. That would make it interesting in a control deck.
Yes it does
The 6/6 will have: Deathrattle: Return this to your hand as a 10/10 that costs (10).
so after looking it for a while, I've come to the conclusion it'S not actually as bad as people think.
Consider this: it'S a somewhat solid 2 drop. Worst case scenario: it eats a silence or some other hard removal. You can play it on turn 6 if there's nothing else to play (and seeing how both Sylv and Emperor leave standard, what is there actually?) and then you have 10 mana 10/10 that you can throw out whenever you feel like you have the board.
Also, it allows for more Value with N'zoth and means that even if you're stuck in a value war against something like Control Warrior or maybe even Jade Druid you still have stuff to play.
also, so far there has been no indication for why the elemental tag was added, so we probably get some synergy. I expect something like "reduce costs of elementals" or "deal damage for each elemental summoned"
Mage does have Water Elemental after all, which is a strong and playable card
I have to agree with that. By itself, the card feels pretty weak to me. But maybe there is elemental synergy that can make this card very powerful.
I love the "synergy" my opponent's 2 mana Pyros will have with my Potion of Madness and Cabal Shadow Priest...
Why u prejudge this card. It could have some synergy with new spell or minion (BC: play elemental for 0*... etc)
This card is too slow. Goes well with N'Zoth, the Corruptor i guess
Boring and weak.