Summons
Learn more about Mean Streets of Gadgetzan
Want to learn more about Mean Streets of Gadgetzan ? Head on over to our Mean Streets of Gadgetzan guide!
Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Mana Geode over in our dedicated Mana Geode discussion topic.
Golden animation looks so fast on this one
How is this OP? It won't see play, not even in Reno Priest decks. Shadowboxer was tons better and still haven't seen much play, doubt this will.
It's epic, so don't expect to see it that much ;)
This card with a 0 mana hero power...
Isn't it enough? Priest gonna be after tgt-loe shaman.
Did anyone else think it looked like a Pineco at first glance?
Me, it also remembers to me from another card game, the Pineclone, almost equal or similar to this.
Priest finally got a good 2-drop :D
Don't forget the 2/2 that heals 2. Northshire Cleric/Shadow Boxer/This thing synergy.
Another great anti-aggro tool that forces the opponent to deal with it. The 2 drop slot is also fairly empty for priest, so getting this card is really good for priest I think.
edit: A few weeks after release and I've come to the conclusion that this card, although great if it lives and lets you Kabal Talonpriest it, is mostly just a River Crocolisk and will see almost no play.
Priest: repeating the story of the rise of shamans
Tbh, Priest needed it's turn being the top tier class. After being damn near laughable for so long.
I agree that priest deserves to be good, but not dominant. That's what mafutofu means about priest becoming the new shaman. It's not good practice to "fix" a class by simply drowning it in above-average cards until it hits 85% win rate. But this is what Blizzard did with paladin back with Mysterious Challenger, then they released a buttload of bullshit cards for shaman, and now they're giving the same treatment to priest. Actually, given that Priest's mid to late game set is terrifying and incredibly toxic when the priest has tempo (Priest is kept in line right now by being bad and having no good two drop to curve well), I think a dominant priest meta would actually end up being more frustrating than the shaman or paladin dominant metas. Blizzard needs to stop this "one and done" approach to fixing classes.
Well, the Midrange shaman doesn't actually have an 85% win rate. It's only really between 60-70% even for quite a few top tier players. All it's about is playing the games mindlessly and getting through as many games as possible. If Priest truly becomes dominant with this set at least the deck will require thought rather than mindlessly curving out. Plus, the fact that healing, combo, cost reduction, etc is such a large sort of theme for this set, it's more likely that priest will be dominant but actually require a decent margin of skill to play. Priest will never reach the point of curving out and winning purely because their hero power is heavily reactive.
Priest wasn't "kept in line". It was bad. If a class is bad, it's "not in line", it's behind the line. And priest was FAR behind that line. Do remember, priest is a HEAVILY reactive class. These Proactive cards aren't OP by any means. Sure it pushes priest towards the late game a lot more but it's still possible to crush priest's late game. And with the new cards almost every class can compete at every stage of the game now.
Yea, exactly thats how shaman was, it was the worst class for about a year.
Im not complaining (yet), before I do, I wanna see the other cards and actually witness the META once its settled down a bit.
In my opinion, fighting a dominant deck is frustrating whether or not it requires thought. Miracle Rogue way back before Naxx came out and Leroy got nerfed was an incredibly thought intensive deck to pilot, but it was still incredibly frustrating and difficult to beat without teching your deck specificly for miracle or playing aggro.
I think you misunderstood what I meant by "kept in line" which is my bad. I use the term to mean that there is an aspect that keeps a class from getting overly powerful or even viable in Priest's case. Similar to how Rogue is "kept in line" by not having access to the sustain or card draw to curve from a combo-heavy early game into a good late game. So I'm not saying Priest as a class was broken before, I simply meant to say that they have a lot of reactive tools in the mid to late game that are incredibly hard to deal with if the priest is already ahead in tempo (Imagine Priest has a board and you play something down just to have it entombed, SW: Pain, SW: Death, Mind Control or Cabal Shadow Priest). What keeps priest from using all their mid to late game power to keep tempo in their favour is that they simply can't get tempo at all right now due to having no early game curve or even early game minions.
Essentially it is my belief that giving priests the potential to pull ahead in the early game means now they can use all of their reactionary tools to stay ahead throughout the midgame and lategame. Mana Geode is dangerous because it gives priest that missing link that they've never had in order to curve. It's a two drop that punishes your opponent for having played anything on turn 1 (except Flame Imp which is the only relevent 1 drop in the game that kills this) while also curving into things like Talonpriest (Which fills the 3-drop niche that Priest also needed and is itself a really good statline), Injured Blademaster (Add in Circle of Healing after your Geode kills the opponent's 1 drop and you're really ahead on board) or even that 3-mana 3/7 Fel Orc guy. Plus having even one really good 2 drop means the priest might afford to put in some less powerful 2-drops just for the situations where they couldn't mulligan for the Geode (And we know from Warrior that if you hard mulligan, you have a pretty good chance of getting your Fiery War Axe by turn 2). Once the priest has gotten through its early game, we get into turn 4+ where Priest can really start bringing out the big guns in terms of cards like Shadow Madness and Priest of the Feast to keep a healthy board or even any of those 3 drops along with a PW: Shield on your geode, Fel Orc, Blademaster or Talonpriest or throw out a 3 drop and use Pint-sized Potion to allow his own board to trade without taking much in damage (Pint-Sized Potion is an incredibly valuable tool for keeping ahead on board). Then turn 5 the Priest can throw out Onyx Bishop to bring any one of those minons mentioned prior back for pretty great value or (I can't believe I'm seriously saying this) Power Word: Tentacles on one of the minions that likely survived unless your opponent was incredibly on top of their game. Turn 6 we see Cabal Shadow Priest, Sylvanas, Entomb (for now) and Dragonfire Potion which resets the board in case you lost out in the beginning or maybe Even Temple Enforcer to get your minions further out of the range where your opponent can easily deal with them (Anyone who played before the first rotation can tell you that if Priest is allowed to get a minion above 8-9 hp using Velen's Chosen is a minion that is not going to die in one turn which allows the priest to keep healing it up).
As a final note, right now it only seems really easy to beat priest in the late game because unless you're playing a really shitty deck, you're already miles ahead of the priest in terms of tempo by the time the priest gets to their good cards which aren't enough to turn around a game they're already losing. But this is just my opinion on the matter and maybe there's something I'm not seeing that will reveal itself once the expansion is out and the new meta solidifies that keeps Priest form this "dream" scenario.
I see where you're getting at but priest wasn't even viable. They NEEDED a powerful early game drop. Especially considering every other class has ways to fight for the board at every stage of the game. Priest will be nowhere near OP. Sure there are "dream" setups, but the term "dream" is used there for a reason. Priest only has limited removal even if it can often 2 for 1 or 3 for 1 in some case. With the inclusion of the Jade Golems and the Grimy Goons "hold" mechanic Priest will have to really fight for the late game now. Priest has powerful late game and control tools but now every other class has powerful late game as well. And I do remember Miracle Rogue before the Leeroy nerf. And I also remember being frustrated facing Grim Patron Warrior before it got nerfed. But in the end, I'd much rather face those decks than Midrange Shaman where you literally just drop cards on curve. I've played Midrange Shaman and tbh, it's as if the whole deck is on autopilot. Hell, I actually love facing off and playing against the Aggro Freeze Mage that's been floating about because if I win a game as it or against it, it actually feels like a struggle where you have to make decisions properly.
The way this expansion kinda feels, Paladin and Priest gained a lot of early game tempo which both needed as both are very heavy control classes. Other classes like the Grimy Goons classes got a lot of late game potential since the "hold" mechanic can turn some of their really cheap cards into huge threats that can be played along naturally large threats. And classes like rogue and druid who were either heavy early or heavy late game, now have more accessible mid game set ups. So Priest will not be OP just because their lack of an early game got covered up. Otherwise, every class would be OP then. Plus, with priest, one bad decision will cost you the game, even if you do have control of the board. Priest's other weaknesses are very much still there.
I'm not saying you're wrong by any means. Yes, the tools priest got are insanely powerful. But, the tools other classes got are fairly powerful as well. And most of those classes were viable even without the new cards. So while I do think priest will be dominant. I don't think it's a dominance that's been handed to them on a silver platter. They'll still have to claw their ways to the highest ranks. This just gives them the push they need. And I believe only the truly skilled Priest players will actually be able to make it to the top.
deserved i suppose, they have been trash for so long. although i strangely hvent seen that many priests..and the ones that i have, havent been amazingly good like people have said. even Mana geode, despite being pretty good..doesnt see alot of play so far.
Priest's hero power with this card becomes make a 2/2.
Paladin hero power is make a 1/1.
RIP PALADIN
wow another thing that shaman's good at how fantastic ResidentSleeper